That said, trends like that shouldn't be expected when a significant licesned chapter dropped during that red period, there have been multiple large sales, and they've run several "log in every day for rewards regardless of whether you play a match" events to artificially boost the numbers.
But this discussion is pointless. Players WANT to see this game dying. They always ignore the fact that the RE-Chapter caused an anomaly with way more players playing than usually. The numbers are basically corrected to the normal number of players in this game.
Other games are also not dying when their big hype is over. They just adjust to a normal value.
If you look at certain blogs that analyze queue populations you'll see that survivor to killer ratio is 6:1 in the morning (EASTERN USA) and quickly goes to 12:1 and 30:1 during prime time. At night it can reach upwards of 50:1.
This would seem like the game is dying. Only a few people left that actually play killer.
And looks like its still not enough,who knows,maybe one day they will understand the players wont go up and will slowly decline unless they improve the gameplay experience by fixing the things people been complaining for years.
They will get more players on anniversary but as usual,after it will slowly die out again.
This Data only showed players in queue, but there were fare more (8-10 times as many, if I recall correctly) players in matches. Which does not add up to a 50:1-ratio.
40 Killer in Queue and 2000 Survivors in Queue. This is a ratio of 1:50.
Now we have 20000 players in matches. This is a 1:4 ratio, so we have 16000 Survivors and 4000 Killers playing.
This means, at this point, 22000 Survivors and 4040 Killers are online. So the actual ratio of players playing is around 1:5,45, so for each Killer, 5,45 Survivors are playing. Which is not bad.
You can do that with actual numbers and you will notice that the result is not even close to something like 1:50 or even 1:30 or 1:12. Looking only on the players queuing up is wrong, you have to keep in mind those who are playing, because those who are playing are in the ideal 1:4-ratio.
(Obviously, you have some other things to keep in mind like players just having their game open and not queuing or playing or Survivors requeuing because they died in a game, but there is no way to calculate that)
What do you mean with "anomaly and that it adjusts to a normal value"? All those people that bought DbD and the RE chapter left. Probably for good, which is honestly a shame. Since more players usually means a larger pool of simultaneous matches and therefore shorter queues for everyone.
There is no "normal value" here. Just because the game had less players before the RE chapter, doesn´t mean it has to go back to those values. The devs should take a look at why the player retention rate is so low. Things like the grind, accesibilty, mmr, balancing, toxicity and queues all come to mind here.
Someone who just bought the game, has a couple of perks unlocked and goes against fully decked players that roflstomp him and say "go uninstall". Won´t stay for long. Especially when he looks at how little bloodpoints he made and how much he needs to unlock anything. Its simply not motivating for new players. This needs to change for the better.
The RE-Chapter brought a lot of new players and an All Time-Peak. But again, I know that people like you want to see the game dying, they want to see dropping numbers. This is why all screenshots on that matter are cut off at September.
If you compare March 2022 with March 2021, you have around the same number of players. There is a 3k smaller average. Which is not dramatic.
And the numbers will probably go up again with the Anniversary Chapter (and Event), regardless what it is.
But ignoring the fact that the RE-Chapter brought more players than usual is just wrong. And I also dont think that those who started because of RE all quit. Probably many of those quit, because if you are only interested in RE, you might not find DBD fun since it is not a game focussed around RE in particular. Others will have quite because of other reasons. Which happens in every game.
But ignoring hypes and then saying that the game is dying if the player count goes back to normal is misinterpreting the data.
How is it possible that the overall game population has a ratio of 1:5.45 and yet the queue is 1:50. That doesn't make any sense. Do Killers just drop out of the game after their match that night?
Sure, some survivors die early and enter the queue sooner but in my experience any death that occurs before exit gates or 1 maybe 2 gens remaining is followed quickly by the deaths of the rest of the survivors (2-3 minutes avg unless killer is being nice).
The queue is a reflection of the ratio overall. Survivors wouldn't be waiting 4-5 minutes on average late at night if the actual ratio was 1:5.45.
Could you quote me on where exactly i said, that i want the game to die, please? No one wants this game to die. If people don´t like the game, they just stop playing and never look back.
Taking the numbers from a year ago and call them the "normal value" is a mistake. I mean, if you stretch the time frame long enough, then the "normal value" could be probably around 22k players. Since thats the returning value of the first 3 years.
I repeat myself, the devs need to improve the player retention rate. Because whats the point of getting a lot of new players that all leave after a couple of months? Just hoping for some player spikes during events leads nowhere if the core issues are not solved.
The developers could literally announce that the servers are shutting down because there isn't enough revenue generated by the playerbase to keep the game going and people would be accusing you of being a drama queen if you mentioned the game is dead.
I would like to point out that for the past weeks we had many long in rewards, small events, bloodpoint boosters, etc. New licensed chapter.... Yet the avarage player number keep dropping. Slowly but keep dropping while many in-game things are happening.
Please tell me how having 1 Killer to 545 survivors no bad? That would mean there are 541 players unable to play. The current game should have a much better ratio.
Edit
After closer inspection I determine I need my dam eyes checked I take back my previous comment for a more understanding and somewhat funny one at my expense......ahem
I as blind as the Wraith getting hit by a hackers Perma flashlight on a sunny day.....that is all.
Also lately people (me included) came back to try the new MMR tests, they werent worth my time and i had an awful experience in all of them and closed the game right after a single killer game, but still, it says a lot of the game current state
Survivors leave a match quicker, meaning there will be more within the queue. Killer queues are also much faster, meaning less of then will be in the queue as they are much more likely to find a lobby, thus removing them from the queue.
Therefore, the ratio is no where near as serious as 1:50 because it doesn't account for people within lobbies, the endgame screen, or in a match itself. Simply just the amount of people queuing within that second. And the very fast killer queues make the numbers seem substantially worse than they actually are.
Oh man I didn't even see that decimal point....well now I feel stupid for missing that lamo....now thier post makes more sense I was like how is that ratio fair lmao.
I would really like to know who is in charge of DbD at BHVR.
Who is the boss letting the SBMM ON while DbD has never known such a playerbase leak since realease ? Is it not obvious that SBMM IS the PROBLEM ?
Half the players are gone, most of us are unhappy with the game and we even start to hate the dev team decisions. It is almost getting personal from some of us... Regarding money made with the game, i guess the impact is really really huge and still no action is taken...
Some survivors leave the match quicker. The average kill count is 2 per game. The last kill most likely occurs during the last minute or so in the game if it's not a 4K. There isn't much here that would describe such a disparity in the ratio.
Certainly, a small drop in the number of killers can produce a large disparity in the queue ratio but nothing like 1:50. Again, the previous poster provided a good example with numbers indicating a 1:5.45 ratio being possible overall and 1:50 queue ratio existing.
However, my question still remains. If players are exiting matches and requeueing at a constant rate (in near parity, I estimate the avg difference between the first survivor exiting the match and the killer exiting the match at about 5 minutes at most) how do queue times get so large? It's like killers leave the match and disappear.
Been saying this from the start of these discussions. Resident Evil brought in a record amount of people, so of course there were going to be big losses when the player base re-stabilized. I think DBD will never really die until it's no longer supported. A rock-solid amount of us simply love the game and stick around despite its flaws.
Queue times at peak time are around 10 minutes for the survivors (8-10 minutes). It is the lengh of 1 trial.
It means that when 4 survivors are waiting for a match, 4 others are playing a match. So half the survivors are in queue times.
Now let's talk about killers. At peak times they instantly find a trial, all the time. It means that all killers are playing and none of them are in queue.
So peak time is 35k players on steam.
With the data we know we get :
x = half the # of survivors (one playing, one queuing)
y = # killers (all playing)
2x+y = 35000 with y = x/4 as you need 1 killer for 4 survivors so for 1 trial you need x survivors and x/4 killer.
Killers only represent 1/8 of the playerbase on PC. On console there are even less killers as it is even more frustrating to play them so globally i would say that killers represent 1/10 of the playerbase.
The Friday peak on Steam this week was about 36,000, which is the lowest I’ve seen it in a long time. Definitely not a good sign and is indicative of the continuing trend of people being frustrated with the lack of urgency by BHVR to address key issues that the community have been complaining about for a long time.
This is really interesting (and not surprising) data. Do you have a link to these blogs where the data are available? I’d be super interested to read. If I’m BHVR, those killer to survivor ratios are alarming but yet we see they remain hesitant to make any quality of life improvements for killers (actually have done the opposite with things like adding boons to the game). It’s not surprising at all that they are seriously looking at adding bots to the public matches. Pretty soon that’s the only way survivors will be able to play without horrendously long queue times.
Supposedly BHVR is deleting posts that provide the link. They deleted my post on steam that contained the link with no explanation of course. Google "DBD player populations and network traffic" and you should be able to find the blog.
It’s amazing that there are so many more survivors than killers (sometimes 50:1 at peak times) when survivor is so miserable and killer is so easy. Super weird!
Comments
It's losing players less quickly.
That said, trends like that shouldn't be expected when a significant licesned chapter dropped during that red period, there have been multiple large sales, and they've run several "log in every day for rewards regardless of whether you play a match" events to artificially boost the numbers.
Ringu is not a "significant licensed chapter".
But this discussion is pointless. Players WANT to see this game dying. They always ignore the fact that the RE-Chapter caused an anomaly with way more players playing than usually. The numbers are basically corrected to the normal number of players in this game.
Other games are also not dying when their big hype is over. They just adjust to a normal value.
If you look at certain blogs that analyze queue populations you'll see that survivor to killer ratio is 6:1 in the morning (EASTERN USA) and quickly goes to 12:1 and 30:1 during prime time. At night it can reach upwards of 50:1.
This would seem like the game is dying. Only a few people left that actually play killer.
And looks like its still not enough,who knows,maybe one day they will understand the players wont go up and will slowly decline unless they improve the gameplay experience by fixing the things people been complaining for years.
They will get more players on anniversary but as usual,after it will slowly die out again.
This Data only showed players in queue, but there were fare more (8-10 times as many, if I recall correctly) players in matches. Which does not add up to a 50:1-ratio.
How do you think players get into matches?
The people in matches were in queues before.
Lets make the math, just as an example:
40 Killer in Queue and 2000 Survivors in Queue. This is a ratio of 1:50.
Now we have 20000 players in matches. This is a 1:4 ratio, so we have 16000 Survivors and 4000 Killers playing.
This means, at this point, 22000 Survivors and 4040 Killers are online. So the actual ratio of players playing is around 1:5,45, so for each Killer, 5,45 Survivors are playing. Which is not bad.
You can do that with actual numbers and you will notice that the result is not even close to something like 1:50 or even 1:30 or 1:12. Looking only on the players queuing up is wrong, you have to keep in mind those who are playing, because those who are playing are in the ideal 1:4-ratio.
(Obviously, you have some other things to keep in mind like players just having their game open and not queuing or playing or Survivors requeuing because they died in a game, but there is no way to calculate that)
What do you mean with "anomaly and that it adjusts to a normal value"? All those people that bought DbD and the RE chapter left. Probably for good, which is honestly a shame. Since more players usually means a larger pool of simultaneous matches and therefore shorter queues for everyone.
There is no "normal value" here. Just because the game had less players before the RE chapter, doesn´t mean it has to go back to those values. The devs should take a look at why the player retention rate is so low. Things like the grind, accesibilty, mmr, balancing, toxicity and queues all come to mind here.
Someone who just bought the game, has a couple of perks unlocked and goes against fully decked players that roflstomp him and say "go uninstall". Won´t stay for long. Especially when he looks at how little bloodpoints he made and how much he needs to unlock anything. Its simply not motivating for new players. This needs to change for the better.
The RE-Chapter brought a lot of new players and an All Time-Peak. But again, I know that people like you want to see the game dying, they want to see dropping numbers. This is why all screenshots on that matter are cut off at September.
If you compare March 2022 with March 2021, you have around the same number of players. There is a 3k smaller average. Which is not dramatic.
And the numbers will probably go up again with the Anniversary Chapter (and Event), regardless what it is.
But ignoring the fact that the RE-Chapter brought more players than usual is just wrong. And I also dont think that those who started because of RE all quit. Probably many of those quit, because if you are only interested in RE, you might not find DBD fun since it is not a game focussed around RE in particular. Others will have quite because of other reasons. Which happens in every game.
But ignoring hypes and then saying that the game is dying if the player count goes back to normal is misinterpreting the data.
I see what you are saying.
How is it possible that the overall game population has a ratio of 1:5.45 and yet the queue is 1:50. That doesn't make any sense. Do Killers just drop out of the game after their match that night?
Sure, some survivors die early and enter the queue sooner but in my experience any death that occurs before exit gates or 1 maybe 2 gens remaining is followed quickly by the deaths of the rest of the survivors (2-3 minutes avg unless killer is being nice).
The queue is a reflection of the ratio overall. Survivors wouldn't be waiting 4-5 minutes on average late at night if the actual ratio was 1:5.45.
Could you quote me on where exactly i said, that i want the game to die, please? No one wants this game to die. If people don´t like the game, they just stop playing and never look back.
Taking the numbers from a year ago and call them the "normal value" is a mistake. I mean, if you stretch the time frame long enough, then the "normal value" could be probably around 22k players. Since thats the returning value of the first 3 years.
I repeat myself, the devs need to improve the player retention rate. Because whats the point of getting a lot of new players that all leave after a couple of months? Just hoping for some player spikes during events leads nowhere if the core issues are not solved.
The developers could literally announce that the servers are shutting down because there isn't enough revenue generated by the playerbase to keep the game going and people would be accusing you of being a drama queen if you mentioned the game is dead.
I would like to point out that for the past weeks we had many long in rewards, small events, bloodpoint boosters, etc. New licensed chapter.... Yet the avarage player number keep dropping. Slowly but keep dropping while many in-game things are happening.
That is saying something.
Please tell me how having 1 Killer to 545 survivors no bad? That would mean there are 541 players unable to play. The current game should have a much better ratio.
Edit
After closer inspection I determine I need my dam eyes checked I take back my previous comment for a more understanding and somewhat funny one at my expense......ahem
I as blind as the Wraith getting hit by a hackers Perma flashlight on a sunny day.....that is all.
Ringu is not a significant license ?
It's the biggest license chapter with Hellraiser and Stranger Things.
For the horror fan, Ringu is in the Top 1.
We do not want to see DbD dying but fact is it is dying just because of SBMM...
They're not talking about 545, but 5.45. A bit less than five-and-a-half.
Also lately people (me included) came back to try the new MMR tests, they werent worth my time and i had an awful experience in all of them and closed the game right after a single killer game, but still, it says a lot of the game current state
Survivors leave a match quicker, meaning there will be more within the queue. Killer queues are also much faster, meaning less of then will be in the queue as they are much more likely to find a lobby, thus removing them from the queue.
Therefore, the ratio is no where near as serious as 1:50 because it doesn't account for people within lobbies, the endgame screen, or in a match itself. Simply just the amount of people queuing within that second. And the very fast killer queues make the numbers seem substantially worse than they actually are.
Source: the original poster of the statistics.
Oh man I didn't even see that decimal point....well now I feel stupid for missing that lamo....now thier post makes more sense I was like how is that ratio fair lmao.
I would really like to know who is in charge of DbD at BHVR.
Who is the boss letting the SBMM ON while DbD has never known such a playerbase leak since realease ? Is it not obvious that SBMM IS the PROBLEM ?
Half the players are gone, most of us are unhappy with the game and we even start to hate the dev team decisions. It is almost getting personal from some of us... Regarding money made with the game, i guess the impact is really really huge and still no action is taken...
Some survivors leave the match quicker. The average kill count is 2 per game. The last kill most likely occurs during the last minute or so in the game if it's not a 4K. There isn't much here that would describe such a disparity in the ratio.
Certainly, a small drop in the number of killers can produce a large disparity in the queue ratio but nothing like 1:50. Again, the previous poster provided a good example with numbers indicating a 1:5.45 ratio being possible overall and 1:50 queue ratio existing.
However, my question still remains. If players are exiting matches and requeueing at a constant rate (in near parity, I estimate the avg difference between the first survivor exiting the match and the killer exiting the match at about 5 minutes at most) how do queue times get so large? It's like killers leave the match and disappear.
Been saying this from the start of these discussions. Resident Evil brought in a record amount of people, so of course there were going to be big losses when the player base re-stabilized. I think DBD will never really die until it's no longer supported. A rock-solid amount of us simply love the game and stick around despite its flaws.
EZ maths.
Queue times at peak time are around 10 minutes for the survivors (8-10 minutes). It is the lengh of 1 trial.
It means that when 4 survivors are waiting for a match, 4 others are playing a match. So half the survivors are in queue times.
Now let's talk about killers. At peak times they instantly find a trial, all the time. It means that all killers are playing and none of them are in queue.
So peak time is 35k players on steam.
With the data we know we get :
2x+y = 35000 with y = x/4 as you need 1 killer for 4 survivors so for 1 trial you need x survivors and x/4 killer.
2x+(x/4) = 35000 --> (8x + x)/4 = 35000 --> 9x/4 = 35000 --> x = 15555
# of survivors = 31111
# of killers = 3888
Killers only represent 1/8 of the playerbase on PC. On console there are even less killers as it is even more frustrating to play them so globally i would say that killers represent 1/10 of the playerbase.
It is a terribly low number.
People still ignoring all the reasons mentioned 100 times before to justify there fake news of a dying game. Humankind is doomed.
It’s gonna keep going up and down period.
The Friday peak on Steam this week was about 36,000, which is the lowest I’ve seen it in a long time. Definitely not a good sign and is indicative of the continuing trend of people being frustrated with the lack of urgency by BHVR to address key issues that the community have been complaining about for a long time.
This is really interesting (and not surprising) data. Do you have a link to these blogs where the data are available? I’d be super interested to read. If I’m BHVR, those killer to survivor ratios are alarming but yet we see they remain hesitant to make any quality of life improvements for killers (actually have done the opposite with things like adding boons to the game). It’s not surprising at all that they are seriously looking at adding bots to the public matches. Pretty soon that’s the only way survivors will be able to play without horrendously long queue times.
As long as MMR stays in the game and constantly nerfing and ruining survivor gameplay, it will continue to lose players.
New players are dead upon arrival.
Game is not fun sweaty. That is not why it became popular.
Supposedly BHVR is deleting posts that provide the link. They deleted my post on steam that contained the link with no explanation of course. Google "DBD player populations and network traffic" and you should be able to find the blog.
It’s amazing that there are so many more survivors than killers (sometimes 50:1 at peak times) when survivor is so miserable and killer is so easy. Super weird!