Why another add-on that hurts the killer in exchange for score event boost?

So this is a bit of a personal peeve, but why do the devs insist on making add-ons that hurt the killer in the match in exchange for increase their score event amount? The classic one is Trapper’s Padded Jaws which makes their traps not damage survivors but increases the trap scoring event to compensate. It’s such a bad design philosophy because the scoring events have zero impact on the match itself and at this point I’m pretty sure nobody actually cares much about the endgame scores either way. Not to mention these score events are capped at 8k per category, so even if you want “more bloodpoints” you probably aren’t getting a significant boost in bloodpoints by using these add-ons, you’re just making it harder to get kills in the first place which is where the bulk of your bloodpoints from a match will stem from.
Which brings me to the PTB Legion notes
Reworked Add-on - Never-sleep Pills
The Legion's base move speed during Feral Frenzy is 4.6/ms
Increases the duration of Feral Frenzy by 10 seconds
Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
So here again, we have Legion is moving at normal killer speed during Frenzy at the start of it, not the greatly increased speed they normally enjoy. Each hit they manage to get does increase their speed a bit, on par with Bloodlust ticks, but this is obviously a huge handicap on Legion. And the compensation is the combination of a longer Frenzy (10 seconds) and bonus score.
Ugh! Why use the score events to compensate for this? 🤦♂️ Just do literally anything else that actually impacts the match in progress. It could even be as simple as increasing that 10 second boost to 15 or 20 seconds or whatever.
(and what’s kind of frustrating is Legion didn’t have one of these types of hurt the killer for score perks before, they went out of their way to add this in on the revamp for no discernible reason.)
Anyway, /rant off, I know most people probably don’t care either way but every time I see one of these perks I wonder why the devs keep insisting of putting them in the game. Does anybody actually use these add-ons outside of flexing to say you can win a match while using them?
Comments
I think you actually cover more distance with Frenzy using this addon, it just takes longer. I'm glad they added something to make the addon a sidegrade instead of just a straight nerf, it's kind of like Plague's Prayer Tablet Fragment.
Yeah, these addons always felt like a forced meme instead of something you actually ever wanna use. The game would feel a lot better if they were replaced with actual good addons.
Don’t get me wrong, 10 second boost is nice. But the price you pay for it is huge, that’s obviously why they added that scoring boost. If they thought the 10 second boost on its own was a “sidegrade” there would be no scoring increase.
I'd be more alright with them myself if they worked like BBQ- adding the boost post-match so it actually results in you earning more BP than you would otherwise.
The theory is sound, though I do think some of the joke addons are more fun than others- Bubba's is basically the gold standard because you can chain it with his iridescent for replenishing tokens on a successful hit and just keep going for ages, that's funny, but the others are a little more hit and miss.
And really, it’s not that they have a handicap that bugs me, it’s they use the scoring event as a balancer. For instance, if Trapper’s Padded Jaws made all his padded traps have some nice benefit like auto-resetting or something unique like he could grab traps from lockers and the oldest trap on the map disappeared, that would be a pretty cool variant playstyle type add-on.
An example of add-ons I actually like using that happen to have score boosts are the Meyers mirror add-ons. But that’s in spite of the score boost, basically the aura reading benefits you get from them are really great, I honestly consider those more variant add-ons than handicaps for points. (They still do have score boost on them but that’s probably just left over from the original design pre-buffs.)
I think those and Plague's object-infection addon should probably be considered exempt from the list of joke addons that make the game harder (or just have no effect in the case of Clown's), since you're right- they're more variant playstyle addons than straight meme jokes.
Well yeah but this new addon of Legion kind of has this too, by increasing the duration of Feral Frenzy by 10 seconds. That's double the normal duration. I could see that being helpful in some cases.
is it just me or is legion's power shorter now?
No, I'm pretty sure the base duration is the same still (10 seconds).
On a tangent I just watched Dowsey playing the new Legion and Ghost Face on the new Haddonfield and all three reworks are looking really solid! 🙂 On top of the buffs to Legion's Frenzy looking like they're effective, their new chase music is awesome.
Oh yes I saw it on a streamer yesterday and that addon is nice. Sure you have a slow start and many people don't like that but on coal tower for example sleep pills and Susie's mixtape made it possible to get really good 4 hit chains. I am a Legion main and I had so big eyes watching that because he reliably downed people with his power it was so good to see that
You'd actually get use of them if they gave cap-breaking bonus points like BBQ/WGLF. As it is it simply makes you hit the cap faster which is completely useless, specially since Legion already easily maxes out Deviancy anyway.
Just more useless junk to littler our bloodwebs and to force us to waste BPs.
It does. If I did the math right, it should total up to
Regular: 339.2 meters of Frenzy (5.2*9.9+5.4*9.9+5.6*9.9+5.8*9.9+6*9.9+6.2*10)
Pills: 542.46 meters of Frenzy (4.6+19.9+4.8*19.9+5*19.9+5.2*19.9+5.4*19.9+5.6*20)
Again, this is only if you stretch the Frenzy to it's absolute limits.
It covers more distance but subtract 4 from all those 5.x and 4.x speeds to find out the relative distances the killer catches up to the survivors in the chases since survivors are presumably running 4 m/s away from the killer most of that time. I think you’ll calculate that you close less total distance with survivors.
98 vs 140 meters of relative distance in Frenzy. You still get further with the Never Sleep Pills.
you can't go at 6.2 or 5.6 since that 5th slash ends the frenzy
so it would only be the first 5 numbers of each
Thanks for catching that. Total meters (Relative Distance)
Reg: 269(77) meters
Pills: 431(108.2) meters
Yep, looks right. 👍
I'm personally okay with this one because it does have a use to it beyond just bonus bloodpoints. The ones I have an issue with are the ones that only have downsides (eg. Nurse's White Nit Comb, which decreases her blink lunge range with no benefit other than bloodpoints).
the main point made by analyzing these numbers is that never sleep pills does have a downside but it feels double the effects of the speedbonuses, so you can use it to go much further
imo this addon makes the 5 chain of hits much easier
They definitely intended it to be a meme add-on but it is ironically one of the better add-ons when paired with mural sketch as you can actually pull off the 5 hit chains consistently with it. Strange but good add-on. I just wish we had actual duration add-ons so we don't feel like basekit legion on live right now where you can only get a single hit in frenzy before being forced to cancel. This, of course, being due to them going opposite directions with your distance covered being too short to hit both survivors even if you catch them together due to discordance.
Also, the straight up nerf to iridescent button is very depressing as what they removed made that add-on one of the most unique in the game.
The other thing is that mending takes 12 seconds, and your power lasts for 20. This actually makes it easier to double tap someone in Frenzy, meaning that Survivors have to intentionally delay mending in order to counter play the Frenzy.
For sure, those add-ons are just bad. Ironically this Legion one is sounding like it might be good enough that is doesn’t need the score boost in the first place!
True but 5 chain hits is actually a very loose term, just in case you don't know heres my approximation of it
After landing 4 hits that don't cancel frenzy your next hit on any survivor instantly downs them
Meaning you can't counterplay a legion hitting the entire team then downing someone by not mending, but you can prevent them from getting an additional chain off you if you don't mend
Meaning yes you can double tap the last survivor for the 4th and 5th hit to down them
I was more so saying that you don't need all 4 survivors with the Pills. Because it takes so long to end Frenzy, you can make your way back around to the first one who already mended, even after only 2 or 3 hits.
If these bonusses worked outside of the 32k cap i would use them.
Also as far as meme addons go this one is allright. You do get more distance out of the longer duration.
true, up to 100 seconds of frenzy + using an addon like fuming mix tape might force survivors to mend since there is nothing else to do and otherwise objectives they are near will be regressing
I think it's a very interesting addon that combos with other addons and perks in a novel way.
They want us to have as few viable add-ons as possible.
Tatariu actually tried this Addon together with Mural Sketch. And it actually worked pretty well. Once you get your first few Hits it actually becomes pretty usefull since you have so much time. It gives you the chance to be more patient with using your Power and helps you get your Hits safely. He even got 5th Hit downs while only having 3 Survivors (One DC'ed)
So its actually not that bad.