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The DbD Playerbase Seems To Be Shrinking At An Alarming Rate...I Wonder Why.

StarLostStarLost Member Posts: 6,564
edited March 9 in General Discussions

Now, the only data we have available is Steamcharts, which shows DbD at a low right now, when compared to the gigantic growth the game saw last year.

Despite the surge of players from March through June, we are now back to basically the same pre-surge number as March last year.

I have to wonder...why?

I'm still having a lot of fun. The last few new killers have been decent, a lot of nice little changes have been made. Compared to when I started (late 2020 if I recall correctly) it feels significantly better - but this game appears to, at the very least, be stagnating.

Maybe it's because the quarantine measures have started to relax and people are going outside again?

Is it that the 'surge' players just didn't stick around, or went back to/found other games?

Or maybe the game is sort of peaking, and will maintain similar numbers from hereon out - a big spike in the summer, then a steady falloff back to where we are now.

Going to be interesting to see what happens this anniversary event.

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Comments

  • Ryan489xRyan489x Member Posts: 1,435

    yeah the hackers are bad too.

  • StarLostStarLost Member Posts: 6,564

    Hackers, I understand.

    I don't think it's MMR.

    MMR is something that feels like a forum/streamer thing - as it definitely means that veteran players are going to have a somewhat ossified meta and be playing against opponents less varied than they are used to, which places pressure on them to play sweaty. But...that's high MMR in every game, and under ranks - while the vets and the pros had a blast, it also meant that newer or more intermediate players got destroyed.

    Right now, Matchmaking Failed errors aside, I'm finding that the general quality of my matches has improved substantially. Before SBMM, I'd say maybe 1/3 of my games felt decently matched. Now it's...maybe 3/5? Not perfect, but certainly better.

  • StarLostStarLost Member Posts: 6,564

    This is a fair post.

    I totally agree about the grind. It's one of the few things that makes this game a tough sell to my friends - not just the upfront money investment to unlock the 'must have' perks, but the insane grind. Hell, I'm almost 600 hours deep - at least 500 of those on the killer role - and I still haven't unlocked everything I want on every killer I want.

    The meta...I hear you. On one side - facecamping is a problem, and one BHVR need to fix with haste. I've been trying to get better at survivor, and once you get out of what I'm guessing is the lower MMRs, you'll go from a camping Bubba to a camping Myers to a camping Bubba to a camping Huntress to a camping Wraith. It's not every game, but it's so frequent and so little fun to play against, even if you win. But I understand that 'fixing' camping in a way that doesn't completely break the game is quite difficult.

    On the other side, you've got CoH (a truly terrible idea), the 'fixed' Dead Hard which may be one of the most frustrating things to play against in the game and wonky map balance.

    It's...tough.

    I don't think anyone, least of all the devs, expected the game to explode in popularity to the extent that it's almost a cultural touchstone in certain parts of the internet. It feels like it was made on spaghetti code and held together with tape - and short of a complete teardown job, all the devs can really do is add more tape.

    I will say that the game now is substantially less buggy than it was a year ago.

    Hackers...yeah. But that's another 'what can you really do?' issue. Even top shelf Esport games have cheaters. Making cheat/hack programs/techniques is so profitable and so sophisticated that, if you're willing to pay $100 bucks a month, you can probably afford a fairly robust hacking suite for any game you want that isn't almost entirely server side.

  • smappdoodasmappdooda Member Posts: 476

    Boon totems made/make me stop playing. They need a cool down or change where you can't keep booning the same totem over and over. (Or give killers the option to snuff or destroy)

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,623

    Welcome back, been a while since I've seen one of your posts.

    SBMM turned a lot of people off, Boons annoyed quite a lot of people, recent Killers haven't been exactly good and there's been nothing new really added.

    Elden Ring just got released, so maybe that's also why the numbers are pretty low

  • Gameboyman99Gameboyman99 Member Posts: 13

    I mean personally, for me, I got 1k hours on the game and I'm not half bad. I'm definitely not your atypical red rank 1 player, but I enjoyed the game. But honestly, it's gotten old. They keep pushing out more content, but nothing in the game has really changed at all since I started. It's just the same old thing. This is fine for most games, but when you're playing a game where the goal of the survivors is to hold left click on gens for prolonged periods of time, it gets boring.

  • KerJuiceKerJuice Member Posts: 1,674

    Well said. The bad teammates I get to go against great killers frustrate me the most. I’m tired of it. I can’t carry 3 ######### potatoes against a Plaything/Pentimento Pinhead/Artist. Then they want to DC or kill themselves on hook because “it’s too hard.”

    why are you even playing this game, then?? Please take this ######### off of Gamepass. Their previous game played is either Fortnite or Roblox. Every ######### time.

  • deKlaw_04deKlaw_04 Member Posts: 3,660

    I don’t think it’s boons like other people say since most of the player base is survivor. I say people don’t like sweaty games, people are I school now, and other games have released. Remember most people treat this game as a party game not competitive

  • BrokenbonesBrokenbones Member Posts: 4,302

    Also worth bringing up that the steamchart is, as it says, steam only.

    It's generally believed consoles make up the majority of DBDs current playerbase, given the amount of consoles + gamepass and such.

    It also doesn't include Windows/Epic which would def only be a small portion I'm sure but still worth considering.

  • ChadkuChadku Member Posts: 414

    Then why are some accounts private, have a dbd name or are lvl 0?

    This gaem is the only one where i made messages friends only.

  • ThiccBudhhaThiccBudhha Member Posts: 6,975

    That would shock me given how many crossplay lobbies I get into. Then again, I guess a lot of those might be Xbox Game Pass users.

  • KajdanKiKajdanKi Member Posts: 218
    1. this game has no purpose - everyone can be iri but its only grade, not your skill
    2. community is heard only if there is huge issue with something. rest is completely ignores
    3. hacking issue is big recently on both sides. its impossible to tell bevause most player use them "wisely"
    4. matchmaking is complete disaster. at higher mmr you get bunch of troll, toxic players who dc in middle of the game because they start with pig trap at the beginning for example
  • PhasmamainPhasmamain Member Posts: 10,206

    Lack of innovation really. Ringu isn’t awful but just boring imo

    Also spaghetti code/bugs. Wake up is literally crashing killers games atm

  • SunsetSherbetSunsetSherbet Member Posts: 1,387
    edited March 9

    Hackers+Bad balance+a dev team that repeatedly goes on the record stating they don't care about your concerns and have no plans to address them. Why stick around when the devs do entire Q&A's just to tell you your concerns will never be addressed and in fact they may do the exact opposite? The devs plug their ears to the serious issues the game has (like hackers) and continue to push things much of the playerbase dislikes. And they have given no indication that they will change course. If anything, it feels like they have heard people want them to change course and have defiantly said "No!" The community is also a big issue. The devs do nothing to discourage bad behavior and even seem to think it's an important aspect of the game. There's a serious issue when your games toxicity is so bad that it is a physical hazard (strobing flashlight clickers against photo sensitive players.) Theories on the games player loss being something outside the games hands is also pretty false. If the player drop was tied to various changes like new games being released, pandemic restrictions going away, work from home ending, the holidays etc etc, then you should see the same sort of drop pretty much every where else. But when I checked a month ago, DBD's drop was very much not the norm. If the reasoning is that all the players from the RE dlc left, then the issue becomes "Why does the game have a literal 0% retention rate for new players?) a -50% drop in like 6 months is unlikely to be caused entirely by some outside factor.

  • fulltononfulltonon Member Posts: 4,311
    edited March 9

    I could say 1 to 4 ratio is the biggest problem, one killer leaving hurts as much as four survivors leaving.

    I'm not sure if it's dying anyway, it could rerise upon anniversary or something.

    Post edited by fulltonon on
  • RenRenRenRen Member Posts: 1,435

    Pretty much everything is lowering the playerbase. MMR, Balance, Community, Devs, there are so many problems right now, most of which is fixable.

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,556

    "Why is the game struggling with player retention when the matchmaking system based off of intrinsically flawed values punishes people who play too much"

    Wonder why there's a retention issue.

  • solidhexsolidhex Member Posts: 799
    edited March 9

    I'm still not convinced what the real issues behind the decline are but i guess it's save to say now that MMR was an own goal.

    I'm also sure that boons are only a minor issue and not the reason half of the playerbase left. I know a lot of survivors who quitted or rarely play anymore. I guess the missing incentives for being good and the bad matchmaking are the main reasons.

    Perks like Boons and Dead Hard are annoying but they're only the symptoms of the MMR matchmaking, basically showing what's wrong with the game at higher levels and how badly balanced it is if everyone is playing for pure efficiency. We had bad perks like old DS or old Undying before but games were still more fun because you could play without being in an absolute competitive mode.

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