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Dead Hard still not being changed is completely baffling.

itsPinaitsPina Member Posts: 37

Otz recently posted a video where 70-80% of all survivors he went against for a few day span ran dead hard. How are the devs, notoriously focused solely on data, able to justify not ######### nerfing this perk? Are they going to let the player count reach zero? That's what it's looking like.

Remember when they said new killers would get touched up during the next mid chapter patch? What happened to that? What happened to the key/mori change? What happened to the bloodpoint change?



  • GentlemanFridgeGentlemanFridge Member Posts: 2,398

    Roughly speaking, you can take half a year for changes to be implemented from when they’re teased. With that in mind, there was the dev stream where they mentioned they’re looking at the distance part. It’s not coming in this mid-chapter, and most likely won’t be coming with the anniversary release, so then the first realistic option is the mid-chapter following that.

    That’s my guess, anyway.

  • BladeisbestBladeisbest Member Posts: 308

    Half a year for "this" dev team..sure. Need more efficiency then don't they? Or perhaps their priorities are all screwed up. Game health really hasn't come up in patches as much as it needs to. Most would agree with that statement I'd say.

  • JeanCharpentierJeanCharpentier Member Posts: 360

    There will always be META perks.

    If DH is nerfed, another perk will replace it as META and 80% of the players will use it.

    It is normal taht META perks are used a lot, nothing bad about it.

    Honestly, i don't think that DH is better than Lithe for exemple... Lithe is underrated and the killer losses way more time against it.

  • itsPinaitsPina Member Posts: 37
  • GentlemanFridgeGentlemanFridge Member Posts: 2,398

    No you didn't, but again, if 80% of ALL survivors run it, then there's a reason for that. And that reason has to be that it's a good perk. Beyond good, otherwise we'd see other 'good' perks just as much.

  • egg_egg_ Member Posts: 863

    Considering in the past few days more than half my games were against nurses and blights running full meta builds, dead hard can be even buffed for all I care.

  • UnknownKillerUnknownKiller Member Posts: 1,780

    Confirmed you dont play on high ranks.If they dead hard to avoid damage you may catch him but if they use it for distance there is no counterplay.

  • SluzzySluzzy Member Posts: 2,833

    Because something is used doesn't mean it needs a change or nerfed. It needs to be looked at why it is used and perhaps make perks similar to it. The player has control over the perk, and it is fun to use. It is nowhere as powerful as Overcome or Sprint Burst but those perks simply are automatic and not as enticing to use. But killers, like yourself, blows the usage and power of DH completely out of proportion.

    It reminds me why Demogorgon loves to use Save the Best for Last. He has control over the perk giving him a very powerful edge. Why are you not wanting that perk nerfed?

    By your admission, because it is used a lot, slow down perks need a very heavy and large nerf hammer because they are "spammed" in every game.

    They are literally buffing two killers in the next patch. Survivors are getting no buffs of any kind which is baffling. So many perks that could be buffed but all the focus is on killers.

  • Alphasoul05Alphasoul05 Member Posts: 524

    Arguing something needs to be changed because it is used a lot isn't a good argument for anything, but there's plenty of reasons for why Dead Hard should be nerfed with actual reasoning. But, some people seem to prefer to ignore those reasons and, equally, focus on the one thing that makes no sense, which is "because it's used a lot" Two equally dumb arguments. And no one complained about Demo using STBFL because, all things considered, it still didn't make him that strong. After they made changes to him, people actually stopped running the perk on him - so they went after the killers power itself rather than the perk. You certainly don't see many Demo's these days.

    And I guess you missed the patches before this one that did focus on survivors and their perks. I guess the real baffling part is thinking if one side gets buffs or nerfs, the other side has to or they just hate x and y is OP

  • jesterkindjesterkind Member Posts: 3,385

    The devs aren't actually focused solely on data, for starters.

    As for why it's not been changed yet, the answer is almost certainly an underwhelming and unsatisfying "because they hadn't gotten around to it yet". There's always something that needs fixing, and this game has had plenty of things far more obnoxious than current Dead Hard, so sometimes things just slip through the cracks.

    The good news is that it's been acknowledged, and that the devs even have the right mindset - that it shouldn't have both distance and i-frames - so we can expect that it'll be folded in to their current workload and it'll be fixed a few patches down the line. How many patches depends on how difficult it ends up being to fix.

  • DyingWish92DyingWish92 Member Posts: 365
  • SluzzySluzzy Member Posts: 2,833

    There is no other reasons to nerf DH other than it is used a lot. The argument that it gives free distance to a pallet doesn't hold much water when you look at Sprint Burst or Overcome, both of which give much greater distances.

    Killers don't like the perk because they want easy games, where the survivor has no defenses or utility in chase.

    However, there are plenty of reasons for nerfing killer perks (such as Solo Queue being proven unable to overcome).

    If you are speaking of the previous patch, they buffed Boil Over and nerfed it back to uselessness.

    They buffed Dead Man's Switch so it is unfun and broken, it is ignored.

  • kaskaderkaskader Member Posts: 217

    @Sluzzy Complain about dead man's switch perk that promotes going for hooks but when they nerf it please don't cry about killer tunneling and camping.

    Boil over was changed because it was ridiculously abusable on some maps. Devs needed to nerf it.

    Deadhard is outdated cheap perk that needs a nerf and it seems like majority of the community agrees on that.

    And like you said its also absurdly overused.

  • SluzzySluzzy Member Posts: 2,833

    BBQ and NOED came from the same era as DH. That makes those cheap and outdated, and quite overused.

    You mean the killer community?

    Go ahead and nerf DH, you are going to have fun chasing Overcome and Sprint Burst users. Mark my post right here with a big star, they'll be a flood of "Nerf Sprint Burst threads"

    Killers are never happy.

  • kaskaderkaskader Member Posts: 217

    @Sluzzy Yea noed is outdated and overpowered and it should be nerfed into the abbys right beside deadhard :)

    If you think that BBQ is op then well what can i do.

    I don't even remember when i played against any other exhaustion other than dh so yea i wanna see them in my games more.

  • Johnny_XManJohnny_XMan Member Posts: 5,657

    A. It is the only exhaustion perk of its kind so it’s obviously going to be used more.

    B. The perk itself has nothing/zero to do with player count. Not even sure how we are now equating/comparing the two. Some of us like going against DH players, because for every one of them a SB player exists.

    C. Stop using a streamer’s opinion as your main source for why something should change. DH has become more noticeably strong with the introduction of long range killers (PH, Nemesis, Pinhead) and while I can stand behind a change, what I cannot do is stand by this notion that it is somehow too strong because everyone I mean “everyone” runs it. It’s the most ridiculous thing I have heard.

  • CameragoshaCameragosha Member Posts: 463

    Devs no way to change it.

  • MarigoriaMarigoria Member Posts: 4,745

    Just because a perk is used a lot doesn't mean it should be nerfed.

    80% of killers I go against use ruin, should ruin be nerfed? No.

  • MarigoriaMarigoria Member Posts: 4,745

    I don't think the majority of people want dead hard to be nerfed, just the majority of whiners on the forums, which is a loud minority.

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