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  • PredatedPredated Member Posts: 2,615
    edited April 7

    Just because an exploit is relatively hard to learn doesnt make it any less of an exploit. Clairvoyance was very hard to learn to exploit with, and that exploit was one of the few reasons why the perk was actually good in comparison to things like Detective's Hunch, for example. It wasnt even an amazing exploit either and actually very easy to counter too. Oni's exploit is kinda easy to avoid too. Blight's exploit? Not really, if the Blight knows what they are doing, it's always a hit. Hence it needs to be fixed. I am assuming it will be (somewhat) fixed by the time they rework Alchemist Ring.

  • AurelleAurelle Member Posts: 2,581

    Blight is fine, but Alchemist's Ring needs some sort of change though. And 180 hit Blight is not an intended feature, it's an exploit. So that needs to be changed, too.

  • Mr_KMr_K Member Posts: 7,706

    Someone got clapped by a Blight.

  • GorgoniaGorgonia Member Posts: 1,543

    I know Blight's strong, but why? O_o

  • PredatedPredated Member Posts: 2,615


    • Minimum Angle of Attack45 °
      • This refers to the minimum Angle at which The Blight must hit an obstacle's hitbox to initiate a Slam, otherwise he will slide past it.


    This can be exploited by looking up or down. Just to add it in, since this is another exploit on Blight that was even abusable on super close corners which should be Blight's weakest position, not his strongest. That's like giving Nurse aura reading through walls or giving her 3 blinks basekit.

    The original flick was made 180 degrees, at which point it was decided it was too powerful and lowered to 90 degrees. Now there should be a max of 120 degrees with 2 addons. Doing 100 degrees+ flicks with no addons is not intended and will (eventually) be patched.

    And no, it cannot be mindgamed unless you know what the blight is doing. Newsflash, you wont as flicking doesnt have a different visual effect. Oni's flick DOES have different visuals since his head moves with the camera, Blight doesnt.

    If a flick needs things that can

  • PredatedPredated Member Posts: 2,615

    So, working on a gen with old DS not deactivating wasnt an exploit of DS? It wasnt addressed for years after all. Pallet vacuums in 2017 wasnt an exploit? It was basekit mechanics for more than a year afterall. Oh, or saboteur permanently removing hooks from games not being an exploit because it was part of the perk for easily 6 months?

    And no, I was actually one of the few people to say Blight had S-tier potential. And his power isnt an exploit, its certain functions related to his ability that can be exploited that are not intended.

    The thing is, the exploit isnt as gamebreaking to be prioritized over other mechanics. The Nurse bugfix was a higher priority than Alchemist Ring, for example, even though Alchemist Ring has been in dire need of a nerf ever since Blight was released. There simply isnt enough people working at BHVR to move Blight higher up in the priority list.

    Mark my words tho, the exploit will be removed, hopefully at the same time Alchemist Ring gets nerfed too.

  • BrimpBrimp Member Posts: 1,533

    Not an exploit there's no true 180 flick now since there's a turn cap. You can still achieve a 180 hit by pre turning then flicking 90 or if you just use adren vial which allows for 180 flicks.

  • Mr_MadnessMr_Madness Member Posts: 882

    Blight is not even an issue lol.

    Many ways to avoid this so called "Exploit". For crying out loud IT"s HIS POWER!

    Gonna say Myers is op because he can Insta down anyone or Mori someone with a tombstone? It's a ridiculous argument.

    Wanna have a Nerf like Deathslinger to make him less fun and have less players play him?

    Main point, Blight requires skill and only issue is making your DPI or Mouse overclocked to make those sharp hits so if anything its about using a mouse.

  • SuzuKRSuzuKR Member Posts: 2,385
    edited April 8

    Sorry, but the two of you are just plain wrong. It’s done by either pre-turning 90 and then flicking 90, or by flicking, M1 to reset turn cap, and flicking again during the M1. The first example is just a 90 flick, just facing a different way when starting the rush. The second example is an intentionally coded mechanic:

    The first part of this video is talking about J-flicking, an old exploit where super high DPI was able to break the 90 frame turn cap in a single frame, which was fixed. You cannot go past 90 in a single frame anymore. You either pre-turn, or flick, attack, and flick again in the new frame, since it is 90 per frame. And mindgaming it involves just putting yourself where he is not. If you think he's going for a 180 flick around something, don't be there, take a different direction. If you read him right, you evade the hit. If you didn't, you get hit. That's how mindgames work.

  • PredatedPredated Member Posts: 2,615

    Before you make yourself look like an idiot, I will quote the literal second sentence of the post "can you please nerf that 180 corner hit????".

    Note how I also stated that flicks up to 120 degrees(with addons) are not the issue, nor are 90 degree flicks. It's flicks that are higher than 90 degrees without addons that are the issue.

    And no, that super sharp hit can be done on console too. But either way, it would not be about using a mouse, because if that were true, it can be patched out.

  • Mr_MadnessMr_Madness Member Posts: 882

    "Before you make yourself look like an idiot"

    Sorry, you already beat me to it

  • PredatedPredated Member Posts: 2,615

    Thing is, you can visually see the difference between 2 90 degree flicks, and the difference between a flick turned into an m1. Yet, I've still seen people do greater than 90 degree flicks without visual confirmation consistently.

  • SuzuKRSuzuKR Member Posts: 2,385
    edited April 8

    The only other way to do it with no add-ons is to use a third party program (lag flicking). I dunno what to tell you.

  • PredatedPredated Member Posts: 2,615

    I mean, we play during a time where cheaters are concentrated in a small portion of the game, where people are willing to do so. So that could be, or people have found a way to override the animation somehow. Then again, it could also be DBD servers updating the killer turnrate and position but forgetting to also update the animation from time to time.

    Either way, it's an issue that exists and makes it impossible to mindgame from a survivor POV.

  • pseudechispseudechis Member Posts: 2,538

    lol there is a definite air of takes this ######### to seriously isn't there.

    I don't see the issue you can dodge it and anticipate it and heck half the blight users can't do it.

    I can't, I suck at blight and oni and billy, just can't drive those guys as well as some people can dang it.

  • Mr_MadnessMr_Madness Member Posts: 882

    Exactly, I play with controller and its almost near impossible to do it.

    Irony is I know I suck at Blight but I can't help playing him due to being Mr Hyde. I even payed the 15 bucks for the Top hat outfit lol.

  • MB666MB666 Member Posts: 503

    some of his addon are not but blight overall is pretty balanced...thats for sure...probably the only broken ones being alch rin and combining both speed addons w/out any downsides, but other than that i think blight is fine 🤷‍♀️

  • fulltononfulltonon Member Posts: 4,092

    No, nerf the survivors because they are much stronger.

    They can 360, blight is only half as strong as them.

  • eaebreeeaebree Member Posts: 288
    edited April 8

    Why dont you make vote to see who want blight nerfed and who dont 😀 i can agree with some addons base kit is fine he is very hard to learn and play

  • Seth__Seth__ Member Posts: 1,457
    edited April 8

    To be honest, Blight is quite powerful.

    Base kit he is fine, requires skill and all that but he has multiple "techs" that I personally consider exploits that should be removed. I see many Blight players relying on them to do well in chases. I would also not mind a nerf to base movement speed... down to 4.4

    Oh the there's the addons... Alchemist Ring or smth?

  • tenoresaxtenoresax Member Posts: 684

    Man where do I even start?

    Blight is difficult to play, so what? Of course there's killers that are difficult to play.

    High DPI doesn't just give you 180s anymore, that's just not how it works.

    No, he does not need a rework, just because he's not for you doesn't mean he needs to be changed for everyone else just to fit what you want.

    And I've mained him on controller since they made console blight viable and been doing perfectly fine.

  • BrimpBrimp Member Posts: 1,533

    That is so far from true. I picked blight up in less than 2 days after watching Ascension play him for a couple days. I basically took what he knew with bump logic and such and applied it to my own gameplay and it went from maybe a decent player as blight to a really good blight player. And this is when he had has super responsive collisions (shot blight) with little to no sliding unless it was a haddonfield bench.

    I don't know I think he's fine where he's at where a dedicated player can pick him up very quickly. It get's to the point where I see someone with 2k hours with 50/50 struggling on blight I question how they're having so much trouble.

  • danielmaster87danielmaster87 Member Posts: 6,555

    Don't nerf him then. Take away the exploits.

  • pseudechispseudechis Member Posts: 2,538

    Yeah the gothic horror theme of him is a real draw, but the ping pong playstyle I just can't get into it.

    I'd love to have more Victorian/Edwardian gothic horror type characters.

    I have the doc cosmetic with the jacket tails and cane, I wish it had a top hat.

  • Mr_MadnessMr_Madness Member Posts: 882

    Same about the power, prob be easier if there were bots in custom matches so that way you can take your time learning the power but also what you can bump on and not worrying about gens popping nonstop while practicing on a survivor that can loop forever.

    Victorian types are my favorite, reason I also want a Headless Horseman killer since it could fit a Medieval/Gothic theme and Slenderman since he has a strong H.P Lovecraft theme to him while also fitting well into a Victorian folktale creature like Spring-Heeled Jack.

    Also I am a sucker for Story based killers

  • TostapaneTostapane Member Posts: 792
    edited April 8

    he doesn't need nerfs, he needs to be fixed. the "180 degree tech" is an exploit used by increasing your dpi... they should fix this "tech" once and for all and fixing his cursed hitboxes (how many times you are trying to bump into a wall but you'll slide on them instead...)

  • DrDeepwoundDrDeepwound Member Posts: 2,557

    Survivor mains in a nutshell:

    Surv: "We need to nerf noed its too stronk"

    Devs: "Ummm, we nerfed it 4 times already."

    Surv: "We need to nerf Blight his flicks are too OOP"

    Devs: "Ummm we nerfed those out long ago"

    Over and over ad nauseam.

  • RaSavage42RaSavage42 Member Posts: 3,379

    I also have a hard time playing Blight.... But exploits are a harsh term

    Also playing the thing(s) you don't like can give better insights

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