DS still needs some changes to make it a true anti-tunnel perk

Decisive Strike has went through many changes and its most recent change is a step in the right direction. But there's a couple things that prevent it from being a true anti-tunnel perk. So what needs changed?
DS deactivates if:
- A survivor fully healed by another survivor.
- A survivor fully heals themselves (Whether it be with Inner Strength/Inner Healing, Second Wind/Renewal, etc.)
- A survivor searches a chest
Post edited by Rizzo on
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Comments
Agreed, if they make pgtw deactivated if you move your vision from a gen. You would have 2 secs from the hook to look at a gen, and if you look in other direction the perk deactivated
Sure
If we are making it a true anti tunnel perk then it should probably activate twice since you know you can get tunneled twice?
and maybe increase the timer because what?? if you have been chased for 60 seconds after being unhooked you are not being tunneled anymore?
honestly if you still have a problem with ds now maybe it’s your playstyle that you need to change because even if they are healed they still haven’t done anything productive for 60 seconds.
It kind of does activate twice. If you get unhooked and the timer runs out, the next time your unhooked it still activates. It only deactivates if you fail to hit or hit the skillcheck
I do agree that in compensation for these changes that DS should activate twice and have a longer timer. But fully healed survivors should not be able to DS you.
If you're going to nerf it ever more, then it should be buffed to be a better anti tunnel perk.
it hides scratch marks, blood pools, injuried noises for x amount of seconds (maybe 10-12 seconds), and give it a mini sprint burst.
That way tunneling is 100% bad idea no matter what the game state is. Mega anti tunnel.
I wish that the obsession could use it whenever they wanted to. IDK I just want being the obsession to alter gameplay a bit more.
Sure, give it those nerfs, but let it remove collision, scratch marks, blood and sound from the survivor for 15 seconds.
You sound sarcastic about it activating twice but it really should be that way
I wouldn't say there's any true "anti tunnel perks". I see more the point of bt and ds to waste more time. If it was true anti tunnel the killer wouldnt be able to get anywhere near you.
I had a game the other day where a survivor deliberately didn't do anything for 60 seconds so they could let me down them and hit their Decisive Strike, after I came from the other side of the map, finishing a chase and hooking another survivor before coming back to them.
''But they didn't do anything for 60 seconds!'' - Okay, and? The perk is designed to be an anti-tunnel perk, and I did the very opposite of tunnelling by chasing a different survivor, hooking them, and then coming back to them.
It does need to be changed. Hooking another survivor should immediately deactivate all active DS on the other survivors, because that means YOU aren't tunnelling a specific survivor. But if you try to suggest this, the survivor mains froth at the mouth.
Nah DS is fine the way it is, it’s non existent if you don’t tunnel.
If they legitimately made killers be able to win without having to tunnel in certain situations, then I would be down for this. But otherwise, you'd be basically removing tunnelling from the killers arsenal and force them to hardcore camp to get anything done against efficient survivors.
Could see Leatherface becoming meta tbh
Bro, if it was 60 seconds, they wouldn't have had Ds.
It also begs the question: what were you doing in those 60s when it was a 1 v 3?
Well OP wants it to be a true anti tunnel perk. Therefore, by OPs suggestion, we should make it so it absolutely 100% negates all tunneling in all circumstances. Then, it'll be a true anti-tunnel perk.
Doesn't it already deactivate if someone heals themselves?
Sure, if we give it some much needed buffs in return.
Yes, it disables when you start healing yourself.
I hooked a Claudette, went to chase another survivor and downed them relatively quickly. Hooked them, went to the other side of the map, downed Claudette (who was actually baiting me) and then went to pick her up.
So it was probably a 59 second Decisive Strike, but regardless, I got hit by an anti-tunnel perk when I did the very opposite of tunnelling.
There's no argument you can make that doesn't agree with this being unfair. You can tell me the Claudette was practically AFK for the minute, or that I should've gotten 6 hooks within those 60 seconds (because apparently a 1v3 for less than a minute is an insta win) but whatever, the case is, DS isn't a true anti-tunnel perk, it can be exploited.
And funny enough, the Claudette's friend did the exact same thing, deliberately didn't do anything so they could hit me with DS, out of spite of tunnelling Claudette after she didn't have DS anymore.
do it, the perk is trash anyway
Oh yeah, nerf DS more. People are still not happy.
lol those changes don't make it anymore anti-tunnel than it already is which is nothing. To truly make it anti-tunnel, some pain points should be considered. I'll list two:
Getting caught in a locker should disable it as well.
DS is fine the way it is.
As I said before, making the timer longer and allowing it to be activated twice can compensate for the changes.
That sounds like a fair enough buff to compensate. And it would actually make DS useful in the long run.
That would work. Fair enough and it would make DS more useful.
if we are gonna give these changes then it needs two more things. 1. Skill check must be bigger and 2. It actives even if you miss it the second time
I think it’s dumb it disables if you miss the skill check, like guess I wasn’t being tunneled than.
This logic doesn’t really apply because what if you down at an unhook and chase after the unhooked survivor?
just bc you down’d someone after, doesn’t mean that it’s a case of not tunnelling
That is too far, in my opinion. And I am the guy who believes Decisive Strike is the best survivor perk in the game.
If you were able to get fully healed or fully he yourself are you really getting tunneled? If you have time to stop and heal or open a chest that's alot of time that the killer isn't chasing you.