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Have killers ACTUALLY been nerfed that much???

RakimSockemRakimSockem Member Posts: 1,831

When I ask this question, I'm referring to OVERALL killer nerfs, not specific killer nerfs (i.e. well Bubba got a cooldown on his chainsaw so the devs hate killers)

Honestly, I think that when you look at it honestly Survivor and Killers have been roughly nerfed at the same rate. When I think of OVERALL nerfs to both sides, for survivors there was the HUGE exhaustion nerf (RIP me getting Lithe twice in a chase), the nerf to self care, the nerf to healing in general in the same patch as the self care nerf, MoM nerf, DS nerf, balanced landing nerf, all 3 ultra rares are practically useless (sorry those count for survivors because survivors share them unlike killers whose add ons are all different)

On the killer side, there was a Bloodlust nerf, Hex: Undying was nerfed I think, and......? idk it's been a while since I've played killer but I can't think of many nerfs that across the board has affected ALL killers and not specific adds ons or power of individual killers. I'm sure there's something I'm not remembering but like....I just find it funny when people create all these threads saying the only nerf survivors have received was like DS and MoM and just completely disregard everything else that's been changed since the game started

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Comments

  • RakimSockemRakimSockem Member Posts: 1,831

    No no that's exactly my point. Because survivors don't have individuality, everything that gets nerfed affects every survivor. On the killer side of the game, there haven't been many nerfs that affect the killer base as a whole, just individual tweaks to powers or add ons.

    So when people complain about the "number" of killer nerfs, well duh because killers have powers as well as adds on that can be nerfed and they vary for each killer so it's gonna feel like it's more when it's really not overall

  • HeartboundHeartbound Member Posts: 3,256

    Nah. There used to be full on infinites, no bloodlust and windows didn't block after 3 uses. You couldn't kick generators and there were way more pallets. On top of that, stealth was still the preferred way of playing. So you'd have first find them and then deal with all of the other stuff.

    Oh, and you couldn't hook anyone. Sabo squads made Iron Grasp a meta perk. Once a hook was gone, it was gone. On the other side you used to be able to Mori someone on first down and it was only like 10k points to pip iirc but there were less score events.

    So in that sense, the tweaks nowadays are nothing compared to the gifts killers have been given, but I'd argue survivors have gotten the nerf bat the most.

  • Nathan13Nathan13 Member Posts: 6,144

    I strongly disagree you’re point about COH. And it was also just nerfed.

  • Gamedozer7Gamedozer7 Member Posts: 2,007

    All that was way broken and need to be fixed.

    I love how people try to point out the devs fixing clearly broken stuff on the survivor side as dev been killer sided. And acting like we should be grateful the infinites and instant flashlight are gone like thanks for removing broken stuff that was there for years with no counterplay.

  • HeartboundHeartbound Member Posts: 3,256

    Nah, back when I was playing it I didn't think of any of it as broken. You had 3 killers. Trapper, Wraith or Hillbilly. Your job as Trapper was to run the survivors into traps, Hillbilly was just fast and there was no cooldown on his ability and Wraith was...well. He was there too.

    They didn't plan around looping 'cause looping wasn't a thing. It just didn't come up until survivor hitboxes were discovered to be smaller than killers so you could hug the loops to get a little distance. I think that when they added more killers that didn't have instant stopping power or one hit downs they had to rearrange the game. Keep in mind if I trapped you and I played a Mori you were out. Your player skill had nothing to do with it.

    Game was a lot slower and more deliberate too. I'd like to revert all the changes and go back to the way it was, but increase all 110% killers to 115% and 115% to 120%. It would change the entire game in a positive way.

  • crowbarmancrowbarman Member Posts: 466
    edited January 30

    There's really no way to play this game straight any more as killer. You either slug and tunnel or just play like you don't care. No middle ground.

    Just finished a RPD map that was booned and shadows stepped and boiled over. Give me a break. It's just impossible.

  • WesCravenFanWesCravenFan Member Posts: 1,485

    A killer playstyle used to be to hit and run and then pick off injured Survivors. This was the primary wraith playstyle. CoH guts that entirely. You cannot leave the Survivors alone. It forces tunnelling in a lot of scenarios.


    And that "nerf" was something like 3 seconds or less, depending. It did not stop or solve the problem at all.

  • Nathan13Nathan13 Member Posts: 6,144

    What if all 4 survivors are running COH?? You gonna tunnel them all at the same time??

  • WesCravenFanWesCravenFan Member Posts: 1,485

    That is the thing about CoH. You only need one. One CoH can heal any number of Survivors any number of times. You do not even need four. And there is no way of knowing which one brought it. So your only choice is to tunnel anyone that is injured before you can boon-heal again.

  • SuzuKRSuzuKR Member Posts: 2,555

    Something people need to factor in is that survivor started off extremely overwhelmingly overpowered back in 2016. Yes, killer did have problematic things as well like 0-hook Moris and 7 blink Nurse. But that is a large part of the reason why survivors have needed a lot more nerfs, because a lot more busted things needed to be removed or changed entirely.

    Nowadays, the balance is pretty decently even-sided for everything except some of the highest levels of play that almost no one ever plays at anyways.

  • edgarpoopedgarpoop Member Posts: 5,624

    No, killers haven't been overly nerfed. I'd actually argue that killer is in a relatively good spot right now. You'll generally walk away with at least a 2k if you run a good build and play well. There were times in the past when that wasn't always the case.

  • MikaKimMikaKim Member Posts: 328

    Survivors have been nerfed more than killers.

    If you've played this game since release you'd see this, know this and understand why were at 3+ survivor kills per game for some time now:


    The problem is socialisation and tribalism. The devs have created an entire genre of killers that know if they complain and whine, will have their thoughts heard. The killer dominated forums just compound this issue.

    There is absolutely no space for survivors to push back. Hell, even the marketing for the game is all around killers, survivors are just a reskinned foot note.

    The problem is the devs have allowed a community that is heavily biased. So OP like this will ALWAYS get shot down.

  • ThiccBudhhaThiccBudhha Member Posts: 6,579

    Well, when I say they give preferential treatment to survivors, I meant since I joined the game. Since the 5th anniversary. As in this last year. Which is the most relevant year when talking about the current trends of the game... Which is what we are talking about when talking about the current trends of the game.


    So... Yeah, hope you are now less confused about that argument?

  • MikaKimMikaKim Member Posts: 328

    So you see that part where I mention socialisation and tribalism.

    See the part where I post stats to show how killers are getting 3+ kills per game.

    Note that human beings will work harder to maintain a belief system than investigate truth.

    Interestingly 'so far off base' comment could elude to a personal insult which would also demonstrate that you lack critical thinking skills.

    Do you actually have anything for me?

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,216

    Overall, Killers are at a good place right now. Individually, a big amount of Killers are useless

  • fulltononfulltonon Member Posts: 4,115

    I'm pretty sure you can secure 2 kills with bubba, and +1 with some good perks no matter what.

  • MaTtRoSiTyMaTtRoSiTy Member Posts: 298

    Not killer nerfs so much as survivors being buffed, which is frustrating as a survivor main as my queues are so long lately as nobody wants to play killer at peak times

  • Warcrafter4Warcrafter4 Member Posts: 2,917

    There are literally 0 kill rates at 3+(75%+) however there were 2(Nurse and Trickster) sub 50% kill rates which means 2 killers average 1 kill per game...

    That's also before the 3rd lowest one The Twins got nerfed so they now probably 3 killers who get an average of 1 kill per game!

  • MikaKimMikaKim Member Posts: 328

    Is that based off these stats?:

    Because even between 2019 and 2020 stats you had the hex ruin nerf which still didn't affect kill numbers. If anything numbers went higher with EGC and Hatch close. There's nothing to indicate a change to 2 kills unless the stats I just mentioned have been smoothed over, given that they're more diluted now and give us less information.

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