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The 4.3.1 Bugfix Patch drops today. For release times and patch notes, click here: https://forum.deadbydaylight.com/en/discussion/201738

Wth, this patch ruined the game

GorgoniaGorgonia Member Posts: 1,111
I’m on PS4... 
Music goes up and down and it is so bad and bold it hurts my ears. Fx are super low, you can’t even hear the heartbeats and suddenly it’s right next to you.
Someone was hooked and they died and it still showed them on the hook at phase 1.
I was repairing a gen with hex: ruin and failed and ruin didn’t go off. 
Generators were being repaired and I didn’t get a notification, I knew because of the counter.

I don’t feel comfortable at all with this patch.

Comments

  • GorgoniaGorgonia Member Posts: 1,111
    ModernFable said:Optimization Pass Coming Soon™!
    I swear my ears hurt
  • fcc2014fcc2014 Member Posts: 4,388
    Optimization Pass Coming Soon™!
    Bahahahahhaha
  • jaerthebearjaerthebear Member Posts: 202
    Has the patch released?
  • GorgoniaGorgonia Member Posts: 1,111
    Yuppz
  • BongbingbingBongbingbing Member Posts: 1,423

    The amount of bugs im hearing about is crazy. Only got to play 2 games before giving up after game crashing at end of the trial and infinite loads.

  • MochanMochan Member Posts: 2,886
    I expected this. 
  • BossBoss Member, Trusted Posts: 11,156

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    "allows the level design team to place the totems closer to other objects"
    "other objects"
    I guess other Dull Totems counts. :(

  • BongbingbingBongbingbing Member Posts: 1,423

    @Boss said:

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    "allows the level design team to place the totems closer to other objects"
    "other objects"
    I guess other Dull Totems counts. :(

    Other objects? I've seen 2 totems out in the open on penn asylum. :( Honestly the totem placements need so much more work or more totems on the maps.

  • MilordMilord Member Posts: 265

    @Boss said:

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    "allows the level design team to place the totems closer to other objects"
    "other objects"
    I guess other Dull Totems counts. :(

    Other objects? I've seen 2 totems out in the open on penn asylum. :( Honestly the totem placements need so much more work or more totems on the maps.

    Completely in the open? I have a feeling that those totems spawn near potential spawn locations for gens/hooks/chests, but the gens/hooks/chests didn't spawn there, leaving the totems out in the open.
  • NekoGamerXNekoGamerX Member Posts: 3,387

    welp this going to get fun for sure.

  • TAGTAG Member Posts: 7,637
    NeoVid said:

    Here's a screenshot of the new and improved totem placement!

    I assume that firecracker is to celebrate the totem spawning being improved.
  • CardgreyCardgrey Member Posts: 1,317

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    Hey now Cote spent days doing that...also the plan is bunch them up then people will only look in the general area...also cause skill checks be so hard just make it easier to defend... I sware u people just want the ability to place it yourself sheeeesh...

    Jk =p

  • paul_densonpaul_denson Member Posts: 27

    the music of Haddonfield when the game starts is very high >:v

  • Swiftblade131Swiftblade131 Member Posts: 1,789

    Good thing I still have a CIV 5 match going from when I was suggested to play CIV 5 by Cote.

    My CIV 5 match will last longer than this game.

  • CardgreyCardgrey Member Posts: 1,317

    @Swiftblade131 said:
    Good thing I still have a CIV 5 match going from when I was suggested to play CIV 5 by Cote.

    My CIV 5 match will last longer than this game.

    Cant wait for resident evil 2 myself.

  • CardgreyCardgrey Member Posts: 1,317

    @Swiftblade131 said:
    Good thing I still have a CIV 5 match going from when I was suggested to play CIV 5 by Cote.

    My CIV 5 match will last longer than this game.

    Meh civ 5 download and check out the one shot re 2 demo.

  • mintchapstickmintchapstick Member Posts: 591

    Yeah this new patch is pretty bad. Do they not have a QA team at all looking at their game for bugs/general quality? Because like... they should?

  • DarkWo1f997DarkWo1f997 Member Posts: 1,532
    Would be nice if we could have a music slider for in-game music. 
  • powerbatspowerbats Member Posts: 7,068

    @DarkWo1f997 said:
    Would be nice if we could have a music slider for in-game music. 

    So much this since it's often times hard to hear things like hatch, killer heartbeat when injured, crawling, gens progress if injured etc.

  • PiiFreePiiFree Member Posts: 1,140
    edited January 2019

    @Boss said:

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    "allows the level design team to place the totems closer to other objects"
    "other objects"
    I guess other Dull Totems counts. :(

    That is exactly what I thought when I read that line.

    Closer to what objects? Lockers? Chests? Hooks? Gens? Windows? Pallets? Hills? Other totems?

    Totems should be placed far away from said objects, not closer to them. If you put them next to a main objective or secondary objective, Survivors WILL come across them without even having to look for them.

  • RyuhiRyuhi Member Posts: 1,049

    I've been seeing the totems that spawn near killer shack spawn in the tiny nook next to the pallet, which is impossible to miss if you're ever going through the shack since its, you know, the god pallet. I've also seen barrels slightly blocking the ones in those tiny alcoves on maps like the farm. so... yay?

  • weirdkid5weirdkid5 Member Posts: 2,000

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    Pretty bad job so far.

  • BlackReaperBlackReaper Member Posts: 134

    @Boss said:

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    "allows the level design team to place the totems closer to other objects"
    "other objects"
    I guess other Dull Totems counts. :(

    when they say objects they mean wall, and such a things, its just the first path, i heard on the stream that they want to make changes on the maps to put totems into walls like cave and some hidden spot.

  • BossBoss Member, Trusted Posts: 11,156

    @BlackReaper said:

    @Boss said:

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    "allows the level design team to place the totems closer to other objects"
    "other objects"
    I guess other Dull Totems counts. :(

    when they say objects they mean wall, and such a things, its just the first path, i heard on the stream that they want to make changes on the maps to put totems into walls like cave and some hidden spot.

    I know what they mean.
    What matters is what they show.
    This isn't a good show.

  • MasterMaster Member Posts: 10,205

    @Gorgonia said:
    I’m on PS4... 
    Music goes up and down and it is so bad and bold it hurts my ears. Fx are super low, you can’t even hear the heartbeats and suddenly it’s right next to you.
    Someone was hooked and they died and it still showed them on the hook at phase 1.
    I was repairing a gen with hex: ruin and failed and ruin didn’t go off. 
    Generators were being repaired and I didn’t get a notification, I knew because of the counter.

    I don’t feel comfortable at all with this patch.

    Well this happens when the community subsitutes the QA team

  • HoodiedHoodied Member Posts: 10,206

    @NeoVid said:
    Here's a screenshot of the new and improved totem placement!

    wow, thats improved indeed

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