If the survivor is downed/being carried. Yes, absolutely. Seems like it should be easy enough for the game to check that, if the survivor is down, count it as a hook (since the killer was 99.99% likely to get the hook regardless) if the survivor is injured, or completely healthy, it shouldn't count as a hook.
What BS. First, off why should anyone have to play a certain way dictated by another player just so they won’t DC? Secondly I play reasonably casual. Don’t play “sweaty” and I still get plenty of DCs on first hook.
Maybe, but I don't think by that large a number. There has to be some balance between making sure the killer isn't robbed and not wrecking the survivor team because someone got booted due to internet/platform issues when they weren't going down.
Comments
If the survivor is downed/being carried. Yes, absolutely. Seems like it should be easy enough for the game to check that, if the survivor is down, count it as a hook (since the killer was 99.99% likely to get the hook regardless) if the survivor is injured, or completely healthy, it shouldn't count as a hook.
What BS. First, off why should anyone have to play a certain way dictated by another player just so they won’t DC? Secondly I play reasonably casual. Don’t play “sweaty” and I still get plenty of DCs on first hook.
Then everyone just DCs before being downed. Which merely moves the problem a few seconds earlier.
Maybe, but I don't think by that large a number. There has to be some balance between making sure the killer isn't robbed and not wrecking the survivor team because someone got booted due to internet/platform issues when they weren't going down.
Just make the character stand still for 30 seconds so the killer have time to hook them.
Just make it immediately count as 1 hook's worth for perks, and all 3 for emblems/BP/etc.