Make Pop and BT basekit

With a few changes.
Bt:
- Survivors with the endurance effect have no collision.
- Disables during the EGC
Pop:
- Reduce the instant regression to 15%
Post edited by Rizzo90 on
3
With a few changes.
Bt:
- Survivors with the endurance effect have no collision.
- Disables during the EGC
Pop:
- Reduce the instant regression to 15%
Comments
Disable BT after the Gates are powered, not after the EGC. Otherwise, 99ing the gates effectively negates that downside.
But then what do the perks themselves do?
Either replace them or let them retain their current effects.
Buffs the basekit effects to their current effects.
BT is far, far too strong of a meta perk to be basekit. You could even make the same argument for Pop.
Absolutely terrible idea.
Yeah, BT is strong, but it's great at what it does while only being a bit oppressive, which is why the basekit version would not have the two worst things about it, that being body blocking and hook bombing at end game. As for Pop I can understand why it could be ridiculous on forever Freddy's and 4 slowdown Blights, but that's an issue with the characters, not the perk itself.
I don't want BT basekit.
There are already far too many players I meet who don't know what a safe unhook is. I don't really want to see how much worse that issue can get.
Why is it even called basekit🤔
Because it's your base kit.
An etymology is the history of a linguistic form, such as a word. The word "basekit" is the combination of two words: "Base" and "kit". The definition of the word base is "A conceptual structure or entity on which something draws or depends" and the definition of kit is "A set of articles or equipment needed for a specific purpose." The word Base in the context of the popular video game Dead By Daylight is the games core mechanics themselves, the word kit is referring to the tools granted to the player with which, can be used to properly experience the game. So through the process of basic reasoning and intuition, we can deduce that the word "basekit" refers the tools you receive as a part of the experience, requiring no investment other than a copy of the digital game.
bad idea
If BT is gonna be base kit then it needs an activation.
The only trade worth giving basekit BT for is an injure requirement. In other words BT will not activate unless the player is already injured when saving another player.
Then we can talk about BT being base kit...
I don't think you'd need to change BT to make it basekit. It has an easy counter: waiting twelve seconds if the survivor bodyblock and try to be a smartass... people forget that it can backfire quickly.
About Pop, i think making corrupt basekit OR increasing the gen speed regression is a much better idea to deal with gen speed.
So the counter to BT is to give them enough time to make it to the Exit Gate?
So basically you want it to be a guaranteed trade or tunnel, I guess that could work, but I really don't like the idea of rewarding killers who play scummy, instead some passive deterrence (basekit BT) + A reward for playing fair (I'm not sure what that would be though) would be a better way of balancing. Of course you literally have to camp in end game which is why I'm fine with it.
Yeah, and being able to down the unhooker and the rescued survivor in seconds (if there is no BT) is totally fine...
Irrevelant to the point I was making.
How so?
I am pointing out a big flaw in your alleged counterplay to BT, and you are responding with a comment about a scenario where BT is not in play.
You're making an issue of something that isn't... but what is a real issue, you don't see a problem with it. Losing a survivor to BT in endgame is not a problem, you already lost anyway... just accept it and move on. But the killer being able to trash half the team if a perk isn't in play is much more of a problem (gameplay wise).
I am talking only about the issue I have with your alleged counterplay, nothing else.
"Losing a survivor to BT in endgame is not a problem, you already lost anyway... just accept it and move on."
It is very much a problem because the perk is creating a lose/lose scenario in the endgame with nothing that can be done about it. That is not good design. Just because I have only 0K or 1K does not mean that there should be something that effectively guarantees a Survivor's escape out the Gate.
"It shouldn't guarantee an escape". First: it doesn't. Even in endgame. Second: likewise, you shouldn't be guaranteed a kill just because you camp (but that is what happen without the perk).
It can very much guarantee an escape. And I never said Killers should be guaranteed a kill. Please don't put words in my mouth. Both "Survivor shouldn't be guaranteed an escape" and "Killer shouldn't be guaranteed a kill" can be valid arguments at the same time.
I don't put words in your mouth, it is what your position implies. You're complaining about survivors having a chance at escaping with BT in endgame when it is not a guarantee unless the hooked survivor is right next to an exit gate... something you can actually work around, and try to put the survivor further away. Unlike survivors who can't work around camp/ tunnel without that perk.
I support both of these changes
"it is what your position implies."
Incorrect for the reason I listed above.
"You're complaining about survivors having a chance at escaping with BT in endgame when it is not a guarantee unless the hooked survivor is right next to an exit gate"
You do not need to be right next to an Exit Gate; you have a full 12 seconds to get there, and that is assuming you are all alone. If someone is with you, they can body block for you once those 12 seconds are up.
"something you can actually work around, and try to put the survivor further away"
Not really because there is nothing stopping them from making a mad dash toward the nearest Exit Gate if they know where it is.
BT is the second strongest perk in the game right now. You wouldnt be asking for basekit BT if that wasn't true. You have to trade survivor buffs for survivor nerfs. Not buff for buff
Play a custom game where the survivors can't bring BT/ DS. Ask the killer to camp/ tunnel hard everytime. Play as and against it. Maybe you'll understand the actual balance of the game better. Because you clearly see things only from a killer point of view. And make a fuss of a non-issue.
I am not interested in discussing scenarios without BT because I have not argued anything about a scenario without BT at all. Also, who said anything about DS?
Because you don't understand what balances this game.