Jukes vs Counterplay vs Mind Games vs Blind Gamble
I got into a discussion with another member of the forum, and It got me wondering what everyone else's definitions of these things are.
What makes something a Juke?
What makes something 'Counterplay'?
What makes something a 'Mind Game'?
and What makes something simply Blind Chance? When is a situation simply a gamble. When things are not educated guesses or tricks - but anything from a 50/50 to a hail Mary without any underlying reliability.
If this was Rock Paper Scissors:
Juking would be making your opponent think you will go Rock when you go Scissors instead.
Mind-Games would be you tricking your opponent into going Paper while you go Scissors.
Counterplay is smacking their hand so it hurts to make 'Rock'
and Blind Chance is having no method, but just shooting your shot and hoping for the best.
What's the DbD Equivalent?
Do these examples even make sense? Why or why not?
What are the differences between these things, and how are they any different from normal 'vanilla' gameplay?