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Hiding the killers loadout has got to go... hear me out

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Comments

  • NurseVSWeepingAngelsNurseVSWeepingAngels Member Posts: 115
    Orion said:

    @NurseVSWeepingAngels said:
    No I’m sharing my opinion which is clearly the same as some others as well. That’s what creating a thread for a discussion does. To share your thoughts and see others thoughts. Don’t put down my opinion simply because you don’t agree. I want a discussion about this and pointing out the flaws in it.

    I'm not putting down your opinion, I'm saying you don't speak for other people, especially those whose opinions you've never even asked.

    Yeah but that’s why I made the thread.. to get others to comment on my thoughts and hear theirs. I wish I could reach newer players to see what they think but this is all I can do. & Like I’ve said I don’t believe this is a bad idea but it’s not a good solution right now since there is still flaws to it without a flagging system in place to discern swf/solos/newbs. Hiding the perks has no place in the starter ranks because there is a much less chance of people working that hard to ruin the killers game. (Although I can admit there are players that derank on purpose to bully new players but that’s also such a small and specific issue)
  • NurseVSWeepingAngelsNurseVSWeepingAngels Member Posts: 115
    ^^
  • MasterMaster Member Posts: 10,208

    @NurseVSWeepingAngels said:
    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?

    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 

    Please comment your thoughts and opinions below! 

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)

    You can see the loadout, you just have to wait alittle bit. Take a break, stand up and do some stuff, come back in a few mins and voila.

    And yes, SWF will eventually ruin the game if the devs dont do anythign about it.

  • PureHostilityPureHostility Member Posts: 232

    Actually, a simple solution to this "issue" would be to implement some kind of "Trial Summary" you would get in the main menu as soon as game ends (should be easily done once dedicated servers are done), basically something like certain games have already, like League of Legends, World of Tanks.

    When game ends, all players that participated in it, doesn't matter when they disconnected from the game, they would get a summary of how game went (just the tally screen basically).
    Perks could be visible there and only there. Hell, maybe even implement a copy of the chat to said summary, just for the luls.

  • NoShinyPonyNoShinyPony Member Posts: 3,756

    @NurseVSWeepingAngels said:
    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 

    That depends on the killer's loadout. If you go for endgame surprises like Bloodwarden, it's a big deal. If you play BBQ, Ruin, Enduring + Spirit Fury, it doesn't matter that much.

    You also can't make a difference between SWF and solo, even if it was technically possible. Solo survs would still sometimes write messages to the other survivors like "they have noed/bloodwarden".

    It might be annoying to survivors, but the alternative is unfair to killers.

  • George_SorosGeorge_Soros Member Posts: 2,270

    @NurseVSWeepingAngels said:
    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?

    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 

    Please comment your thoughts and opinions below! 

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)

    Why is it so hard to understand that reverting this very much needed change would kill some builds, particularly endgame perks like Blood Warden?
    I hardly ever play SWF as survivor, and I feel somewhat annoyed when I can't see killer's loadout too, but this is nowhere near as damaging as survivors telling each other about killer's "ace in the hole" perks.

    If you want fair gameplay, you have to get used to this change.

  • SamayelSamayel Member Posts: 33
    edited January 28

    I'm all for the hiding of the perks staying. It's not like the killer can see your perks before the end either.

  • DemonDaddyDemonDaddy Member Posts: 1,486
    This is a qol for killers, nothing is stopping you if you really need to know. Impatience is a poor excuse to have a good feature removed.
  • TheHourManTheHourMan Member Posts: 980
    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?

    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 

    Please comment your thoughts and opinions below! 

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)
    I disagree. If you want to see the killer's equips, then wait until the match is over.
  • AlexAnarchyAlexAnarchy Member Posts: 685

    Nope...Needs to stay as long as SWF can abuse it...

  • CosmicCorvidaeCosmicCorvidae Member Posts: 10

    @NurseVSWeepingAngels said:
    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?

    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 

    Please comment your thoughts and opinions below! 

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)

    Why is it so hard to understand that reverting this very much needed change would kill some builds, particularly endgame perks like Blood Warden?
    I hardly ever play SWF as survivor, and I feel somewhat annoyed when I can't see killer's loadout too, but this is nowhere near as damaging as survivors telling each other about killer's "ace in the hole" perks.

    If you want fair gameplay, you have to get used to this change.

    Maybe because it definitely wouldn’t kill perks like bloodwarden. They would still have bloodwarden. It might kill NOED but that’s only if you can get lucky and find the hex totem.
  • Jack11803Jack11803 Member Posts: 3,930

    Let me play you a song on the worlds smallest violin

  • MhhBurgersMhhBurgers Member Posts: 1,776

    @CosmicCorvidae said:
    George_Soros said:

    @NurseVSWeepingAngels said:

    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?
    
    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 
    
    Please comment your thoughts and opinions below! 
    

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)

    Why is it so hard to understand that reverting this very much needed change would kill some builds, particularly endgame perks like Blood Warden?

    I hardly ever play SWF as survivor, and I feel somewhat annoyed when I can't see killer's loadout too, but this is nowhere near as damaging as survivors telling each other about killer's "ace in the hole" perks.

    If you want fair gameplay, you have to get used to this change.

    Maybe because it definitely wouldn’t kill perks like bloodwarden. They would still have bloodwarden. It might kill NOED but that’s only if you can get lucky and find the hex totem.

    Implying it's not a huge thing if survivors know that the gates will be blocked for X seconds if a survivor gets hooked. After the change I got so many kills due to bloodwarden it's funny.

  • NurseVSWeepingAngelsNurseVSWeepingAngels Member Posts: 115
    After playing with the changes in place for a while now, I have changed my stance. Thanks for your comments guys!
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