Are they really afraid that no Survivors would play with DH gone? xD
Mandy has said in the past they wouldn't because killswitch is reserved for perks that are bugged only.
But also, you know what would happen? Survivors will run sprint burst instead and killers are going to have an even rougher time. I sure don't want 4 sprint bursts, especially when I'm playing a m1 killer.
Would be interesting if they tried that stuff for a weekend I guess weekend test stuff was canned after the bloodlust one
you can usually counter that with fearmonger and not everyone knows how to use sb correctly it requires more strategy to it than dh ever will. besides it's a change of meta it's welcomed even if it's still strong and opens the way for perks like lithe and overcome to be used more.
or they can figure out a nerf for dh that still makes it usable but not as braindead as press a button to outplay.
You know what, if SB can make killers to have harder time, survivors are using it.
Sprint Burst makes me laugh. DH is godlike in comparison. Mandy's excuse is not a good one.
Since my biggest problem with DH is the fact that you can revert losing the mind game by pressing e I would gladly take sb instead. Sure using DH for distance sucks but I'm Okey with that we have movement tools to but the I frames make me mad.
why is sprint burst a laugh? you can do gens in deadzones and sprint away to a safety tile.
Sprint Burst takes more brain power to use even decently.
Remember they killswitched bloodlust for a test
Exactly. Kill switch DH BHVR. I bet you see a huge difference. While you're at it, kill switch NOED too. Tbh, neither of those should exist anyway.
Because unlike something like Bloodlust which is a base mechanic present in every single game, they can already simply look at matches with any number of DH they want. From all 4 having it to no one having it, and everything in between.
And I know I know, "There's no matches with no DH!". We're not talking about the tens or hundreds of matches an individual or even group of individual players can gather data from here. We're talking a lot of matches.
EDIT: And oh, that's not even kill switch to begin with. Kill switch is for stuff that's just plain broken. Not "nooo thing is too strong" but "this map has an uncleansable/unsnuffable totem" or "this perk does something it doesn't even claim to be doing in the first place" Wake Up bug style.
Still want it tested. To make DH not even an option for a week straight. :) They're too scared those Survivor #s would drop for 7 days in a row.
If sprint burst was actually better than dead hard it would be used by a lot more survivors. I as a killer main do not see that many sprint bursts. I see 2 to 3 dead hards almost every match.
I think people say sprint burst is better to take away the focus from dead hard, which they know Is the best perk in the game.
Again, this is just my opinion. Play what ya want. 😄
It's not that survivors won't play without the meta, it's that they can't.
DH being the prime example of that. If they tested this it would undoubtedly show.
That was way before killswitch. Pretty sure the disabling of bloodlust was back before All-Kill even came out.
Killswitch was introduced during the PTB for Hour Of The Witch. Killswitch specifically has only been used for things that are in a significantly bugged state (Object of Obsession, Wake Up, Nurse, etc) or maps that are in the process of being reworked (the only case is Haddonfield).
Not that it even matters..
Thank you for this!
Many people just can’t seem to see outside of their own narrow point of view…
also the devs already confirmed they will take a look at Dead Hard.
What? I'm simply stating that killswitch was not what they did with the bloodlust experiment.
Bloodlust is a general Killer mechanic which applies to every Killer. Dead Hard is a Survivor Perk, not a basegame mechanic.
Realistically, the only reason they'd disable Dead Hard is if it somehow caused a crash, or something like that.
I'd love to see them prove us wrong and actually try it for a weekend, but I doubt it.
Obviously everyone already got that. A redundant 2 cents...
Once again someone does not understand the Killswitch. The Killswitch is used when things are broken and not functioning as they should. DH works as it should.
Furthermore, they dont need to disable a Perk to see results, they get plenty of information from Survivors who dont run Dead Hard. Bloodlust is a game mechanic, every trial has Bloodlust, so they had to disable it in order to gain Data.
You guys are idiots. They could use the kill switch JUST BECAUSE IT EXISTS...to simply do a "disable DH test". I know it works.... This is all hypothetical. Everyone in here gets it. This is a so called "RULE" that the devs can easily break if they want to test it bad enough, which I doubt they will. In before 12 more people explain the same exact thing. It isn't going to make me want it any less... xD
Oh, I am actually quite intelligent. But thanks I guess.
And nah, they would not call it killswitch. Because then we are at the point where they would killswitch stuff which works as intended. This would open the gates for players to ask for other things to be killswitched for whatever reason.
I'd rather play against basekit Sprint Burst every match than dead hard....
Whatever they would call it blah blah blah. The premise remains the same.
We know that, doesn't change the fact they did it.
It doesn't change the fact, but it adds a counterpoint.
They're not the same. Why is this hard to understand?
Sprint Burst is significantly weaker, and has plenty of counters
Oh please, they use it when they feel something is too broken. They don't apply it evenly.
Totem that cant be cleansed map killed.
Doors not spawning on Haddon fine.
Doors not spawning on Haddonfield?
They... haven't implemented breakable walls yet?