It was changed because of Accessibility. Also needless to say, that the wiggle often didnt work as intended, when the button didnt registred at all.
I feel on some maps the hooks are way to close to each other. Litterly 2 meters. So in my opinion, thats a reason for the rationality.
Without the 1 sec, the skillcheck would be pointless for the sake of skill. Also you need to hit EVERY great skillcheck to get the full potential, did you saw how fast the wiggle Skillcheck is? I think its about hitting 12 or more Great Skillchecks fast.
Also its not about % its about 1 sec. Shouldnt compare %.
It's amazing how many people seem unable to understand that OP is asking about the WRIGGLE BUFF of 1 second less. Not the mechanic being changed.
They could have changed to this mechanic without the buff, but added it in. And no one seems able to understand that THAT is what OP is asking about.
Not the mechanic changing, which is a good thing to help people with disabilities, but the little ninja buff for Survivors that was unasked for and unneeded. Just a gentle headpat for Survivors to 'have' something in the change, like a favorite child. This, and Boons being Hexes (but better), really make me wonder if there really is a Survivor bias in the dev team sometimes. 🙃 Can't even make an accessibility change without giving Survivors a reward from it.
Honestly I see it as a cured solution. How many times has the killer been greedy and your wiggle meter hits that 100% mark right when they hook you because they wanted a basement hook or played bad and passed by 2 closer hooks? I see it as punishing bad/greedy players while rewarding those who play well and can actually hit all the great skill checks. I've always wanted a 1 second reduction to wiggle timers and this is an even better solution.
I think this is a HUGE overdramatization. Its not hard to get a survivor to a hook unless its a squad dedicating themselves to always saboing and being around the killer.
Imma switch mostly killer main and while I do agree this buff shouldn't have gone live at the current state of DBD, it should've happened in the future no matter what.
So many awsers in this post to questions that weren't ask. I think it's funny how everyone is like it's just one second but if it would of been 1 second added it would be a whole different story.
There's really no reason for the buff to be honest and it's not like it's random great skill checks either they are always in the same spot moving at the same speed after a little while they will be like second nature timing wise and the base wiggle time will be 15 seconds.
I don't know why everyone is getting all up in arms about it been more accessible its not like thet ask why are they making it more accessible.
Like many people the skillchecks are for accessibility which is completely fine and should be encouraged but I don't understand the great skillchecks at all. Even if it only shaves a second off wiggling it's still going to encourage people to make macros for the game and get all sweaty and tryhard which is gonna be annoying to say the very least.
Nah, keep great skill checks so survivors can get more survival points. An easier way to get survival points has been long awaited. Just remove the buffed progress.
If they want to keep it interesting, they can simply make it so that hitting an arbitrary number of great skill checks will make the wiggle as fast as the current method done perfectly.
The devs will only stop when the game will be buried. I suspect soon they'll "fix" Blight & Nurse so no killer will stand a chance and the game will join Death Garden in the crypt of unbalanced games abandoned by its players (There the killers were the OP side that the devs kept buffing.).
Yeah, that's fine, I just think accessibility options are a great thing because of my experience with my hand injury. I can understand and appreciate the desire to have it. Whether or not the small buff if you hit greats is fair, I have no idea.
People unironically defending a free buff to an already balanced mechanic working exactly as intended will never fail to blow my mind. The entitlement is insane. Getting hooked at 100% isn't a bug nor is it a problem. It's working literally the way it's supposed to. Hooking overrides wiggling. The people trying to sidestep it by bringing up accessibility when great skillchecks have literally zero relevance to that are gross. Don't shoulder your entitlement onto accessibility assisting options for the disabled.
The funny thing is they messed with hook spawns in the previous patch. Remember the posts appearing on this forum talking about the lack of hooks and maps with dead zones after using a single hook or just not being able to reach any? People have gotten use to it now, but they did spread the hooks out further in preparation for the wiggle buffs.
Anyone who says 1 second won't help never screamed, the bar is at 99.999% [wiggle], as the killer hooked them. All those post from a few years ago about "hook vacuum" were clearly from survivors at 50% wiggle. 🙄
Sure some maps have close hooks but some map you can barely reach a hook before a survivor wiggles free. RPD, Haddonfun, and some instances of Midwitch for example.
Bottom line denying killers hooks will incentivise slugging and bleedout. Survivors wiggling out should only occur if other survivors get involve by block/perks or the killer gets greedy with their hooks.
BHVR can make wiggling have skill checks without decreasing the time killer have to hook. They didn't extend hook struggle time with great skillchecks, why do it here?
Comments
Okay there are multiple answers to that:
Also its not about % its about 1 sec. Shouldnt compare %.
It's amazing how many people seem unable to understand that OP is asking about the WRIGGLE BUFF of 1 second less. Not the mechanic being changed.
They could have changed to this mechanic without the buff, but added it in. And no one seems able to understand that THAT is what OP is asking about.
Not the mechanic changing, which is a good thing to help people with disabilities, but the little ninja buff for Survivors that was unasked for and unneeded. Just a gentle headpat for Survivors to 'have' something in the change, like a favorite child. This, and Boons being Hexes (but better), really make me wonder if there really is a Survivor bias in the dev team sometimes. 🙃 Can't even make an accessibility change without giving Survivors a reward from it.
There are still some players wanting to try killer.
This needs to be fixed.
You can do that without buffing it.
Just do bones
Honestly I see it as a cured solution. How many times has the killer been greedy and your wiggle meter hits that 100% mark right when they hook you because they wanted a basement hook or played bad and passed by 2 closer hooks? I see it as punishing bad/greedy players while rewarding those who play well and can actually hit all the great skill checks. I've always wanted a 1 second reduction to wiggle timers and this is an even better solution.
I think this is a HUGE overdramatization. Its not hard to get a survivor to a hook unless its a squad dedicating themselves to always saboing and being around the killer.
Huh? Using the timer to go for a more advantageous hook is good play regardless of how salty you got.
Hey at least you're honest that you like it due to it being an undeserved buff, rather than denying it is a buff.
Man, wonder why killers are quitting. Tis a mystery.
Imma switch mostly killer main and while I do agree this buff shouldn't have gone live at the current state of DBD, it should've happened in the future no matter what.
Oh yeah so advantageous when you go to a hook closer to an exit gate and further from a 3 gen because you didn't look behind you
So many awsers in this post to questions that weren't ask. I think it's funny how everyone is like it's just one second but if it would of been 1 second added it would be a whole different story.
There's really no reason for the buff to be honest and it's not like it's random great skill checks either they are always in the same spot moving at the same speed after a little while they will be like second nature timing wise and the base wiggle time will be 15 seconds.
I don't know why everyone is getting all up in arms about it been more accessible its not like thet ask why are they making it more accessible.
Rofl... This game, bro. On behalf of all killer mains, I apologize.
Like many people the skillchecks are for accessibility which is completely fine and should be encouraged but I don't understand the great skillchecks at all. Even if it only shaves a second off wiggling it's still going to encourage people to make macros for the game and get all sweaty and tryhard which is gonna be annoying to say the very least.
I've been begging for wiggle changes for a while. Not here, just mentally lol.
I dont see why it needed the 1 second buff, though. Second Stage has no greats so why does this need one?
I dont even think the 1 second buff will even be worth talking about, it's just a matter of principle I suppose.
They are using it to shield the problem and deflect the issue in hopes nobody notices it so it gets in.
Because survivors need breakout value
Nah, keep great skill checks so survivors can get more survival points. An easier way to get survival points has been long awaited. Just remove the buffed progress.
If they want to keep it interesting, they can simply make it so that hitting an arbitrary number of great skill checks will make the wiggle as fast as the current method done perfectly.
The devs will only stop when the game will be buried. I suspect soon they'll "fix" Blight & Nurse so no killer will stand a chance and the game will join Death Garden in the crypt of unbalanced games abandoned by its players (There the killers were the OP side that the devs kept buffing.).
Killer was a joke when i played DG. That was when you could stun spam them though, so i didn't bother going back after that experience.
Yeah, that's fine, I just think accessibility options are a great thing because of my experience with my hand injury. I can understand and appreciate the desire to have it. Whether or not the small buff if you hit greats is fair, I have no idea.
Obviously referring to the speed buff, not the accessibility change 😑
I personally think that the great skillchecks in the wiggle should be removed
The sad thing is, there's an easy, smart way to resolve this entirely but BHVR doesn't seem to consider their own changes!
Instead of the Skill-check changes to Wiggle and the 6% buff for Survivors if they hit all Great skillchecks, why not this?
Have Wiggle be one of the actions that can use the brand-new optional Toggle mode.
Survivors with accessibility issues? Select Toggle mode and you can wiggle as well as anyone else without hassle - Win!
Survivors who like the oldschool wiggle? Leave the optional setting as "Classic" - Win!
Killers who won't see any difference whatsoever and don't face an unnecessary nerf? - Win!
BHVR gets to demonstrate that they can accommodate those with accessibility issues without changing game balance - Win!
People unironically defending a free buff to an already balanced mechanic working exactly as intended will never fail to blow my mind. The entitlement is insane. Getting hooked at 100% isn't a bug nor is it a problem. It's working literally the way it's supposed to. Hooking overrides wiggling. The people trying to sidestep it by bringing up accessibility when great skillchecks have literally zero relevance to that are gross. Don't shoulder your entitlement onto accessibility assisting options for the disabled.
The funny thing is they messed with hook spawns in the previous patch. Remember the posts appearing on this forum talking about the lack of hooks and maps with dead zones after using a single hook or just not being able to reach any? People have gotten use to it now, but they did spread the hooks out further in preparation for the wiggle buffs.
You think?
We'll see after the patch goes live.
Boon: Exponential will see more action.
If 1 second is insignificant then why add it?
Anyone who says 1 second won't help never screamed, the bar is at 99.999% [wiggle], as the killer hooked them. All those post from a few years ago about "hook vacuum" were clearly from survivors at 50% wiggle. 🙄
Sure some maps have close hooks but some map you can barely reach a hook before a survivor wiggles free. RPD, Haddonfun, and some instances of Midwitch for example.
Bottom line denying killers hooks will incentivise slugging and bleedout. Survivors wiggling out should only occur if other survivors get involve by block/perks or the killer gets greedy with their hooks.
BHVR can make wiggling have skill checks without decreasing the time killer have to hook. They didn't extend hook struggle time with great skillchecks, why do it here?
Be lot better to just click a button than smashing and alternate between 2 button.
New players ?