Ruin rework idea
Ok, so with the current state of Ruin, I basically just think of it a "noobstomper" type ability. IE basically something that works **insanely **well against newer/lower level players, but does next to nothing against higher level players (the doctors abilities are another example of this phenomenon).
While most lower ranked players are 100% forced to find and break the totem, higher level players can either gen tap or consistently hit great skill checks to completely nullify Ruin.
Change Ruin to a static 20-30% decrease in generator speed while the hex totem is still up. This will make sure gen tapping doesn't work, and will also force higher level teams to look for the totem if they don't want to suffer the speed penalty.