Well, they already nerfed that "strategy" a bit by removing 50/50 (only 2 people affected by bear traps but way higher chance to kill).
Yeah it's boring from both sides (or atleast for survivors, cause why would you do something boring and not profitable. I guess some Pig players find it "thrilling"), but with how rare it is to go against and how small the chance to die due to it actually is... eh leave it be.
True. It requires no input/interaction. I just don’t see a problem with it though. It’s cheap and takes no skill but the same can be said for several things in this game. I wouldn’t complain if they removed it either, I’m just not fussed about it.
AFK Pig is pure skill, by MMR standards. Load up NOED and Rancor and you easily can get 2-3 kills. Kills=skills according to MMR. (Sarcasm, for those who can't tell.)
Unfortunately, afk Pig gets results. I don't know if I could run it as I find it boring and lacking in any effort.
If pig try hard for kills that much, it's ACTUALLY skilled play.
The point of MMR is to separate extreme tryhard and anyone else.
Of course it should be allowed, in terms of it not being bannable. What's next, banning Killers who interrupt searching the boxes?
Patrolling / defending a box accomplishes the same as bodyblocking it and banning for that is obviously a terrible idea.
If blocking the box is a problem then it needs a code solution.
Does it suck when you're the one killed? Sure does but I wouldn't exactly call it effective, due to the rng nature of it I've only seen people die to them like 20% of the time anyway. If they're gonna replace the addon they something equally as powerful like I don't know, maybe having the jigsaw skillchecks tremendously harder or something.
Never seen afk pig yet. I wish i could to test my luck...
The probability of killing all 4 survivors while being AFK is literally .3906%
The expected number of trials for that to happen is 255
Meanwhile the probability of no kills is 31.64%
2 expected trials with a variance of only 6.
Not exactly a reliable strategy, there are better ways to "grief" survivors. Just face camp them as bubba. stronger and more reliable
I don't think it's very problematic
You dont have a 0% chance of escaping the trial though. You have a 75% chance of escaping. Slightly higher actually due to the small chance you have a team who pops all the gens at once and lets you go for hatch.
if it results in kills then it is a skilled play remember
The addon can create scenarios in which a survivor can spawn in a trial and essentially be dead even if all the generators get done
It doesn't matter how 'unlikely' it is for a box to hold 2 keys, it's not impossible and it is terrible design.
Again, gonna reiterate my point - If the pig just so happens to blocks your box, you are essentially dead with no skill, thought or effort on the killers part.
It's actually really sad that you're okay with people not wanting to play the game and leave / quit but hey go off.
Just use Corrupt Intervention. I won't deny however that survivor spawns / gen placement on maps needs to be looked at but it really has nothing to do with the topic at hand.
No it shouldn’t but it’s gonna probably remain, in my opinion it’s the same as a camping bubba, they waste all their time camping and the other 3 escape, easy as.
I think a practical solution would be this:
That way Video Tape is still an Iridescent-tier addon and AFK Pig is gone. Though having that many RBTs may be a wee bit too much though.
It has something to do with it when they call it unfair. And corrupt doesn't solve that problem since survivors can spawn by non corrupted gens. Also not to mention that 90% of people just hide out corrupt nowadays.
No. The point of MMR is to measure skill for matchmaking purposes. It is not about try-Harding. The problem is the measurement is wrong. Kills and escapes are not a measure of skill by any means. As has been shown, you can afk and get 3 to 4k, but actually trying to pressure gens, and out maneuver a group to get the same results requires skill.
You're forgettingthe yellow mori :)
dont use big words, i have smol brain
You should just be able to interact with the box from multiple angles. Similar was done to hooks long long ago.
This may require changing the look of the boxes and possibly their placement, though.
According to Patrick the Dev and Dowsey, getting kills is skilled (sorry BHVR, no hat towards Patrick, I just laughed at this whole Dowsey thing)
No but in all honesty, yes it is allowed and a viable strategy, much like camping and tunneling, albeit scummy ones, it is allowed.
I would use that add-on because it gives me an extra few seconds about finding survivors, not because of a scum tactics
Scummy? It's trolling and basically throwing the game.
Maybe I should make some statistics about this. I'm pretty sure most of the game will be lost.
It shouldn't be bannable, but yeah patch it out. We might have to wait for a full-on rework for her though, which will be well worth the wait.
It is ALL about try-harding, people who take more kills are always people who try hard, it doesn't measure how "good" people are, it measure how desperate they are at achieving kills/escapes.
The point of SBMM is separating people who playing game casually/normally, to people who desperate enough to bring anything possible to achieve their goal.
You are missing the entire point of system.
Oh and you won't get 3 or 4k every match, if you were to actually afk you will get to bottom of MMR because probability of kills are actually really low.
There is a perverse problem in there. I don't "try-hard", by your definition. I don't like to kill beginners. I tend to play very nice against them. (I'm however a perfect bastard against the good ones.)
I'd only hook them twice, slug giving ample time for rescue, let them do gens and only kill half of them in the end (because there still need to be some danger else what's the point). However the MMR forces me to kill 3 relatively fast and give the last one hatch (because the hatch discards MMR updates). If I don't do it I keep getting beginners and that's no fun. I'm not a babysitter.
Boxes should have similar logic to Pyramid Head cages, combined with some of the rules for camping.
If you are within a handful of meters of a Jigsaw box, and no other survivor is nearby, then that jigsaw box should swap its "unsearched" status with an already searched box.
As a Pig player, this would only really have an effect on players using the video tape to bodyblock a box from the start of the match, and shouldn't realistically have any effect on the killer outside of that.
Obviously boxes would not swap around just because another survivor being chased led you to someone's last box to move it somewhere more convenient.
You underestimate the ridiculousness of afk pig or other lazy/boring play styles. You say try hard and it does not fit. Why? AFK pig can easily average 2 to 3 kills a match. Camping can average 3 easily. It's all about the builds and altruistic players. Both styles require little "trying".
MMR does not measure try hard vs casual. It measures nothing at all. Many try hard players purposely tank MMR so they can roll over easier players.
The system is completely broken.
I want a direct citation and source from the developers in which this game has ever been declared a "party game".
You can only get multiple kills with the afk pig if there are multiple keys in the one box you are afk in front of, which there is no way for pig to check. Also just statistically, you'd be lucky to keep a 1k average, and there would be plenty of games where you didn't even get that.
Playing afk pig is the DbD equivalent to placing a single number bet in roulette every spin. Sure if it actually hits 22, you will make a lot, but it's far, far more likely that it'll stop on any other number.