I disagree because you're still under the impression that there's nothing wrong with SBMM. It's still matching survivors with killers that are far lower in skill. Does fixing the imbalances in the game fix this? No. It doesn't. That is an issue with the SBMM system. Not an issue with game imbalance. And yes, that is a partly why games are sweatier because killers have to work extra hard if they ever want the dopamine hit of a win because they're being matched with survivors far beyond their skill because THE SYSTEM DOESNT WORK.
When the game matches people weird it does go both ways, you also get matched with survivors that are far lower in skill. That is an issue, it's the thing that sparked this whole conversation- it's what the devs were talking about when they said the thing that angered you so much. It's fair to separate the MMR rating itself, and the matchmaking system that sorts it, those are two separate things, and the matchmaking needs some work to better handle things like backfill.
This, also, as with everything else, happened before, and far more frequently. Rainbow ranks was a very real thing that happened almost every other game at its worst.
It also can't be why games are sweatier, because games aren't sweatier. They were sweaty before and they're sweaty now, that has not changed.
Like Pulsar, I'm giving up this conversation with you cause you're either a white knight, a mod, a dev, a contrarian or simply trolling this post with no intention in finding reason as to why so many of us are calling out SBMM for the bs system that it is. I've been playing this game for almost 5 years, shortly after the game's release. And yes, since SBMM the matches have become more sweatier and that's a fact. To say otherwise is completely baffling and therefore I'm done in my responses with you cause you're not looking at this for what it is. It's both game imbalances and a faulty SBMM system. One doesn't negate the other. They're both a separate problem with this game. Period.
Alright, dude, whatever you say.
I will say this: I never thought it'd get to the point where the whole "white knight" nonsense can apply to literally any disagreement on the internet. Truly, we've come so far since the old days.
I'd say shameless dev apologist instead of white knight, but that's just me.
It's also kind of wild that in a thread where I'm constantly critical of the devs, say the system has flaws, say it needs work, and that the main point I make is that people are misplacing their annoyance with a separate flaw with the game onto the MMR system, I'm called a dev apologist.
Do you guys actually think for half a second before applying that label, or is it just slapped onto whoever disagrees with you?
Agreed. I realized it wasn't a necessary term I should've used but I hit send before I could edit and they responded so fast that it'd be clear I edited it after the fact but yes, a dev apologist.
Ugh. I hate that I'm responding to you when I said I wasn't going to anymore. I could careless that you disagree with literally everyone that has chimed in on this post and any post that revolves around players dislike for the SBMM system. The reason why you're coming off as a dev apologist on this particular subject is your unwillingness to see that game imbalances and the SBMM system are two different things and think that people that are complaining about SBMM, are actually pissed off about the game imbalances. It's BOTH for two completely different reasons. You just want to be right on this issue instead of finding a middle ground and talking about the flaws with both game imbalances and SBMM and how they affect each other. You even admitted that there's flaws with the SBMM system so I don't understand why you're adamant on dying on this hill.
So... yes, it is a term you slap onto anyone who disagrees with you on this topic?
We can drop this here, I'm only going to respond if I'm insulted again. I do appreciate the clarification, though.
It's the way you so adamantly defend SBMM at all costs even when multiple people have explained to why it has affected their games and why we dislike it so much, that has lead to a couple of us calling you a dev apologist. You weren't trying to understand or discuss it, you just want to defend it. You asked to explain, we did but that still wasn't good enough. You think you're 100% right on this topic so there's no further discussing this with you.
And no, I don't slap that term on just anyone. It's glaringly clear you're whole position is to defend SBMM at all costs rendering this discussion useless.
Maybe this is placebo, but my experience is that in MMR, instead of having balanced matches (2K 2 escapes), i have a balanced general outcome. Lots of matches 4ks, and lots of matches 0ks.
It feels like MMR kind of groups you based on your MMR in weird ways.
If i have to describe it, it feels like I'm stuck in between groups of MMR 900-1200 and groups of MMR 1200-1500, where every 2 wins or losses I get moved into the opposite group, and each group has opponents too weak for me or too strong.
I rarely feel like i have much of a chance against the higher MMR players, where even sweating i only sometimes get 1 kill, and it's too easy to win against the lower MMR, where even playing nice i could get a 3-4k before the last gen popped.
One match is frustrating because the opponents are significantly better, while the other is boring because even playing it is too easy.
Again, maybe it's placebo, but thats my experience.
Boon totems are totally fair and balanced, that’s why there’s Sooooooooo many killers playing right now
Edit: Sorry, I didn't see the /s at the bottom of your comment for sarcasm.
Gauge your hatred...embrace your rage...
Anyway...they are nerfing "Boon: Cycle of Healing". This is the problematic Boon and 90% of the people complaining talk about this. Or have you ever heard somebody complaining about "Boon: Exponential" and how broken it is? With a valid concern and not "I could not slug 4 people while bells where chiming in my ear"?
I saw more survivors complaining about me bringing that perk than Killer players having a problem with it...
As for "SBMM". Just rename that thing into "KBMM".
People have a problem with their "skill" getting measured in something like this. Okay. Lets make it like with League of Legends: Your MMR is based on kills and escapes. Your skill gets measured in another metric and you can get a cool cosmetic for your Killer if you get S+ games x times. This metric then takes hooks into account...
Not relying on kills would make camping Bubbas derank, giving them even more new or bad survivors to camp and tunnel where people can deal with this even less. Chilled players get lower MMR than tryhards...I see no problem with this.
Why put a fair playing Legion who gets 10 hooks and 2 kills against a sweaty 4 people SWF who will bully him when you can let him play against other chill players...