When did the dev's ever say to suicide on the hook?
Nurse is fine, and has counterplay. Practice. Learn. Adapt.
They said it was better than disconnecting
Beside, I don't mind nurse
But I do care about Toxic players though
1) You need a flashlight to do that, one of the weakest items in the game.
2) It stuns her for about 1/4 of a second, this is hardly a reasonable counterpoint to OP's complaint.
Mindgames are the strongest counter regardless. Also Flashbangs in the hand of good players are enormously strong because dropping it to where she blinks is a guaranteed fatigue if you correctly read where she’s blinking to and dropped it in the right spot. Not that Flashbangs are a reliable counter, but just wanting to inform you.
Her add ons are ok though, my friendo
Not her 3rd Blink or distance Add-ons
Distance is ok. 3rd blink is kinda meh. A good nurse doesn't need it, and bad players are heavily punished with huge cool downs.
But we all have our opinions.
I don't really care about what bad players do, bad Survivors also get punished for using Dead Hard wrong, but you don't see (many) people saying Dead Hard is fine because of bad players
Thats fine. It was just an example. I don't think 3 blinks is problematic. It's a heavy, heavy cool down if you miss. The trade off is certainly there.
But I honostly wouldn't care if it was changed to something else. Distance is fine though. Basekit nurse is actually pretty underwhelming. Despite what some people say tbh
Sure she's strong once she gets to you. But getting to you is literally slower then a 4.6. If you make one mistake. And they hold W. You might as well drop chase. And let's face it. No one makes every play perfectly.
Where and when, and how is it true even if they did? Other survivors often won’t let you suicide on hook. Thanks, struggle phase change.
Her and Myers are the only one you don't want to see you. You literally need to avoid her and not loop her like the other killers.
I think you're wrong with saying, that nurse takes the most mechanical skill in DBD of any killer. IMO it's blight. I play both Killers and as a blight player you need to learn EVERY object, tile and killer shack all over again (even in different versions of the same map), because some of them are slippery (which is good for Scoot Surfs etc) and some are not.
With Nurse, you just have to learn how your blinks work and how to time them correctly. After that, it's only a matter of time until you can read each type of Survivor. At this point Nurse Gameplay becomes a simple mindgame.
This does NOT mean Nurse is easy to play. OFC Nurse is hard to master but Blight is way, wayyyy harder to master than Nurse.
I'm getting 3500-6000k hours Survivor Teams with Nurse and slightly less experienced Survivors with blight. Just for reference.
Fair enough. Blight takes the most, but Nurse is a close second.
Those two killers have the biggest skill requirement, but also reward the hours put into them. Which some Survivors seem to be claiming is the reason to nerf them, I guess?
her third blink is useless because it gives her more cd. her distance addons are fine because there are a lot of large textures that don't let her teleport through themselves without those addons. also her distance addons have their own problems
I can understand those Survivors tbh. Most of the time i play Survivor and even though i'm a very decent Nurse player i often taste my own medicine when i face a great nurse player. So to play against a good nurse, it can be very frustrating as a survivor, especially when you're not in a SWF group.
I also play a lot of custom matches with my friends (some of them have like 500 hours and a few have over 2500 hours) and even the good and experienced friends say that they can't do anything about me when i play the nurse. They let themselves die on hook. It's not even fun for myself at this point and ofc i do not tunnel, camp or something like that. I didn't believe them that it's so annoying to deal with her until we had another really good nurse player, which played against us in a custom and it was horrible for me as a Survivor.
It's simply unfun. So yeah, i can understand why so many Surivors are crying for nerfs. Even though i love to play nurse i sometimes feel bad for many Survivors.
But how could you nerf a Nurse or a blight, without literally destroying them? It's kinda hard to judge about those 2 killers. Look what BHVR did to Spirit. Once a feared Killer, now (Survivor's perspective) i don't play like i'm in a trial with a killer. Spirit is kinda dead to me and i have no fear to face one.
I really have no clue to solve those problems.
Have you ever heard of the devs streams??
Am I supposed to rememeber the exact same date at the exact same hour, minute and second? Or you're just unhappy that it can be true?
Here's an old post from 2019. It isn't related to the devs though
But it just explains things about why suicide is better than disconnecting
I would suggest reading the comments and not focusing on the main post though
"nurse is hard to counter even if you double back or look back."
These are basic counters one learns first against a Nurse. If that's all you've learned, then the problem is that you are not as good as you think you may be.
Check good streamers to see how to do it.
Better: play Nurse, learn her and see how good survivors are cleaning the floor with you then try to do the same.
Nerfing top tier killers are going to do nothing to make your experience better, buffing weaker killers to make them more viable will always be a better option to give chances to people willing to master them and eventually get to high mmr games like yours. Also as a nurse main if she's significantly changed in anyway I'm probably gonna leave the game for good. I'd love to play ghostface but because seasoned players have mastered the counter to an m1 killer, any killer like ghostface or pig are going to vanish, and chase related killers like blight and spirit will increase.
I see what you mean by mechanical skill but that's not exactly a mechanical issue there. It's learning the quirks of the area and that's also needed for Nurse, Huntress and Trickster.
So yes, learning to play Nurse well takes more than just what you've said. (The best proof is that there are so few good Nurses and that her kill rate is so low.)
The hours of survivor players doesn't seem to matter much after a small threshold. The maximum I've versed as Nurse is in the 10k hours range (and that ass was cheating : no skill there). I've also versed a Trapper main streamer with 6.9k hours (not Otz) and killed the team easily. (Good killer, bad survivor). Above 3k hours players are relatively rare too nowadays (I get maybe two teams a night).
Strangely, it's around the 1.5k to 3.5k hours that I find the most worthy opponents, and sometimes in the low hundreds (because they can truly be unpredictable, they don't even know what they'll do next xD).
I play both Nurse and Blight and I found Blight easier. (However, Blight tends to make me sick after a few games ... still, not mechanically.)
In my opinion learning the broken rebounds, that you can very well see and recognize, is way easier than remembering what crap is beyond what obstacle/wall/floor/... and blink accurately next to it.
Be too late then, players would have left
Yes: believe it or not, if you’re going to attribute such an outlandish claim to the devs, you’re going to be held accountable to factually prove it. You say the devs said it, show us. And now you’ve been caught with your foot in your mouth by ‘proving it’ with a post made by someone who isn’t a dev.
Not that this is court, but imagine having done this before a judge or jury. Would it hold up?
Edit: Even better, by someone who was banned on the forums. Bravo, Homme.