I think hatch sucks ass the way it works currently. But don't say killers have nothing similar.
Tombstone Myers get free kills without hooking, by spending some extra time stalking. Still feels cheap for the survivors, you get insta killed while healthy and without even being hooked a single time.
Imo, hatch would work better if it REQUIRED a key to use. On top of it, make the survivors have to spend time opening them like with exit gates. Green keys open them super slow, pink keys open them faster, purple keys somewhere in-between. But also, revert to sawning the hatch based on amount of generators done compared to amount of survivors left alive. Imo, the spawning system was good. But the way the hatch escape mechanic itself worked was pretty garbage.
the hatch exists so that, after a 3k, the last survivor doesnt just say f u and hides in a corner for several minutes. The killer doesnt need that, by design the killer always ALWAYS has interaction.
You are looking at it all wrong. What ingame mechanic allows survivors to kill the killer? The game is not supposed to give every possible advantage to both killers and survivors. They are different roles with different challenges and downfalls. Surivors can die, killers can't. Survivors can use hatch, killers can't.
Ive already suggested that an end game chase mechanic be implemented to replace the hatch. However many gens done replaces so many pallets and the killer see the aura of the survivor from far away. If the survivor can evade the killer for a certain amount of time the escape. If not mori. Way more engaging and way more like the style of the players of this game. Because the best part of the game is the chase right?
I don't understand why people are so obsessed witht the 4 k . I would say minus the last survivor being a toxic ass all game. I give the hatch or the gate 100% of the time. Good gestures are a much needed action in this game!
Noed as a base kit is just going to frustrate survivors even more than they are with the base perk, because it means not only no way around it, but a huge ease for the killer, who will just have to wait for the end
I rather think that about the trapdoor, it should only appear if three survivors have already been sacrificed to the entity and the fourth is still running
I have 3k 10 hook games with no pip. Killers go for the 4k so we can pip, thats how the game decides a win. Shaming killers who want to pip in a game that revolves around pipping seems silly
Exactly this. If you weren't around in the days where you would 3k at 5 gens and the last survivor would crawl around the map for half an hour with urban evasion, you should feel very grateful for the EGC system that we have today. I used to feel very vulnerable not using Whispers back then in case survivors decided to troll me. The hatch spawning allows the game to end, which is a very good thing.
You know, even before the Hatch changes, I've never understood this argument. In all the time that I've played Killer and Survivor (I'll admit to playing more Survivor, but I've served my time as Killer.), I don't think I've ever truly cared about a Survivor getting Hatch unless it was someone who I know didn't do anything all game or was my last BBQ stack. Truly, I've always thought this whole thing of not seeing a 3k into Hatch as a win is kinda dumb.
But hey, for your other points, I'll bite.
-> The thing you just described for how Killers getting a 'Free Kill' because they got lucky is... already what can happen in the game. Bad RNG is a thing on both sides, and if you get unlucky as Survivor and get downed, even after making some good plays, and you get hit with something like a facecamping Bubba, that can be just a GG go next for you. (Same goes for if you get Tunneled/Camped in a deadzone, even against an M1 Killer if you don't have perks like BT or DS to back you up, or if you have an uncoordinated team- which happens a lot in Solo Queue.) I'd even make the argument that I think this feels worse than someone getting hatch, because of my next point.
-> Killers have a way around the hatch plays in the current day. If you're deadset on getting a 4k at 5 gens, literally the only thing stopping you once you get the ball rolling is your ability to slug and maybe Unbreakable. Got two Survivors left at 5 gens? Slug one, find the other. Down them, hook them, use BBQ to find the guy you left on the ground. If they get picked up, repeat the slug until you get your 4k. Unless your slug gets super lucky, chances are, they won't be getting hatch. It's a built-in game mechanic to help you secure a 4k if you're willing to sit through it.
-> Final point, is Killers don't... really need to know where Hatch is because of the above statement. To add to it, I think it's... odd to complain about Survivor items/perks that help find hatch? I mean, maybe it's just me, but I'd much rather see someone with a Rainbow Map gunning for Hatch or a Left Behind user than someone running the wombo combo of DS+UB+DH+COH/BT with an insane toolbox or medkit. If anything, hatch items and perks are worse than ever now, because of how they changed spawns.
Idk, this post just kinda feels trolly to me. But figured I'd respond to it anyway in case this is just an honestly questionable take.
I wouldn’t have a problem with that, but I don’t think it would entirely eliminate 4k slugging unless the doors are so close together that the killer knows the last survivor has no chance of getting them open.
The hatch works both ways. Yes it can be a free escape, but at the same time if you close the hatch and the gates are not very far apart (which is very common) then the killer is pretty much gifted a free kill.
It doesn't matter if the survivor continues to outplay you, they are 100% going to die by the entity at the end of the countdown.
I do. Maybe play all killers and you will understand their pain not that I agree with all of their complains. But survivor's cries about NOED and camping after 5 gens are done (some survivors still whine about this). I still dun understand why survivors are complaining about NOED, its a 1 perk free slot the whole game and sometimes even end game. And come on about camping after 5 gens, what are killers supposed to do after all the gens are done, when killers can secure one kill since the game is ending.
Although I can see tunneling and camping is and will always be issue in DBD until the developers decide to fix it. What are these compared to killer's pain when killers cant even play fun killers or low tier killers without having to struggle to get even 1 kill or getting bullied because the killer design is bad for looping or constantly getting nerfed.
Comments
are you serious lol
I would rather just have 4th survivor escape then looking for them for 20 minutes, imagine not having hatch and having to find someone on rpd?
I think hatch sucks ass the way it works currently. But don't say killers have nothing similar.
Tombstone Myers get free kills without hooking, by spending some extra time stalking. Still feels cheap for the survivors, you get insta killed while healthy and without even being hooked a single time.
Imo, hatch would work better if it REQUIRED a key to use. On top of it, make the survivors have to spend time opening them like with exit gates. Green keys open them super slow, pink keys open them faster, purple keys somewhere in-between. But also, revert to sawning the hatch based on amount of generators done compared to amount of survivors left alive. Imo, the spawning system was good. But the way the hatch escape mechanic itself worked was pretty garbage.
the hatch exists so that, after a 3k, the last survivor doesnt just say f u and hides in a corner for several minutes. The killer doesnt need that, by design the killer always ALWAYS has interaction.
You are looking at it all wrong. What ingame mechanic allows survivors to kill the killer? The game is not supposed to give every possible advantage to both killers and survivors. They are different roles with different challenges and downfalls. Surivors can die, killers can't. Survivors can use hatch, killers can't.
thats a perk
Ive already suggested that an end game chase mechanic be implemented to replace the hatch. However many gens done replaces so many pallets and the killer see the aura of the survivor from far away. If the survivor can evade the killer for a certain amount of time the escape. If not mori. Way more engaging and way more like the style of the players of this game. Because the best part of the game is the chase right?
"Game Mechanic" not "Perk"..... Jesus Christ!
Yes, because you don’t see killers crying in this forum
I don't understand why people are so obsessed witht the 4 k . I would say minus the last survivor being a toxic ass all game. I give the hatch or the gate 100% of the time. Good gestures are a much needed action in this game!
How about ... No
Noed as a base kit is just going to frustrate survivors even more than they are with the base perk, because it means not only no way around it, but a huge ease for the killer, who will just have to wait for the end
I rather think that about the trapdoor, it should only appear if three survivors have already been sacrificed to the entity and the fourth is still running
Because you have to 4k to basically win.
I have 3k 10 hook games with no pip. Killers go for the 4k so we can pip, thats how the game decides a win. Shaming killers who want to pip in a game that revolves around pipping seems silly
Exactly this. If you weren't around in the days where you would 3k at 5 gens and the last survivor would crawl around the map for half an hour with urban evasion, you should feel very grateful for the EGC system that we have today. I used to feel very vulnerable not using Whispers back then in case survivors decided to troll me. The hatch spawning allows the game to end, which is a very good thing.
I mean, it does give the final girl trope a home in dbd
You know, even before the Hatch changes, I've never understood this argument. In all the time that I've played Killer and Survivor (I'll admit to playing more Survivor, but I've served my time as Killer.), I don't think I've ever truly cared about a Survivor getting Hatch unless it was someone who I know didn't do anything all game or was my last BBQ stack. Truly, I've always thought this whole thing of not seeing a 3k into Hatch as a win is kinda dumb.
But hey, for your other points, I'll bite.
-> The thing you just described for how Killers getting a 'Free Kill' because they got lucky is... already what can happen in the game. Bad RNG is a thing on both sides, and if you get unlucky as Survivor and get downed, even after making some good plays, and you get hit with something like a facecamping Bubba, that can be just a GG go next for you. (Same goes for if you get Tunneled/Camped in a deadzone, even against an M1 Killer if you don't have perks like BT or DS to back you up, or if you have an uncoordinated team- which happens a lot in Solo Queue.) I'd even make the argument that I think this feels worse than someone getting hatch, because of my next point.
-> Killers have a way around the hatch plays in the current day. If you're deadset on getting a 4k at 5 gens, literally the only thing stopping you once you get the ball rolling is your ability to slug and maybe Unbreakable. Got two Survivors left at 5 gens? Slug one, find the other. Down them, hook them, use BBQ to find the guy you left on the ground. If they get picked up, repeat the slug until you get your 4k. Unless your slug gets super lucky, chances are, they won't be getting hatch. It's a built-in game mechanic to help you secure a 4k if you're willing to sit through it.
-> Final point, is Killers don't... really need to know where Hatch is because of the above statement. To add to it, I think it's... odd to complain about Survivor items/perks that help find hatch? I mean, maybe it's just me, but I'd much rather see someone with a Rainbow Map gunning for Hatch or a Left Behind user than someone running the wombo combo of DS+UB+DH+COH/BT with an insane toolbox or medkit. If anything, hatch items and perks are worse than ever now, because of how they changed spawns.
Idk, this post just kinda feels trolly to me. But figured I'd respond to it anyway in case this is just an honestly questionable take.
I wouldn’t have a problem with that, but I don’t think it would entirely eliminate 4k slugging unless the doors are so close together that the killer knows the last survivor has no chance of getting them open.
The hatch works both ways. Yes it can be a free escape, but at the same time if you close the hatch and the gates are not very far apart (which is very common) then the killer is pretty much gifted a free kill.
It doesn't matter if the survivor continues to outplay you, they are 100% going to die by the entity at the end of the countdown.
Also, when a survivor dies to EGC, they die to the ENTITY, not the Killer💀
Only if the Killer has to earn it. If you played like crap you shouldn't be rewarded for it.
Rancor
thats a perk not a game mechanic
I still run whisper just so I don't need to deal with immersed gameplay.
No....cause thats a terrible idea... and all I really do is play killer...and it still sounds like a terrible idea.
Imagine if when the hatch was closed the last survivor is immediately sacrificed
AFK pig
Might as well be if you have No Way Out or Whispers. NWO is such a good perk in general but is particularly brutal against the final survivor.
Not like hatch gives mmr..
I do. Maybe play all killers and you will understand their pain not that I agree with all of their complains. But survivor's cries about NOED and camping after 5 gens are done (some survivors still whine about this). I still dun understand why survivors are complaining about NOED, its a 1 perk free slot the whole game and sometimes even end game. And come on about camping after 5 gens, what are killers supposed to do after all the gens are done, when killers can secure one kill since the game is ending.
Although I can see tunneling and camping is and will always be issue in DBD until the developers decide to fix it. What are these compared to killer's pain when killers cant even play fun killers or low tier killers without having to struggle to get even 1 kill or getting bullied because the killer design is bad for looping or constantly getting nerfed.
Face camping
Or allow survivors to bleed out faster, if there are only 2 left.
theres 4 survivors you need to kill,not 3