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Killers should have 5 perk slots

beatddbbeatddb Member Posts: 565

I think we should see perks with "weight" depending on how impactful they are on a game. Survivor perks have a lot of weight because the meta is very strong (Dead hard, CoH, DS, IW, etc). This wouldn't be a problem if it wasn't because all 4 survivors run the same meta perks every time.

But sadly for killers, even a meta build is outweighted by survivor's meta. It is 16 perks against 4, after all. And to make things even worse, as a killer you need to "give up" on a slot for a slowdown perk if you don't want survivors tbagging at the gates at the 5 minute mark. So, you already have one less perk slot for the fun build you were planning.

I think 5 perk slots for killers would relieve some of the limitations killer builds have, and you actually could have a chance to use a build without feeling like being genrushed.

Comments

  • adam1233467adam1233467 Member Posts: 477

    Imagina nurse, blight with 5 anti gens, is gonna be fun

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,018

    So, Corrupt Intervention/Hex: Ruin/Hex: Undying/Pop Goes The Weasel/Hex: No One Escapes Death or Corrupt Intervention/Scourge Hook: Pain Resonance/Dead Man's Switch/Call Of Brine/Pop Goes The Weasel every game?

    5 Perk slots won't fix much. Gens will still go fast because that's the only objective Survivors have and stacking more and more slowdown won't help lower tier Killers and will only make higher tier Killers even better

  • MurgleïsMurgleïs Member Posts: 550
    edited March 20

    He said 5 slots with limitations of how strong each perk is. Maybe read past the title. I would prefer 6 slots with :

    • 2 slowdown max
    • 2 info max
    • 2 utility max (franklin, noed…)
  • HectorBrandoHectorBrando Member Posts: 2,671

    Perks are balanced with a 4 setup on mind, making it 5 will require to fix a ton of incredible busted combos.

  • MikaelaWantsYourBoonMikaelaWantsYourBoon Member Posts: 3,229

    No thanks. I don't mind on Trapper, Legion, Myers etc.


    But we have Nurse and Blight in game.

  • DbD_EnjoyerDbD_Enjoyer Member Posts: 457

    I think we should have 8 actually, 1 extra for each survivor and that would still be just half of what they have, so its very balanced and fair IMO.

  • IlliterateGenocideIlliterateGenocide Member Posts: 4,095

    And have an extra slowdown perk on nurse and blight, no thanks

  • NinthPixelNinthPixel Member Posts: 42

    I would want 5 perks just so Obsession Builds are less restrictive. If you don't bring Furtive Chase or Nemesis, then your whole build can fall through because the obsession DC'd. Maybe top tier killers dream up boring Slow Down builds, but I think most slow down builds are run because of such strict limitations. Realistically you only get two Perks; A and B and then C and D to cover the weaknesses of A and B.

  • TotemSeeker91TotemSeeker91 Member Posts: 1,416

    But...killer perks are so much more impactful than survivors, they have to be

  • TheArbiterTheArbiter Member Posts: 1,325

    Not this again

  • egg_egg_ Member Posts: 999

    Survivors should have 6

  • edgarpoopedgarpoop Member Posts: 5,583

    Killer is in nowhere near a state to warrant 5 perk slots

  • CameragoshaCameragosha Member Posts: 539
    edited March 20

    Killer should have perk 6 slots and give KWF to couter SWF.

    Kill with friend.


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