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I don't have a problem with boons

BubMickey07BubMickey07 Member Posts: 99
edited January 16 in General Discussions

When I play killer and I see boons i don't get mad...

Is it just me?

Cause the more they put down boons is less time on gens

less time on gens

better chance for me to get hooks

Which equals win for me.

Edit: while thinking about it a good fix for boons is only one boon can be placed at a time and when a killer kicks the boon the totem is broken



  • BubMickey07BubMickey07 Member Posts: 99

    I understand what you're saying but the chance of survivor being near they're boons while being chased are 1/5% chance

  • legrosporc69legrosporc69 Applicant Posts: 250

    I have a question for you then when you hit a survivor and a boon is up and the survivor is running toward the best loop in the map are you going to leave him be and find someone else or are you going to commit even if you know the survivor may waste 40 second of your time?

  • CrashMADDS13CrashMADDS13 Member Posts: 302

    Boons, as a perk group and mechanic, are completely fine.

    It's coh that's broken.

  • solidhexsolidhex Member Posts: 690

    It basically negates certain playstyles like hit & run and killers which rely on having people injured most of the time like Wraith, it also made perks like Sloppy or Nurses Calling much worse.

    The heal speed is way too fast imo and the blessing time is nothing compared to the value survivors get out of it once it's there. There were games where i healed like 7 times on a single boon totem.

  • lordfartlordfart Member Posts: 538

    5th perk?? Isn't it literally apart of the 4 perk slots if you choose to run it?

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 3,932

    Boons as a whole are balanced, but CoH is the second most overpowered Perk in the game, almost taking Dead Hard's spot

  • MaTtRoSiTyMaTtRoSiTy Member Posts: 288

    You give your team mates a free 5th perk of infinite free and super fast heals that undo killers pressure in seconds

  • legrosporc69legrosporc69 Applicant Posts: 250

    Yeah that why i ask my question that my issue with the perk. Im curious about the guy answer but i dont believe he can answer this in a way that make the killer look good because like you said its a lose/lose scenario for the killer.

  • lordfartlordfart Member Posts: 538

    I see what you mean now, I thought you meant 5th on the person who is using it. Although does that mean that all surv perks that effect others are also technically 5th perks? Like kindred or vigil for example? Not tryna be incendiary here or anything I just wanna get on the same page

  • ChordycepsChordyceps Member Posts: 933

    I'm pretty sure every time everyone says Boon totems are problematic, they're specifically referring to Circle of Healing. I've never seen anyone complain about Shadowstep or Exponential. Boons as a concept are fine, cause as you said, that's time that survivors aren't doing generators.

  • RathoricRathoric Member Posts: 562

    I have a problem with boons working on multiple floors, especially on rpcd with how it's designed.

  • BubMickey07BubMickey07 Member Posts: 99
  • MaTtRoSiTyMaTtRoSiTy Member Posts: 288

    This does such a great job at highlighting the issue - sure it only takes a second for the actual stomping out of the boon but how long to get there and how much pressure is lost doing so? Why would any killer follow a survivor to a pointless part of the map, let alone a totem?

  • VeinslayVeinslay Member Posts: 752

    OP clearly hasn't played against a bodyblocker SWF with a boon setup where there are no gens. They just run in and interrupt your chase with someone to block you then run and heal in 4 seconds with their juiced Medkit because healing speeds stack for some silly reason. It's actually obnoxious. You also can't do a 3-gen strategy any more because of the fact that they can just run and heal at the boon. If you chase them, they do the gen and you lose. If you stay at the gen, you eventually lose because they heal faster than the gen regresses.

    Circle of Healing takes somewhat killer-sided maps like Dead Dawg and actually makes them survivor sided because of that. Slap a boon in the Saloon and the killer has zero hope of ever winning with a 3-gen against competent survivors

  • Nathan13Nathan13 Member Posts: 5,601

    Yeah boons are not as strong as I thought they would be.

  • RakimSockemRakimSockem Member Posts: 1,679

    I have no issue with this as long as it applies to everything. I shouldn't hear your terror radius if I'm on a different floor. You shouldn't be able to see me a survivor with BBQ if they're on a different floor. Doc's shock shouldn't affect me on a different floor.

    I mean if we're going to commit to something based on a certain radius not affecting people based on elevation, we gotta commit and go all the way.

  • SonzaishinaiSonzaishinai Member Posts: 6,174

    I also didn't have that much issue with boons. Still don't really.

    It wasen't untill i played with them that i saw how busted CoH is. There are a lot of survivors that don't utilise them properly.

    I can't count how often i downed someone next to their boon, they see me snuff it to then instantly run back to that exact totem after getting unhooked to rebless it and give me another easy down.

    Sometimes the same survivor multiple times in a match.

    Or how the last gen is at 80 or so procent and they prioritise blessing their boon over it while i am decimating their teammates.

  • TotemSeeker91TotemSeeker91 Member Posts: 740

    That's the point, it's like self care for the other 3 people that didn't bring COH

  • NicholasNicholas Member Posts: 1,612

    That is limited to a specific area and requires Survivors to disengage whatever they are doing to run over there to heal and then return to their original location to finish up. As a Survivor I don't like seeing them because they waste time a lot.

  • AneurysmAneurysm Member Posts: 4,471

    COH is overpowered

    Shadow step is overpowered on certain maps, which is more an issue with map design

    Exponential is fine

  • throwaway79465468797throwaway79465468797 Member Posts: 682
    edited January 17

    It's not necessarily a loss if a survivor runs to an empty part of the map. For instance if you have a decent 3-4 gen scenario... you would be crazy to give that up as a killer. The minute you run too far you could lose 2 of those gens in a chase, thanks to meta perks. So dropping that chase is immediately a net gain or a stalemate because you wont lose your gen setup. Remember you're playing for kills.

  • The_KrapperThe_Krapper Member Posts: 2,145

    The problem with your logic as a whole is that you're acting like healing as much as you want is fine and it's not, to put the boon up and heal takes the exact same amount of time as self caring and if it stays up and people feel safe resetting you waste more time healing than if you just ran adrenaline and gen rushed, good survivors don't run COH because they're good enough in a chase to not need the reset and they know that healing is a waste of time. I'm not saying circle of healing is weak but it's absolutely overrated and good survivors don't even need it to end the match faster.

  • Alphasoul05Alphasoul05 Member Posts: 479
    edited January 17

    The problem is people think that the time it takes to find a totem/put down a Boon, even it's multiple times, justifies the pressure the killer loses from it existing. Spoiler alert: It doesn't, and that's why people say it's too strong. If you can't understand a thing that plenty of high level killer players have stated and explained, whether in streams or on Youtube, then it seems you simply don't want to admit to something.

  • The_KrapperThe_Krapper Member Posts: 2,145

    The perk literally stalls the game and gives the killer a hand because people who are bad in chase keep resetting and good survivors don't run COH they don't have to it's literally a time staller that takes what would've been a 5 minute match into a 10 minute match , sure it's aggravating as a killer when you get people that play that way but it doesn't benefit them it benefits you by giving more time to catch them, COH is a good perk for a bad survivor who is scared to be injured on a gen , good survivors will run perks like iron will dead hard adrenaline and resilience/spine chill and they will just gen rush you to adrenaline they for sure aren't gonna hunt for a totem and waste time blessing and healing before they focus gens

  • foxsansboxfoxsansbox Member Posts: 935

    I think the only argument that could be made about COH that favors the killer is when COH exists survivors are more comfortable healing instead of gen-rushing. This creates a longer game and gives the killer more time to snowball.

    But let's not forget WHY they feel more comfortable healing instead of gen-rushing. It's because the perk is so damn safe to use that the cost/benefit analysis is easy enough for a potato to do. This is why in lower ranks COH causes more survivor losses, but once you get survivors that understand looping, immersion, and map pressure COH allows them to dismantle all killer strats except tunneling.

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