Bro, nobody, and i mean NOBODY is DCing to lower your invisible number
And Peanits said matches are treated as 4 seperate 4v1s for killer, if you kill 1 survivor with high mmr, you go up a tiny bit of mmr, if someone with high mmr escapes you won't move much, if any at all, if you kill someone with lower mmr you won't move much, if a low mmr surv escapes you go down a bit of mmr, if someone dc it's like that 1v1 match never happened so no movement at all.
I really started liking stealth more again as survivor, and it's so fun because killers are so used to everyone looping immediately that every time you have time to stealth away they literally never expect it! Especially when you disappear from a chase walking it's godlike!
I outscored the survivors in a game tonight with 24.2k and 8 hooks. All of them escaped. So I lost but somewhat won aswell. I got flashlighted for hook 9 during ECG.
I'll give it to you in the simplest way possible as you've struggled to grasp it from everyone else.
A survivor could AFK the entire game, come back and escape, this means they would de-pip, but because they escape their MMR would go up.
Alternatively you could be the world's best survivor,do 5 gens, rescue 6 survivors, double pip, and then die, this would give them two pips on their grade but their MMR would go down as they died.
Another version is you get 0 saves, you do 0 chases but you do most gens and leave, this would likely be a de-pip or safety pip but your MMR would go up because you survived.
Wait a minute. Every one and there mum always say the game is balanced for a 2k 2e that would mean its balanced to be a draw for the killer. But if I escape its a win regardless what happens to the other three people. So is the game not balanced like that or do I lose mmr as a survivor when not everyone survives?
Ah ok I think I see now. I'm not sure many people increase their grade just to show it off though. I mean maybe people newer to the game, I was stoked about being rank 1 both sides the first few times. But if I'm actively going for pips now it's for doing adepts. The BP rewards are nice too but grades increase over time just playing normally, no real need to focus on it
Hide and seek...doing it tactically I understand, but I have far too many 'sulk squad' moments where the last two survivors in an SWF don't try to do gens and instead hide somewhere and do the bare minimum to keep crows off, with the ultimate goal of stalling the game out forever.
2k is a draw though, if a DC is null then you only got 2kills that's still a draw, you need 3kills to be a win.
Not that I care for the W in a game with DCs I was just curious and if a DC is null and the games treats it all as a 1v1 then 2kills, 1escape and 1DC is a draw
The MMR system is setup to award you points for each individual kill and to take away points for each individual escape.
Say a kill is 100 points and an escape is -100 points.
If you have 2 kills, 1 escape and 1 DC/Hatch Escape, then you would gain 200 points for 2 kills, -100 points for 1 escape and no points for a DC. Adding it all together, you gain 100 points, hence a win.
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Bro, nobody, and i mean NOBODY is DCing to lower your invisible number
And Peanits said matches are treated as 4 seperate 4v1s for killer, if you kill 1 survivor with high mmr, you go up a tiny bit of mmr, if someone with high mmr escapes you won't move much, if any at all, if you kill someone with lower mmr you won't move much, if a low mmr surv escapes you go down a bit of mmr, if someone dc it's like that 1v1 match never happened so no movement at all.
I really started liking stealth more again as survivor, and it's so fun because killers are so used to everyone looping immediately that every time you have time to stealth away they literally never expect it! Especially when you disappear from a chase walking it's godlike!
I outscored the survivors in a game tonight with 24.2k and 8 hooks. All of them escaped. So I lost but somewhat won aswell. I got flashlighted for hook 9 during ECG.
You are the only person on the forums that thinks grades mean anything, lol
I'll give it to you in the simplest way possible as you've struggled to grasp it from everyone else.
A survivor could AFK the entire game, come back and escape, this means they would de-pip, but because they escape their MMR would go up.
Alternatively you could be the world's best survivor,do 5 gens, rescue 6 survivors, double pip, and then die, this would give them two pips on their grade but their MMR would go down as they died.
Another version is you get 0 saves, you do 0 chases but you do most gens and leave, this would likely be a de-pip or safety pip but your MMR would go up because you survived.
Are you suggesting grades are secretly used for matchmaking? I'm not really sure what you're trying to say at all.
So basically, killer has to 4k or they can be considered a loss.
2k is not a win, its 50/50
But they will tell you, "you got2k you should be happy" and "you sweaty if you go for the 4k"
Umm, the game dictates that as a win, so why wouldn't we go for the 4k?
Wait a minute. Every one and there mum always say the game is balanced for a 2k 2e that would mean its balanced to be a draw for the killer. But if I escape its a win regardless what happens to the other three people. So is the game not balanced like that or do I lose mmr as a survivor when not everyone survives?
Ah ok I think I see now. I'm not sure many people increase their grade just to show it off though. I mean maybe people newer to the game, I was stoked about being rank 1 both sides the first few times. But if I'm actively going for pips now it's for doing adepts. The BP rewards are nice too but grades increase over time just playing normally, no real need to focus on it
We should all bookmark this post because it's our dev official answer to people saying this
There's variety of playstyles!?
Hide and seek...doing it tactically I understand, but I have far too many 'sulk squad' moments where the last two survivors in an SWF don't try to do gens and instead hide somewhere and do the bare minimum to keep crows off, with the ultimate goal of stalling the game out forever.
I don't know - I've had people DC to deliberately deny me BP/points as a BM. Literally in postgame 'you don't deserve BP'.
2ks and 1e would be a win for the killer. You don't count "nulls" as either a win or a loss.
2k is a draw though, if a DC is null then you only got 2kills that's still a draw, you need 3kills to be a win.
Not that I care for the W in a game with DCs I was just curious and if a DC is null and the games treats it all as a 1v1 then 2kills, 1escape and 1DC is a draw
"DC pretends the 1v1 never happened."
I see, so just before the confirmed hook of death, the hamster may gnaw on the server.
The MMR system is setup to award you points for each individual kill and to take away points for each individual escape.
Say a kill is 100 points and an escape is -100 points.
If you have 2 kills, 1 escape and 1 DC/Hatch Escape, then you would gain 200 points for 2 kills, -100 points for 1 escape and no points for a DC. Adding it all together, you gain 100 points, hence a win.
Ah I get you, you basically if someone DCs you go up in mmr unless you let multiple go. Shame
What button do you have to press on xbox? A or X?