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Please don’t change Boil Over

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  • RivynRivyn Member Posts: 2,969

    In my eyes, it's old OoO again. Meme material for solos, but toxic on a SWF.

  • RainehDazeRainehDaze Member Posts: 1,293
    edited January 30

    ... why? You only have ten seconds to get somewhere, at the absolute most, turning it into a game of memory or "have I even seen a hook in this area of the map" is not a fun or balanced addition.

  • PulsarPulsar Member Posts: 13,291

    Bait.

  • KaitsjaKaitsja Member Posts: 899

    If the infinites are the problem, then that's not a problem with the perk but rather with the map design. So maybe maps like Thompson House should have a hook in those problematic infinite areas. RPD should have a hook upstairs in the library. Any other problematic areas in maps should have a hook as well.

    This takes Boil Over from being used in a bully squad to being used as intended.

  • AngyKillerAngyKiller Member Posts: 1,838

    The maps did not have the problem until this perk was buffed to God-tier broken levels. That tellsme it's the perk's problem and not the maps.

    Plus, it'd be easier to alter the perk instead of go over every map & tile with a comb to find every immunity spot.

  • PulsarPulsar Member Posts: 13,291

    I mean, they did have problems.

    Library, even before Boil Over, was a nightmare if there wasn't a hook. Same with the top floor of Thompson House.

    My issue is that the Devs move glacially slow on changes. It's way easier to killswitch Boil Over than it is to mess with maps.

  • AngyKillerAngyKiller Member Posts: 1,838

    True enough, on all accounts.

    It also does not help that the devs literally knocked 6.25% off the struggle bar with the QoL change (1 second is 6.25% of 16 seconds). Couple them together and the Survivors are basically being rewarded with 31.25% free wriggle progress.

    And the devs HAD to be aware of how many 'I was at 99%!' already happened in a normal game. Killers would have to be hooking people before Survivors hit 68.75% of the wriggle bar to hook them, now. The lack of a real 'minimum' fall for 'a great height' is not helping, either.

  • Nathan13Nathan13 Member Posts: 6,077

    I’m fine with removing the 25% regression but leave the struggle at 100%.

  • sudintlinksudintlink Member Posts: 185

    boiled over with no mither soul guard in unhookable areas muahahaa

  • DemonDaddyDemonDaddy Member Posts: 3,497

    Fix it, it can be abused.

    Haven't seen ruin for a long time now, was a meh perk before the boon meta.

  • crowbarmancrowbarman Member Posts: 464

    There aren't always hooks accessible when you walk down the stairs. In fact this is extremely common. You also get to fight the extra side to side the whole way.

  • nebneb Member Posts: 370

    A. You slug them, they run unbreakable/boon/no mither.

    B. You waste even more time walking down the stairs, which makes the wiggle bar go even more than if you just dropped down.

    C. Agreed.


    Don't nerf the perk though, just buff hook spawns. Make like 3 hooks on coal tower's second floor, 3 hooks on the second floor of the library, 3 hooks on the 2nd floor of Crotus Prenn Asylum, etc. Don't only put 1 hook on the second floors, because then they'll just be easily sabo'd, and the same stuff will happen as it is now.

  • ShinobuSKShinobuSK Member Posts: 4,373

    Why would I change my builds when I can just leave BO nerds on the ground for like 4 minutes?

  • MikaKimMikaKim Member Posts: 328

    Killers haven't really learnt to adapt. They've just learned to come onto the forums and whine and the devs encourage it.

    It is, what it is.

  • HannaciaHannacia Member Posts: 658

    You know if we use those perks the gens will fly in 4 minutes? No i refuse to play if i see survivors with boil over and abuse it. You can play without me i'll watch youtube while you do whatever. Enjoy the depips and low bloodpoints.

  • fulltononfulltonon Member Posts: 4,092

    *insert survivor or killer* haven't really learnt to adapt blah blah blah...

    slugging is easy but easily counterable, nothing should require you to use perks to even play with it.

  • TsulanTsulan Member Posts: 12,671

    So killers have to choose between loosing all gens in 5 minutes (Agi + IG but no slowdown) and not being able to hook survivors at all (slowdown but no Agi + IG).

    Great way of getting rid of any incentives a player might have to play killer!

    Especially when considering that 4 survivor offerings always beat 1 killer offering.

  • NicholasNicholas Member Posts: 1,801

    The real issue is entitlement. Killer players think a down is a hook, but you still need to hook that downed survivor. Killers are not owed a hook until you hook. Every streamer I see crying seems to think that a down should be a guaranteed hook. You're owed nothing in this game! Also, have to love the emotion about how unfair it is when a Survivor allocates 75-100% of their perks for one moment and gasp when they are in that situation; they excel! Every time a perk is introduced or reworked, the sky is falling, seen this with Ruin, DS, Soul Guard, Power Struggle, Stridor, etc. It's always the dramatic skewed videos showcasing the perfect moment for perks, never the countless times these things don't work.

    And killers always slug so stop pretending slugging is new!

  • C3ToothC3Tooth Member Posts: 4,845

    Agitation, Irongrasp, Oak offering for a single perk of 16: Boil over.

    Haunted ground, Thrill of the Hunt, Undying for a single perk of 16: Circle of healing.


    5 perks of 4 and an offering to counter 2 perks of 16....

  • Thusly_BonedThusly_Boned Member Posts: 1,335

    On its own, I think it's fine. In fact, even as killer it always kind of bothered my that you could drop from the second floor of a building while carrying a person and it had no effect. Not that DbD is grounded in realism, but it just seemed wrong.

    That said, bad actors are going to abuse it to "have fun", so it probably needs to be nerfed. We can't have nice things without some people ruining it for everyone.

  • remoirelremoirel Member Posts: 202

    I don't care that it has the wiggle from drop, just make the numbers lower. 25% is too much, try 15%.

    besides the only people i've seen running it when i've played killer so far are people that run straight to a main buildings 2nd floor like Asylum and just sit up there whenever they get into a chase because they know i can't get to a hook with the Aura blocking AND the drop. And then they react in chat like 'lolz its just for fun!!'

  • throwaway79465468797throwaway79465468797 Member Posts: 682

    As long as you're perfectly OK with killers choosing how they play around it, then we can leave it where it is.

    If you're not OK with that then theres a problem with your argument

  • SonzaishinaiSonzaishinai Member Posts: 6,473

    This is the reason why D'Vorah kissed you

  • fulltononfulltonon Member Posts: 4,092

    every down should be pretty much guaranteed hook because otherwise game just doesn't work, and game doesn't really work with boil over abuse.

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