Nemesis NEEDS a rework, he's a pay to lose killer

Right now you're better off with playing Pyramid Head, not only is the hitbox on his projectile longer and wider, it also doesn't give survivors a third health state & bypasses structures. And it even deals AOE damage!
Meanwhile Nemesis has an extremely slim hitbox on his tentacle which can't even bypass collision and gets easily countered by anyone simply crouching behind a structure. What reason would anyone have to play this killer?
Nemesis might have a pair of zombies stalking the map but they rarely ever prove to be useful, most of the time they tend to get stuck in the environment and their movespeed is simply too slow to make a difference. Pyramid Head meanwhile can flatout ignore and counter things like DS and flashlights due to how powerful his ability is.
Nemesis in his current state is simply a pay to lose killer. I absolutely do not comprehend how the devs could even consider nerfing him if he's in dire need of buffs to actually get a niché of his own. As long as Pyramid Head exists, Nemmy's playstyle will be always inferior.
Comments
Doesn't need a rework. Only needs his zombies to be consistent that's it and he's strong.
A third healthstate that can only be healed 4 times, at specific locations.
Did he need nerfs? No, he really didn't. But he's not that weak.
Compared to Pyramid Head he's very weak.
I dunno, man, Nemesis is a pretty alright killer- he's not even in the bottom tier.
It is technically a third health state, but as the above comment says- that can only be healed a limited number of times, that goes down if you bring specific addons. The tradeoff for that is that you get a very good antiloop damage power that makes pallets and windows all but worthless, so I think it's pretty fair.
The zombies aren't useful for damage but they're very useful for information, even in their current state. They need some fixes, since they get stuck a lot, but that doesn't make him "pay to lose".
Nemesis is pretty okay, in summation.
Nerfing Marvin's Blood when it should be basekit is peak DBD
Should be reworked. Even if he isn’t as weak as others believe it still takes a while to get going. Survivors if smart can delay tier mutation. And he isn’t interactive and uninspired. Not much survivors can do. Although there’s crouch tech. And clearly main power is based on a better one. And zombies are total RNG with no input of a player’s skill. A rework should be a new form of the tentacle. With a dash on his kit. For some mobility. And a limited time ability to use either his Rocket Launcher or Flame Thrower.
A hundred times this. It's his most iconic weapon, they need to give it to him like Trickster got his Main Event.
The thing about Nemesis is that he's actually very strong if the survivors are playing "fair". When I say "fair", I mean no excessive "genrushing" (mass splitting up on gens and hyper efficiency), looping instead of holding W, etc. Because then he's under less of a time crunch, and that third health state is more of a chase extender than a game loser. His power also rewards switching targets due to how Mutation buildup works.
However, when the survivors are intent on getting out in 4 minutes, Nemesis is dramatically weakened. He can do nothing against holding W, and in fact gives survivors 2 speed bursts per chase where they can just hold W, and 3 hits to down instead of 2 adds up very quickly with fast teams. Nemesis also has decent tracking, but less map pressure than his Zombies should be doing because of their tendency to ignore survivors and get stuck on everything. Also, unlike PH, he sucks at camping, slugging and tunneling because of Mutation and Vaccines being a thing.
He's meant to be a killer that gets stronger as the trial goes on, but the problem is that against experienced teams the trial rarely goes on long enough for him to truly be a threat. For Nemesis to be a serious threat, he needs to be in T2/T3 and 2 or more vaccines need to be gone. At that point, however, in these matches there's likely only 1 or 2 gens left.
I really dont know what your on about. PH is not better than Nemesis. PH is clunky as asf ever since they over nerfed his zoning ability....now his Potd shot is so telegraphed new survivors can dodge it. Yes but he can bypass DS and BT.....tell me you camp and tunnel without telling me you camp and tunnel.
Yes i have had zombies stuck doing nothing but they also block vaults, give info, and chase off gens. TO ME you just need to git gud with Nemesis because he is hands down the better option out of these 2 anyhow. He is actually oppressive in chase....ph is not.
He absolutely needs a sprint ability, he does it all the time in his own games after all. He's especially relentless in the remake where he can literally jump in front of the survivor to cut off their escape. The version of Nemesis we received got heavily neutered, he's just a husk of his former self now. Truly a disservice to this legendary pursuer, he needs drastic changes to regain his glory.
He should get a rework to make him more accurate and unique, but he's not weak
And imo Nemesis is by far the most boring Killer.
same can be said for almost all licensed killers PH and Pinhead are the only ones that people seem to say are good, a lot.
no not really maybe it's just me but I have to agree that his power needs reworking it seems to be a bit too specific at times when it comes to where it needs to hit.
Nemesis isn't the strongest, but he's actually really fun to play IMO. It sucks they're nerfing Marvin's Blood though. He also seems to be extremely popular. When I play solo survivor, I can't go three games without facing off against a Nemesis
This. The zombies are pretty good imo, but they could be better. Nemesis is far from weak.
Nemesis’ zombies are actually quite good for tracking information. When I play Nemesis I keep an eye on the Zombies and head over to the ones with arms outstretched since it tells you not only that a survivor is nearby but also what direction they’re heading. Then I get into a chase with that survivor and hopefully angle yourself so that I’m corralling the survivor toward that zombie to maybe screwup their escape route. After the chase I quickly whip the zombie for extra infection and also to force it to respawn at a different spot to keep survivors unsure where the zombies are.
Honestly if the devs manage to address zombie pathing, and maybe speed them up just slightly, they’d be pretty great. 🙂 I don’t even care about the whip that much other that it is terrific at breaking pallets on the fly.
I don't think he needs a rework but his zeds need to actually be useful and not get stuck on a rock all the time. When the zeds are actually useful and function the way they should, Nemy is incredibly strong
Unfortunately this is BHVR and having functioning AI seems to be beyond their power as (at least) once a game the stupid things get themselves stuck and I need to go smack them out. So maybe he does need a rework to something that doesn't have to rely on BHVR AI to be functional...
I used to think this, but Nemmy is actually pretty decent. You just have to get really good with his whip.
I don't play him much anymore, the three reasons being:
I think one thing to help him would be making his initial infecting tentacle strike not give survivors sprint burst like how plague doesn't give sprint burst for starting infection.
I'll be curious to see how big the change to Marvin's blood is, but the other addon that was changed is laughable. 50% zombie speed down to 35%. The common tier addon is 25%. 10% increased buff for common to uncommon tier, woah so game changing.
I agree. You will never see a Nemesis doing well in high MMR. He is just as bad as the rest of the M1 killers. His zombies are a disgrace. They get stuck all the time and can't be directed in any way by Nemesis, making them very inconsistent as a part of his kit.
This and also the fact that his tentacle gives survivor a free sprint burst when they're firstly injected with it.
Rocket Launcher pls.
Maybe if the zombies were stronger they could actually compensate for the eight extra health states. Unfortunately I find him weak and unfortunately I find him incredibly fun.
I have my own reasons for changing him but the changes I want I think will have most people have more fun. I don't think he is pay to lose though. But PH is 100% better.
I'm in full support of a hitbox buff. He's borderline unplayable on Stadia and/or with a controller.
with the upcoming marvins nerf, i'm skeptical about nemesis. maybe im just a sweaty tryhard meta slave but I think he really needed the ability to reach tier 2 in his first chase. His bad matches are going to feel even worse. And what did he get? A buff to a zombie add on, something you can't control, and a buff to a survivor vaccine addon...which survivors control.
Nemesis, as he is now, gives survivors an extra health state(survivors get 4!!!!! with that base kit dead hard) as well as a complimentary Sprint Burst. It's no surprise people want to use Marvin's Blood, so they can even out the trade a little bit...
Even without Marvins blood id still rate him B tier which is enough to win just about every match.
I'm still convinced the zombies were supposed to be a bigger threat, and more likely to bite Survivors, which would save Nemesis needing to give them a free health state via infection.
But then they scaled by the zombies and never adjusted his power to compensate.
Marvins Blood isn’t even like his best addon. Its a yellow addon. Id much prefer strength from the greens, purples, and reds.