It is hard to play killer but its not THAT hard imo.
In stress levels yes, its much more stressful to play killer than survivor but at the same time, its 1v4 so killer needs to be harder and stressful otherwise we would have too many killers on too little survivors.
So it kinda works.
It's fun, it's usually perceived as being balanced (which, as any game designer will tell you, is much more important than actual balance), and it's thrilling. I highly recommend getting in character.
as for difficulty, it really depends on the survivors and which killer you're playing, and your skill with the killer.
playing no-blink nurse against an optimal swf? hard.
playing legion against people who don't know how to mend? walk in the park.
It's not hard to play killer. It's hard to win with killer. Some people, who probably never played killer, think it's just "Oh, you hit the survivors, and then you hook them, repeat, and then win." There's way more to it. You have to play around what the survivors are doing because when they play well, you have to play even better, and that still won't guarantee you getting good results. You're not in control as the killer. You doing good is dependent on you going against bad survivors. When all 4 or even 3 of the 4 survivors play optimally and use meta perks, it's almost an impossibility that you get more than 1 kill. You're never gonna be able to get 12 hooks under normal circumstances. You have to pretty much 2-hook and 1-hook people and use massive stall with perks to slow the game down, and that's just to play the game normally you know, not even putting you at an advantage. There is no dramatization in any of this. No dramatization AT ALL.
no, I meant the perception of balance. if your players feel like a game is balanced, they'll have fun, even if it isn't balanced. the thing with dbd is that the perception of balance is more precarious since if one player feels like they pulled something amazing off, there's a chance the other person will feel cheated.
obviously, people have fun in different ways. (if you read any of my other posts, I'm sure you'll see my constant talk about that)
as for getting in character, I do it, it's fun, and I like it. it was just a piece of advice.
I don't mean to sound belligerent, and I hope that clears things up. :) gl in the fog!
Depends on where you play, at higher levels it's unbalanced (with the majority of killers) if you play against 4 survivors who know what they're doing. A lot of it is dramatized though, some killers were used to get 4k's most of the time and know they realized they're not as good as they thought.
It's definitely more stressful and outwearing but this is not a balance issue, it's in the nature of 1v4 games. If they would make it so that killers could chill on the map and walk around without consequences and still be able to win all matches, it would be HEAVILY unbalanced i think.
Dropping out of high mmr or purposely keeping away from it doesn't change the fact that the game is like this. I think any streamer that plays killer on the regular will agree that the game is borked at decent mmr levels.
Original in japanese"
・ 2 to 3 rounds per game, each round has a character BAN
・ At the end of the match, 1 point will be given for each person executed by the killer, and 5 points will be obtained if all are executed.
-Do not use the same survivor character in the team
・ Do not use the same items and parks within the team
・ Survivors are not allowed to bring their keys, and can be used if picked up during the match.
・ Survivors are prohibited from using item add-ons
・ Killer is prohibited from using Ultra Rare add-on, only one type of Very Rare can be used
・ Prohibition of offering
Hope this helps.
Note: Tournament Rules can differ from each other. Those rules above are true for the JP Championship only.
i think people are incredibly over dramatic about how hard it is to play killer especially on the forums lmao
I think a lot of killer players make it more difficult than it needs to be. They focus so much on slowing down and protecting gens that they don't improve their chases and decision making. A lot of the best killers can run one or two slowdowns (or hell, no slowdowns) and still 4k against good survivors because they've perfected their mechanics in chases (for killers who need those, like Huntress or Blight) and have great decision making - they know when to abandon a chase, when to continue it, when to slug, which survivors to pressure, which gen too kick etc.
That being said, it can be very tough against SWF with voice comm coordination, however most of the struggle will come from you not being that great at killer as opposed to the SWF being a sweat squad. I'd wager only 1% of 4 stacks are that sweaty, and even fewer are that sweaty and good at the game.
You know that somethign is wrong when if a player get matched against people of his level(in term of skills), that person is certain going to lose most of the times 8/10 or will sweat alot.
the game isn't balanced and survivors clearly have way more advantages than killers, this is a fact, and the only way for the killer to actually enjoy or have a bit of fun in this game, is that he has to pray that he gets matched against soloQ/less skillful than him "players", otherwise is an unfun sweatfest for him.
so, no, killers mains aren't dramatizing, and i think the recent changes "(boon totems, deathslingher/wraith/pig nerfs) have established that.
... no? Just because the game is asymmetrical, doesn't mean that one side should be harder, and that one side should definitely not be more stressful.
And definitely not the sort of stress that the current balance engenders, which is along the lines of "I'm losing and we've barely gotten started and getting into a winning position is so much out of my control".
Which is, like, kind of backwards. The big, dangerous killer with their special powers and knowledge of where all relevant objectives are, is the one who starts off every game in a losing position and forced to play reactively more often than not. What?
The MMR experience is all over the place.
When I queue up as a Killer I get survivors who is just seriously dedicated to Holding M1 and even if your first chase is really fast. Three generator pops regardless.
As a Survivor this is the type of killer you get and I've been getting escapes almost all the time.
A baby killer with below 50 hours in the game.
For context. I have 2k+ hours in the game.
"Killer needs to be harder and stressful otherwise we would have too many killers and too little survivors"
This is an A-symmetric game myth. And has never been proven true a single time across all A-symmetric games. F-13 Jason at one point was absolutely overpowered and broken, didn't imbalance the queue. Hunter Predator on release could absolutely dive a 4 man team and clean everybody out before they even had a chance to react didn't imbalance queues on Predator. Evolve Stage 2 Wraith absolutely disgusting and very broken in a lot of stages of Evolve's life, didn't imbalance the queues. And this games Beta killers were absolutely disgusting given the ruleset at the time....and it didn't imbalance the queues. Spirit came out as an extremely powerful and easy to use Nurse....didn't imbalance the queues.
This whole "Oh well obviously this role needs to be more annoying to play and have more convoluted bullshit added in to stress the player because muh uhhhh....bad coding..."
Its BS and its Copium to deal with bad dev choices.
If you are a low tier killer its hard but if you play a good killer you have a chance at least thats my experience
The problem is that equal skill in this game does not mean equal output.
4 Survivors evenly skilled with 1 Killer. At low ranks this means a killer who can't mindgame, but also survivors who cant loop, or who play immersed and do nothing.
At mid skills this is probably when the game is at its most balanced, you get some survivors who play cautiously but dont do the things that actually make them strong. This is also where you see actual Killer mains playing the game. They can mindgame to some extent, they know how to play killer.
At high skills the game becomes so blatantly survivor sided that it actually stuns me that people think this game isn't like 90-10 survivor sided.
One mistake from killer usually means the loss of chase and at least a gen. Good survivors turn two health states into AT LEAST 2 minutes of chase. Even playing Nurse doesn't alleviate this problem. Depending on map you can just auto lose (the game, cowshed, disturbed ward, badham, haddonfield), or have a chance to win (every other map). There is no longer such a thing as a killer sided map. Besides Coal Mine and Azarovs Resting, there is no map that favors a killer. And even then those maps really only favor certain killers.
Yes, you pilling this discussion up.