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Solo q is still the worst DBD mode and needs a buff way more than the Killer side

Sally_S_gay_sonSally_S_gay_son Member Posts: 69
edited January 21 in Feedback and Suggestions

So I noticed that when people here are not complaining about Dead Hard or COH (which I did as well) the main discussion is how toxic SWF are and how they make the killer games miserable.

Now do not get me wrong, I have 2k hours in the game and when I play with my friends who are similar skill to me even without comms since we all have basic DBD sense it's mostly an easy mode where unless we are going for stupid cj techs or pallet / fs saves and just spread out and do gens we escape most of our matches, sweaty Blight / Nurses and ocassional camping Bubba may be a challenge but when you play with your friends it's obviously not stressful and you are having fun regardless of the outcome.

However, when I play solo the game becomes completely different thing.

I will just give you 2 examples of my 2 recent solo q games:

Match one against an Oni: he slugged a Quentin, I went to pick him up, when I arrived he used unbreakable in my face and went into a locker

Minutes later I was camped on my 2nd hook, Meg was tapping a gen 5 meters on my left side  while Nancy crouched in the corner on my right side, needless to say I died on that hook with Quentin still being in the locker.

Match 2 against a Devour hope spirit: 

Self care/Urban evasion (literally I am not even joking) Claudette missed 3 skill checks in a row on a gen that was like 90% done while locker Dwight went to unhook the 4th person as soon as they were hooked in spirit's face without bt while being on death hook himself. At that point I honestly thought these people were messing with me and just doing it on purpose.

Lack of coordination and huge difference in skill/hours between solos  makes this mode a literal nightmare 8 out of 10 times.

Sure 4 good individual players can still win but chances of even getting that in solo are sooo rare.

There is a reason why "weaker" killers have higher kill rate.

Newer players do not play Nurse or Blight who are played at "higher mmr" and are mostly going against good teams, but Pig, Pinhead, Legion and everyone in between can easily stomp an uncoordinated team, even if the team has COH and multiple dead hards and brand new parts because in most cases it will be 2 people going at the same time for the unhook then deciding to crouch near the hook while Ruin eats their gens and you go to 2nd stage while the last teamate is in the basement openning a chest.

At the end of the day, I think that going and losing against a SWF (because as a Killer at least you get to play the game, and improve your skills, since in my opinion the only way to improve is to go against good teams) is wayyyyyyy better gaming experience than dying on first hook.

Post edited by Rizzo90 on


  • RyuhiRyuhi Member Posts: 1,535

    The worse the game gets for killer, the more killers are forced to play in a way that ruins the game for solos. When killers are not confident, they have to resort to tactics that secure few kills rather than ones that could potentially get many. SWF has had this type of rippling effect for years but it will never be removed and makes things impossible to balance. Buffing solos to shorten the gap is one thing, but killers need to be allowed to have more variety in playstyle and actually be viable or they're just going to keep quitting the game entirely.

  • GwintyGwinty Member Posts: 806

    Dying on your first hook should only happen if I get you last and never met you all game while killing all of your teammates. I sometimes do this to people who taunt me ingame thou...kill all their friends.

    But overall, yes: SoloQ is a bit sad and mostly comes from a lack of communication.

    If I think about the Cenobite we see the problem: Nobody feels responsible to get that cube. If there is just one survivor taking care of that thing I struggle and the match gets funny. However if I have my 4 soloQ potatoes who refuse to go for the box or even worse, run to the box while I chase them, the match goes downhill in seconds.

    I can watch survivors "teams" shattering when I hook the one person who took care of the cube all time. Usually resulting in another "I kill all of your friends"-scenario where I let the cube-doer escape...

    SoloQ is going to get some coordination buffs soon hopefully. This is no fun for me either unless there is a good loop or stealth player that challenges me in the 1v1 scenario.

    However I only thing that buffs should be aimed at soloQ players. Maybe in the form of more luck for their first hook escape or something at first, but a more significant buff to their survival as long as they play without friends...

  • SuzuKRSuzuKR Member Posts: 2,008

    Balancing around this needs to be carefully done. Ideally, solo gets buffed by being given extra information that SWF already has through voice comms (eg, Discord), not mechanics or perks or whatnot (other than maybe Kindred base). Then, since all survivors effectively have the info SWF always does, they can buff killer around the new premise being every survivor will always have SWF-level info.

    If you don't do that, it makes it a volatile juggling situation where buffs to solo can make SWF ridiculous or whatnot, since there is such a large gap in terms of the difference in what solo players have access to versus SWF currently.

  • SmukSmuk Member Posts: 735

    Patrick - Lead game designer approved tunneling, slugging. And SBMM works as intended

  • BrimpBrimp Member Posts: 1,157

    Easier said than done. Best BHVR can do is a ping system as not to make the gap between solo q and swf even bigger

  • EntitySpawnEntitySpawn Member Posts: 3,196

    I mean I play solo as usually the killer struggles alot unless it's been a miss matched game.

    Only time the killer has a chance is if I get a teammate that dont do gens lol

  • ShinobuSKShinobuSK Member Posts: 3,644

    Solo is getting massive info buff very soon

  • TaingaranTaingaran Member Posts: 260

    Remind each solo-q of the following:

    If you are in the camp, then calmly hang on the hook. You give time to your team. Don't forget you are a team.

    If you do not like the killer, the map, you were caught first and so on, then entering the lobby you should understand that all this can happen to you. Don't ######### on the hook. You are a team of survivors. Don't let your team down!

  • Sally_S_gay_sonSally_S_gay_son Member Posts: 69

    The issue with this logic is, a good coordinated SWF are way more rare than solo q, most games are people playing solo.

    I understand that it's much easier for people to focus on the games they lost to a good team but it's like everyone forgot that people do not play with their friends all the time or at all.

    Also some people will never accept they made mistakes in their killer games and that's why they lost not because of a swf but that's a thread of its own

  • ThiccBudhhaThiccBudhha Member Posts: 5,844

    The problem with "fixing solo" is that you can't fix bad players. Many have tried and all have failed. I am not against changes to make the experience better, but I think you are overlooking the obvious fact that most cringe teammates would still be cringe even with a dozen qol improvements.

  • gilgamergilgamer Member Posts: 1,922

    I mean there only needs to be 1 killer for every 4 survivors and dbd doesn't even have that so unless you want even worse queue times maybe killer basics need a little more work.

  • TsulanTsulan Member Posts: 11,581

    The biggest threat to survivors are not killers but other survivors.

    Let that sink in.

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