Well I don't think we should balance the game around swf. We should buff solo survivors and then buff killers accordingly. All I'm saying is that generally killers are more well off than survivors and there's a lot of evidence and firsthand accounts to prove it.
Hmmmmm, this post is from yesterday and reading it, it doesn't sound like he's saying it's killer sided. It just says that killers can do well if they play really really sweaty/dirty/whatever you want to call it.
Also he said in his latest video when he was talking about the game after his 3 little experiments that he thought the game was balanced. So where did you hear that he said the game was killer sided because he didn't. Or did you skip the first half of the tweet/go deaf watching his videos at the parts where he didn't say the game leans towards killers?
Well he's talking about purely from a game mechanic standpoint. In actuality the game isn't as balanced as it seems. Also most everybody on the forums believe the game is survivor sided which according to this tweet Otz himself doesn't believe.
I do admit I probably worded the title a bit badly. I meant it more as "not as survivor sided as it seems" than straight up killer sided.
Guys this man just said Freddy is overtuned
No point in arguing with someone like that
The thing I don't get about this experiment is that everyone had come to this conclusion months ago. Killers had been saying they feel forced to camp, tunnel, slug and play dirty for kills. Survivors meanwhile have made like half a dozen threads this month alone demanding things like camping, tunneling, slugging etc be removed/nerfed/banned. If we lived in a world where survivors had their way and killers had to play nice and for hooks, Otz would have been lucky to average a 1k going by everything in his video and going by others attempts at the test. Killers had already been saying this, that if they want to win they have to play dirty now.
So I don't get what the eureka moment is for the whole conversation. Everyone already knew you need to play dirty to win these days. The issue is it's not fun for either side and it's an awful gameplay design. And if survivor mains got their way, you wouldn't be able to play dirty at all and would have to just lose. It also doesn't help that if you play dirty (which the video basically says you need to for a 2k average) you'll be heavily abused, insulted etc etc by survivors for not playing in a way that is basically now proven to get you an under 1k average game.
I am glad survivors, however, have apparently finally admitted tunneling, camping, slugging etc is the correct way for killers to play and how they should indeed be playing if they want to win, and that asking them to not play that way is asking them to statistically drastically lower their chances of even getting 1 kill. Personally, I think it would be better if we had a game where the killer could average 2k or better WITHOUT having to camp, tunnel, slug, etc etc. But I rarely hear any ideas for buffs to killers so they can achieve a good kill rate without those tactics, and instead I hear demands to remove those tactics (which immediately removes Otz 2k average)
People will look at data and conclusions, completely ignore it, make up a completely nonsensical different point, and then act like the original data and conclusions support it.
Freddy can only teleport to unfinished gens, takes a dog's age to do as its a channeled ability and has a very long cooldown. His snares are decent in a chase, but still require setup as they too aren't instant they take a little time to become active. Freddy's far from overtuned.
If good killers can already deal with SWF for the most part, then killers don't even need buffed. Only survivors.
In a random match, the killer shouldn't win as easy as they do.
Well I guess I'm not even as radical as you then lol
A less clickbaity title would probably go a long way. :P
Then stop using flawed stats.
Ok so you're right, he's talking about the game's design. However, I'm still not reading "This game is killer sided" from what he said.
I have to address a few of these points here:
This man's really out here acting like Mikaela didn't just come out a couple months ago and boons aren't op
Also acting like the meta for killers isn't been
Ruin,undying,pop,tinker for years
And the meta
DS,dh,bt, and iron will for years
The main reason killer meta has changed so much over the years, because killer meta perks have gotten nerfed much more often than survivor meta perks have.
Survivors and killers both get decent perks, but the meta for survivors is locked around a core of things that can act as extra lives. It doesn't matter how many general healing, information, generator, skill check, sabo, or item perks are added; they're not going to offer the same universal chance of an extra life, so they won't breach the meta. CoH is so crazy strong it can manage it--because you only need one or two people to have teamwide self-heals and potential superspeed heals, shutting down entire tactics with only one person's perk investment.
It's not that Survivors get bad perks so much as it's nearly impossible to add anything that's not even more gamebreaking that would ever see use outside of meme builds.
And hit validation had a bug with power eating (the PTB is supposed to fix it? I think), which was definitely survivor favoured.
I personally disagree because I think there are a lot of (older) strong survivor perks worth running. We'll Make It, Inner Strength, Saboteur, For the People, Head On.
The survivor "meta" perks are literally reactionary perks to tunneling and camping. That's it. It's literally, "If I don't put on DS, I'm going to get hard tunneled. If I don't put on Unbreakable, I'm going to get slugged after I get tunneled because the killer thinks I have DS and is committed to tunneling me, but not brave enough to follow through with their scummy tactics. If I don't bring BT and someone gets camped, I won't be able to save them.
If the campy/tunneling meta didn't exist, no one would run any of those perks because they would be useless outside of those situations. I personally don't run any of them except BT to save people (My main survivor has Saboteur, We'll Make It, For the People, and BT). I'm good for saving other people but I get tunneled and slugged alot because I don't run DS or Unbreakable and I live with it, but after so long, many survivors just say "screw it", tunnel me and see what happens.
One killer,that is,Otz, have 7k+ on the game,he wins the most because he knows the most,not because the game is killer sided,also,playing "scummy" aka Camping/Tunneling/Slugging helped him,but you don't want killers playing like this right ?
Ds is more at the bottom of the meta and BT is ran because you can get a free unhook with it. UB was meta only in combo with DS. DH has nothing to do with slugging or camping or tunneling and is meta as well as CoH. The reason thes perks are meta is because they counter effective killer strategies and if those strategies don't happen you can still get value out of the perk.
That doesn't change anything though.
Tunnelling, camping and slugging are still available tactics. So with that in mind, killers are pretty much in complete control.
Until those strategies are addressed, survivors can't be nerfed.
And those strategies can't be addressed until something else is buffed or Survivors are nerfed somehow.
As for being in control, Killers can control their own strategy--but they can't control the pace of a game or anything, that's on the Survivors.
if Survivors has been nerfed quite a bit why are they using the same perks they have always used, also remember now that both boons and the new wiggle mechanic are a thing we might as well throw the nerf idea out the window.
Along with that why shouldn't more killers be Viable right now the only ones that are are nurse and blight, meanwhile all the others (who people have paid for mind you ) have taken hit after hit when it comes to nerfs and most now are passed or on the border of not being worth the money that people spent while survivor are basically pallette swaps with a perk build.
Also, this most recent update shows that killers are or will soon be a side no one wants to play since now there are fewer viability options thanks to the add-on nerfs add the mmr and sbmm issues that are rampant now and you have a recipe for alienating one side of your game that is already lacking in players.
I always wondered who were those claudettes, trying to blend and crouch behind the rocks and gets sacrificed on third hook in a minute. Happy to meet you!
SBMM is a thing. Otz was matched with people of the same skill level.
SBMM is a joke that factors in exclusively kills and escapes and nothing else. That is not a good indicator of skill whatsoever.
So either SBMM doesn't work and must be scrapped immediately, or killers are indeed OP and should be nerfed immediately. One of the two conclusions can be drawn.
Well yes, that is why people are calling SBMM useless. It doesn't actually help.
Furthermore, the BHVR devs themselves have literally said people drastically over the MMR soft cap have to be soft capped back down, because otherwise queues would take literally hours. There was people at 3000+ MMR, but they had to be capped to 1900 because there's no matches at that high of MMR in anything short of hours. So obviously, people like that going against actual 1900 MMR players would stomp them (even assuming MMR was accurate in the slightest). Furthermore, Otz has nearly 8000 hours in the game. That's more than most people would play DBD in their entire lifetime.
Im leaning more in the SBMM is bullshit camp cause seeing how some people play and still win kinda defeats the whole purpose of it being skill and more it being that they got good RNG