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I finally know why (some) killers complain

km66km66 Member Posts: 111

Because you get destroyed by SWF.

Because solo survivor is a joke and there's little satisfaction in winning.

Where's the middle ground?


  • Huge_BushHuge_Bush Member Posts: 3,084

    I honestly don't think adding voice communications would make solo much better. Bad players will still make the experience a negative one. That isn't to say I don't want devs balancing around it, they definitely should. The game should be balanced around high level game play and the lower level players should just be lumped together until they gain experience and move up in ranks. They just need to improve their match making system and add some more parameters to it. The need a "time played" parameter that matches new players with each other and should be per 200 hours. This way, you won't have a killer with 10 hours facing a group with 3k hours, nor would you have a survivor with 3 hours go against a killer with 2k hours.

  • km66km66 Member Posts: 111

    So where's the middle ground? I still fail to understand it...

  • km66km66 Member Posts: 111

    You can still have survivors with a billion trillion hours in the game in a solo match but that still doesn't make it balanced if they're selfish or playing like A-holes. I guess my original question was rhetoric.

  • SludgeSludge Member Posts: 508
  • Steel_EyedSteel_Eyed Member Posts: 3,369

    SWFs aren’t winning because of voice comms. Killers are mostly losing to good players making good plays.

    And don’t forget, it’s not a SWF when you 4K a trial! Those weren’t real SWFs at least. Even though they had comms.

    Win chases and you’ll see any team unravels.

  • km66km66 Member Posts: 111

    I'm pretty sure that SWF are winning for multiple reasons: comms, a desire to save each other, team work, etc.

    You don't always have this comradery (to name a perk) among solo teams. The comradery does make a difference.

  • dugmandugman Member Posts: 5,988

    Yes and no. 4-person swfs do have a significant advantage. Per the Developer Update this month for instance the devs show them having a 15% higher chance of escaping compared to solo groups (with presumably 2- and 3-person squads having roughly proportionally lower bonuses, so something like +5% for 2- and +10% for 3-person swfs).

    However that being said 4-person swfs are definitely the minority. I think about half of all matches are solos, and half of the rest have 2-person swfs and 2 solos. It's probably only 5-10% of matches that have full 4-person swfs. So if someone thinks they're "always losing to swfs" they're probably wrong, most of your losses are due to regular old misplays on their part.

  • Steel_EyedSteel_Eyed Member Posts: 3,369

    Usually the SWFs being complained about are just collections of good players. People want to play with other good players.

  • foxsansboxfoxsansbox Member Posts: 1,035

    Well, that certainly is the problem. Win chases. I agree everything else is ancillary, but knowing the killer is coming my way allows me to pre-plan my route. G'luck catching me when I have multiple strong tilesets to work with AND satisfactory heads up that my gen is the next target.

  • Steel_EyedSteel_Eyed Member Posts: 3,369

    This relies on the assumption that joining a SWF makes a player better. I think it’s the other way around. A good SWF is just a collection of good players.

    I read that +15% survival rate as what good players earn.

  • SludgeSludge Member Posts: 508

    They could just do both, even though a response wheel is unnecessary. Hundreds of games have voice comms with no issue.

  • Grandpa_Crack_PipeGrandpa_Crack_Pipe Member Posts: 2,062

    You want the DbD community to have access to your ears?

  • SludgeSludge Member Posts: 508

    Of course, I've played enough games with voice chat. Plus I will have easier games when I can communicate very politely with the potatoes I get as teammates.

  • BenSanderson55BenSanderson55 Member Posts: 196
    edited January 12

    Yeah SWF comms is the issue. It's OP AF. It's like everybody has an unlimited key with the see the killer add-on, and every aura reading perk with unlimited range equipped basekit. They also have perks basekit that don't even exist like being able to know how much progress is on a gen from across the map because a teammate tells them.

    I would also add (But nobody cares apparently) that comms is technically cheating as there is no in game chat. Using something as an advantage to win that wasn't intended, buy you know who cares.

  • BenihimeWrathBenihimeWrath Member Posts: 968

    The middle ground is being a good and intuitive SoloQ survivor. SoloQ itself isn't bad, the players are bad and they allow the killer to punish them for their badness. I almost exclusively play SoloQ survivor and it seems like every single match I carry the game. Most gens den, most unhooks, longest chases. People just don't want to put in the work to git gud, and its a game that they are supposed to be enjoying so I don't blame them for not wanting to turn it into a second job.

  • cantelopecantelope Applicant Posts: 343

    The other major reason is that the killer player is treated like the host of a party whose job is to make sure everyone has fun even if it's stressful/boring to do so.

    Don't wanna farm? Sociopath.

    Don't wanna play with your dick till everyone full heals? Sociopath.

    Don't wanna hook everyone in reverse fibonacci sequence before second hooking? Sociopath.

    Don't wanna refuse to ignore the one or more survivors loudly approach the hook? Sociopath.

    Use any perk that survivors don't like?


  • dugmandugman Member Posts: 5,988

    There are plenty of mediocre players in swfs. All a swf really means is that the people are friends playing a game together, aside from hard core leagues which only represent a very tiny fraction of the player base.

  • ad19970ad19970 Member Posts: 4,032

    People have good reasons as to why they don't want voice comms in this game, or at least don't think it's the solution to the game's balancing problems.

    If BHVR just slapped on voice comms for DBD, and then balanced the game around that communication, then anyone who wouldn't want to use these voice comms would put themselves and their team at a disadvantage, the more people that wouldn't use voice comms in a team, the bigger their disadvantage. And beyond the fact that there are many people in the DBD community you wouldn't ever want to communicate with, there are indeed people that simply don't enjoy using voice comms with strangers in a game. So BHVR could still not balance the game around swf.

    It has to go more in the direction that VHS went, where solo survivors have tools in game to communicate with other survivors. Voice comms as an option would of course be possible in that case.

  • Johnny_XManJohnny_XMan Member Posts: 5,488

    Killers complain because solo queue is a joke?

    I don’t get it.

  • BenSanderson55BenSanderson55 Member Posts: 196

    I complain because I play soloq survivor and killer lol

  • ThiccBudhhaThiccBudhha Member Posts: 5,911

    You can still tunnel a SWF, that is my motto. If anything, they are more susceptible to it because of the things the homies will do for a goodnight kiss.

  • SludgeSludge Member Posts: 508

    People who don't use voice communications already put themselves and their team at a disadvantage.

    SWF already gives people a huge advantage over Killers and SoloQ

  • BlighTownBlighTown Member Posts: 153

    Tunnel and facecamp. Preferably Basement Bubba or Basement Trapper with agitation and iron grasp.

  • ad19970ad19970 Member Posts: 4,032

    Exacty. And slapping voice comms onto this game and calling it a day, so they can then balance killers around swf, would make the experience for solo players that don't want to use voice comms just worse.

    The best way to balance this game in a better way is to give solo survivors information that swf have as well.

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