Man RPD is going to give me a stroke

Sorry to the two Kate's left in the match, but I just couldn't take it anymore. 1 survivor quit, the other I killed. There were two ninja Kate's left and I was so bored trying to find them on that God awful map.
There were two shadow boon totems too. So when I did find one and hit her, she'd rocket boost away completely hidden, no way to know which of the 5 directions she went.
This went on for 5 minutes before I was like I'm done. So boring and frustrating. You hear a gen across the hall and wind up in a dead end trying to get to the damn thing, and then wh3n you finally do they are ghosts....
Trying to navigate that hellhole of a map is twice as hard with shadow step boons everywhere too. I just couldn't do it anymore it was so boring and time wasting.
Comments
Yeah, it's a miserable map.
It's also miserable for survivors.
Honestly, if I could veto one map, it would be Haddonfield...but #2 would probably be RPD.
I felt bad for quitting but they weren't doing gens and I was just walking and walking lol ahhh!!!!
Nothing worse when decide not to kill because of DCs and make it well known you are not going to kill and they still don’t do gens, or worse, constantly miss skill checks.
Don’t blame you. The map is an atrocity.
It’s the worst map ever.
Yes, survivors like to sulk and take the match hostage by playing 'hide and seek' at times. If they do this, I'll usually just go AFK and report them post match, as apparently this is bannable.
lol yeah, sprint burst/overcome + iron will + shadowstep + CoH on RPD reminds me a lot of trying to find p3 claudettes in 2017 macmillan
I just spin in circles I the middle of the map. Have my own dance party until I get bored and leave.
Do duh gens please.
I hate to admit this, but RPD is the only map in which I genuinely feel an urge to DC.
Luckily I never have done.
The map itself is brilliant in graphics and atmosphere, yet the design is so frustrating.
I'm still hoping for a single player custom lobby where I can roam around a map in my own time, to get used to it.
Yeah it's really great. I remember playing RE2R and almost having a stroke. Looks like it's doing the job well in DBD! Faaantastic!
I like the map. Don´t see what should be so horribly different than some other maps.
I like the map, but the way boons work with it is a complete overlook. I once had a game where two people had recovery boon, boil over, flip flop and soul guard. One boon at top library floor, the other in the office by the bathroom with the drop down. Both covering the same area. I snuff one, the other is back up. I slug, they're back up, i try and carry them from library top floor to the main reception area and they wiggle free and run back to the top library floor. This went on for about 30-40 minutes, with these two people, eventually they died on hook but man did i want to DC but i placed an anniversary offering.
I hope they got the many hints and put a permanent hook in the library.
I just take my 5 minute ban and get a drink.
I'll deal with this map every once in a while but I get it repeatedly I take the DC penalty
I'd rather take 5-10 minutes to get myself a snack than play on that map repeatedly
and I don't normally DC for maps either, even if survivors use offerings for maps I typically don't task manager tech, RPD being the exception, I will task manager tech it every time and nothing will stop me from doing that
DC penalty should not trigger if the map is RPD
Yeah today i was playing solo survivor and easily escaped all matches, so i decided to go killer because i was bored. Baaad mistake
Got 4 swf on RPD, exploiting boon exponential and running on the third floor so i couldn't hook them
I had to go afk of course. ######### playing killer, what a joke of a role
Sorry but for me DCs are just lame. You screw your team most of the time. Don´t do it.
Rpd is a great level. Boons make it a little unfortunate sometimes.
RPD is the only map as killer i dc on
I only like RPD when I play stealth killers but even then most games are ruined by people putting up boon totems on both the floors.
Behaviour seems to have the incapability to learn from previous map design flaws, their philosophy goes like this.
Make a confusing ######### map and put in a bunch of god pallets and god windows to make up for it.
I would gladly play only Haddonfield for months if it meant I never had to play on RPD in DBD again.