Dead Hard needs to be nerfed

No skill, one button press required. Avoiding all hits and gaining distance then there it goes the survivor escapes and goes for round 2 and another 5 minutes chase. It's even more ridiculous if they dead hard next to a window and completely avoid your attack.
Remove the invincibility and give Dead Hard a short distance.
Post edited by Rizzo on
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The main issue people have is using dead hard for distance, this fails to solve that.
there are entire topics about this regularly, there's even one on the front page right now lmao
Enough
Just to bring something up about the perk. I was playing as twins game sucked I raged quit but there’s one moment I need to call out for being such bullshit. I ran downstairs and I saw a Jane getting healed I went to lunge at her as soon as she started running. Then she dead harded to a pallet and stunned me. I would have got her if it wasn’t for this ######### perk
The worst thing is when you get validated by dead hard when you pounce with viktor when that happen you lost the match most of the time because viktor get kick and you lost all the pressure you had
Maybe have dead hard not gain any distance, but give you invis frames only
The perk needs to be deleted
I'd gladly sacrifice noed for a deadhard nerf
Block windows and pallets after dead hard.
There needs to be a perkless mode... just saying
Cause there needs to be an option to not go up against perks
Also it could be a start to a true "comp" mode
For 3 seconds
I'm so sick of having to play around it every game. First injury on each survivor is a "do they have dead hard" guessing game until they hit E. It's just so so tiresome.
It’s a little easier to play around once you figure out they have it.
Yeah it definitely is. But that's four times of indecision over the course of the match. I just get sick of it. And heaven forbid you forget which identical bunny Feng has dead hard or lithe.
Says the friendly Bubba
Someone who has even issues with DH for dodges. Sweet.
Absolutely not, then killers will not even see when it has been spent (when the animation doesn't bug)
Remove the cooldown on Blood Echo + remove the injured condition and i would never complain about Dead Hard again
Just give us an actual decent perk to counter exhaustion perks,please
If people use it for distance, nope there isnt anything you can do
The animators can just give the "dab" animation to signalize its being used lol
I just play slinger to counter it works most of the time
"No Skill" - Unlike all the other perks that take 'skill' to use? Oh wait, no perks take any skill to use the majority of them are all just passive / activated by playing the game, stop using this as an argument against Dead Hard, it makes 0 sense,
This. Just make Dead Hard do something completely different.
The number of times I have played well enough with demos shred just for it to get canceled out is ridiculous
For me it is using my Nemesis tentacle to hit someone over the pallet, and then they use Schroedinger's Dead Hard, the perk that says you both did and didn't get hit at the same time as they Survivor takes no damage, but somehow also absorbed the hit that should have broken the pallet but didn't.
Problem is HOW, no one knows what can fix this broken strong perk.
Just give killers a perk that does one health state of damage in deadhard range on pressing E. Boom, fixed.
The perk is garbage and the most ridiculous second chance ever. I don't care about DS, UB, Deliverance, BT. Those perkscan be worked around. Dead Hard for distance has NO COUNTERPLAY.
Same
Yeah it’s awful and I get tbagged when I “miss” my attack🤠