I don't have a problem with boons

When I play killer and I see boons i don't get mad...
Is it just me?
Cause the more they put down boons is less time on gens
less time on gens
better chance for me to get hooks
Which equals win for me.
Edit: while thinking about it a good fix for boons is only one boon can be placed at a time and when a killer kicks the boon the totem is broken
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Comments
I have a problem with COH, it negates injuries as you cant really afford to just drop chase as they can just undo your injure so you lose pressure constantly as killer. You are often forced into a lose/lose scenario where you really need to not drop chase or they will just heal with a boon but they can run you to a strong area of the map or away from gens etc... so either way you lose.
Also it is providing their team mates with a free 5th perk of Self Care and super speedy group heals and it can be done so infinitely.
It doesn't matter if you can stomp them out in a second as every second counts for killer and it can mean the difference between dropping an active chase or stomping a boon. The only time it makes sense is if you down a survivor next to a totem otherwise it just isn't worth going out of your way to stomp a boon, since one will be back up right away anyway and you do so at the expense of pressure.
So yeah, I do have a BIG problem with boons and COH in particular. It is broken and very unfair
(edit: the only time it can work in your favour is if they place a boon you can easily stomp and they keep doing it over and over, or they boon your hexes)
I understand what you're saying but the chance of survivor being near they're boons while being chased are 1/5% chance
I do not get your point?
That is the entire point I am making, if they are not near a boon there is literally no point going out of your way to stomp it. So they can just constantly return to that boon for infinite free heals - a 5th perk.
14s down on gens and potential of few minutes saved on healing entire game?
I guess if your survivors put it on obvious spots and re blessing them entire game, no reason for you to have a problem with that.
Problem is when boons are used by swf or by survivors with brain
I have a question for you then when you hit a survivor and a boon is up and the survivor is running toward the best loop in the map are you going to leave him be and find someone else or are you going to commit even if you know the survivor may waste 40 second of your time?
Boons, as a perk group and mechanic, are completely fine.
It's coh that's broken.
It basically negates certain playstyles like hit & run and killers which rely on having people injured most of the time like Wraith, it also made perks like Sloppy or Nurses Calling much worse.
The heal speed is way too fast imo and the blessing time is nothing compared to the value survivors get out of it once it's there. There were games where i healed like 7 times on a single boon totem.
5th perk?? Isn't it literally apart of the 4 perk slots if you choose to run it?
Boons as a whole are balanced, but CoH is the second most overpowered Perk in the game, almost taking Dead Hard's spot
Exactly. Some don't seem to get how COH puts you a position as killer where it is a lose/lose scenario. Either take a chase that could lose you the game, or let them get a free heal in seconds and your injure means nothing
You give your team mates a free 5th perk of infinite free and super fast heals that undo killers pressure in seconds
Yeah that why i ask my question that my issue with the perk. Im curious about the guy answer but i dont believe he can answer this in a way that make the killer look good because like you said its a lose/lose scenario for the killer.
I see what you mean now, I thought you meant 5th on the person who is using it. Although does that mean that all surv perks that effect others are also technically 5th perks? Like kindred or vigil for example? Not tryna be incendiary here or anything I just wanna get on the same page
I'm pretty sure every time everyone says Boon totems are problematic, they're specifically referring to Circle of Healing. I've never seen anyone complain about Shadowstep or Exponential. Boons as a concept are fine, cause as you said, that's time that survivors aren't doing generators.
I have a problem with boons working on multiple floors, especially on rpcd with how it's designed.
I agree on that one alot it should only be one floor
This is Groaning Storehouse, with possible Gen & Totem spawn:
This is Groaning Storehouse, with 3 Gen around the Boon Coh completed.
The red area shows the zone that Killer patrol around, since 3 Gens on the right are done, the Killer will never set his feet on the whole area around Boon Coh.
Do you see the problem yet?
14sec to exchange 8sec for every single heal. The last time I saw a BoonCoh near a completed Gen, Im alone could self heal 4 times. Alone me, save 28sec. There are other 3 survivors.
This does such a great job at highlighting the issue - sure it only takes a second for the actual stomping out of the boon but how long to get there and how much pressure is lost doing so? Why would any killer follow a survivor to a pointless part of the map, let alone a totem?
OP clearly hasn't played against a bodyblocker SWF with a boon setup where there are no gens. They just run in and interrupt your chase with someone to block you then run and heal in 4 seconds with their juiced Medkit because healing speeds stack for some silly reason. It's actually obnoxious. You also can't do a 3-gen strategy any more because of the fact that they can just run and heal at the boon. If you chase them, they do the gen and you lose. If you stay at the gen, you eventually lose because they heal faster than the gen regresses.
Circle of Healing takes somewhat killer-sided maps like Dead Dawg and actually makes them survivor sided because of that. Slap a boon in the Saloon and the killer has zero hope of ever winning with a 3-gen against competent survivors
Yeah boons are not as strong as I thought they would be.
I have no issue with this as long as it applies to everything. I shouldn't hear your terror radius if I'm on a different floor. You shouldn't be able to see me a survivor with BBQ if they're on a different floor. Doc's shock shouldn't affect me on a different floor.
I mean if we're going to commit to something based on a certain radius not affecting people based on elevation, we gotta commit and go all the way.
I also didn't have that much issue with boons. Still don't really.
It wasen't untill i played with them that i saw how busted CoH is. There are a lot of survivors that don't utilise them properly.
I can't count how often i downed someone next to their boon, they see me snuff it to then instantly run back to that exact totem after getting unhooked to rebless it and give me another easy down.
Sometimes the same survivor multiple times in a match.
Or how the last gen is at 80 or so procent and they prioritise blessing their boon over it while i am decimating their teammates.
That's the point, it's like self care for the other 3 people that didn't bring COH
That is limited to a specific area and requires Survivors to disengage whatever they are doing to run over there to heal and then return to their original location to finish up. As a Survivor I don't like seeing them because they waste time a lot.
COH is overpowered
Shadow step is overpowered on certain maps, which is more an issue with map design
Exponential is fine
It's not necessarily a loss if a survivor runs to an empty part of the map. For instance if you have a decent 3-4 gen scenario... you would be crazy to give that up as a killer. The minute you run too far you could lose 2 of those gens in a chase, thanks to meta perks. So dropping that chase is immediately a net gain or a stalemate because you wont lose your gen setup. Remember you're playing for kills.
The problem with your logic as a whole is that you're acting like healing as much as you want is fine and it's not, to put the boon up and heal takes the exact same amount of time as self caring and if it stays up and people feel safe resetting you waste more time healing than if you just ran adrenaline and gen rushed, good survivors don't run COH because they're good enough in a chase to not need the reset and they know that healing is a waste of time. I'm not saying circle of healing is weak but it's absolutely overrated and good survivors don't even need it to end the match faster.
The problem is people think that the time it takes to find a totem/put down a Boon, even it's multiple times, justifies the pressure the killer loses from it existing. Spoiler alert: It doesn't, and that's why people say it's too strong. If you can't understand a thing that plenty of high level killer players have stated and explained, whether in streams or on Youtube, then it seems you simply don't want to admit to something.
The perk literally stalls the game and gives the killer a hand because people who are bad in chase keep resetting and good survivors don't run COH they don't have to it's literally a time staller that takes what would've been a 5 minute match into a 10 minute match , sure it's aggravating as a killer when you get people that play that way but it doesn't benefit them it benefits you by giving more time to catch them, COH is a good perk for a bad survivor who is scared to be injured on a gen , good survivors will run perks like iron will dead hard adrenaline and resilience/spine chill and they will just gen rush you to adrenaline they for sure aren't gonna hunt for a totem and waste time blessing and healing before they focus gens
I think the only argument that could be made about COH that favors the killer is when COH exists survivors are more comfortable healing instead of gen-rushing. This creates a longer game and gives the killer more time to snowball.
But let's not forget WHY they feel more comfortable healing instead of gen-rushing. It's because the perk is so damn safe to use that the cost/benefit analysis is easy enough for a potato to do. This is why in lower ranks COH causes more survivor losses, but once you get survivors that understand looping, immersion, and map pressure COH allows them to dismantle all killer strats except tunneling.