Home Discussions General Discussions
Due to an issue with Hit Validation affecting interactions with Oni players, we are temporarily disabling the feature until the next hotfix.

Fact

2»

Comments

  • ad19970ad19970 Member Posts: 3,044

    I don't understand the post. Just because it was already nerfed doesn't mean it's fine now. The simple fact is that it's a free escape for survivors and that it wastes a lot of time of the killer, which is too much considering how fast gens can be repaired.

  • powerbatspowerbats Member Posts: 7,068

    @Master said:

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

    Is this Pc or console since I've had some horrible survivor matches lately more than normal for even right after reset.

  • KingBKingB Member Posts: 747
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 
  • MasterMaster Member Posts: 10,205

    @powerbats said:

    @Master said:

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

    Is this Pc or console since I've had some horrible survivor matches lately more than normal for even right after reset.

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @Master said:

    @powerbats said:

    @Master said:

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

    Is this Pc or console since I've had some horrible survivor matches lately more than normal for even right after reset.

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    they that big different to Pc or console I have this game on steam and ps4 but play mostly ps4 computer sucks

    also next event around the corner sure it going to be nuts.

  • Unnamed_FreakUnnamed_Freak Member Posts: 568

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

  • powerbatspowerbats Member Posts: 7,068

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

  • Unnamed_FreakUnnamed_Freak Member Posts: 568

    @NekoGamerX said:

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

    Letting survivors escape all times for the killer's grasp would be bad for the game's health, since the hooks are the killer's main objective.

    The wiggling bar is fair , it prevents

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

  • Unnamed_FreakUnnamed_Freak Member Posts: 568

    @NekoGamerX said:

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

    Letting survivors escape all times from the killer's grasp would be bad for the game's health, since the hooks are the killer's main objective.

    The wiggling bar is fair, as it does what it was meant to do.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @Unnamed_Freak said:

    @NekoGamerX said:

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

    Letting survivors escape all times from the killer's grasp would be bad for the game's health, since the hooks are the killer's main objective.

    The wiggling bar is fair, as it does what it was meant to do.

    i understand that killer need stop with raging on sabotage hooks it are only counter other then DS with I said don't work for me anyway I just replace it with spine chill like that perk.

  • MasterMaster Member Posts: 10,205

    @NekoGamerX said:

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

    While that is cool for a few games to grind the event currency, it gets really annoying when you have finished and just wanna play the real game

  • BossBoss Member, Trusted Posts: 11,558

    They also nerfed Sprint Burst at least 3 times.
    Still widely used.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @Master said:

    @NekoGamerX said:

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

    While that is cool for a few games to grind the event currency, it gets really annoying when you have finished and just wanna play the real game

    well I hope I get match like that again for this event makes go a lot faster.

  • inkedsoulzinkedsoulz Member Posts: 93

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

  • inkedsoulzinkedsoulz Member Posts: 93

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    Thats just being unlucky.
    Doesnt happen all the time.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @inkedsoulz said:

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    Thats just being unlucky.
    Doesnt happen all the time.

    happens alot for me for most part killer get free kill no chase so yea.there got to be fiarness on both side one can't play with out the other.

  • MasterMaster Member Posts: 10,205

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    If the killer sees you, then you clearly can see him too. This would even be true if BOTH would be 1st person, but fact is that the killer is 1st person while survivors have 3rd person which favour them even more

  • MasterMaster Member Posts: 10,205

    @inkedsoulz said:

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

  • ChesterTheMolesterChesterTheMolester Member Posts: 2,771
    TheBean said:

    They also made it an obsession perk.

    They also removed the ability of every survivor in the match from being able to use it like the obsession. Those not the obsession get the DS skill check after a certain percentage of wiggle done.

    That was a buff then...
  • powerbatspowerbats Member Posts: 7,068

    @Master said:

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    I've spawned on top of a hill on wide open maps before and the killer is looking right at me 24 meters or so away. It happens way too often or the killers on said hill and still has clear los.

    Sadly quite often it's either a billy or a Nurse when this happens and you're basically screwed at that point.

  • NekoGamerXNekoGamerX Member Posts: 3,551

    @powerbats said:

    @Master said:

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    I've spawned on top of a hill on wide open maps before and the killer is looking right at me 24 meters or so away. It happens way too often or the killers on said hill and still has clear los.

    Sadly quite often it's either a billy or a Nurse when this happens and you're basically screwed at that point.

    most billy when happens to me.

  • MasterMaster Member Posts: 10,205

    @powerbats said:

    @Master said:

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    I've spawned on top of a hill on wide open maps before and the killer is looking right at me 24 meters or so away. It happens way too often or the killers on said hill and still has clear los.

    Sadly quite often it's either a billy or a Nurse when this happens and you're basically screwed at that point.

    Well you should be able to see him too?

    I cant imagine a single situation where a 3rd person player cant see a 1st person player, but only the other way round

  • powerbatspowerbats Member Posts: 7,068

    @Master said:

    @powerbats said:

    @Master said:

    Thats just being unlucky.
    Doesnt happen all the time.

    Unlucky? Nah, our fellow just didnt look around for the killer. He definitely has the tools to do so :lol:

    I've spawned on top of a hill on wide open maps before and the killer is looking right at me 24 meters or so away. It happens way too often or the killers on said hill and still has clear los.

    Sadly quite often it's either a billy or a Nurse when this happens and you're basically screwed at that point.

    Well you should be able to see him too?

    I cant imagine a single situation where a 3rd person player cant see a 1st person player, but only the other way round

    That's fine what I'm saying is you shouldn't spawn with such bad los it's like you're a totem only worse because you're standing about 5 feet taller than the totem.

  • HoodiedHoodied Member Posts: 10,548
    edited January 2019

    @ad19970 said:
    I don't understand the post. Just because it was already nerfed doesn't mean it's fine now. The simple fact is that it's a free escape for survivors and that it wastes a lot of time of the killer, which is too much considering how fast gens can be repaired.

    I, was not saying that, it still needs a nerf and I answered the last persons thing upon this, it helps with people saying that devs don't do anything to the perk ds

Sign In or Register to comment.