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OK so you want to nerf DH.



  • SumnoxSumnox Member Posts: 439

    Your reading comprehension, again, needs some elementary school lessons.

    "She's in a spot of perfect design basekit"

    Perfect - design

    Reading comprehension.

    By the way, you can have my profile again because I know you're in love with it.


  • SumnoxSumnox Member Posts: 439

    And we're back to saying you can find a totem, bless it, and heal in 24,3 seconds (it went up from 23 seconds)

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,149

    Yes, base-kit, not including Add-Ons, which is correct.

    A good Nurse, without Add-Ons, has an equal chance at winning against equally skilled Survivors

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,149
    edited May 17

    And we're back to you taking the time it takes to bless a Totem into the healing process, as if you're only blessing a Totem when you need the heals, which tells me you have no idea how to even use the Perk, and are probably the type of Survivor to Self-Care in a corner.


    Blessing takes 14, and getting to the Totem after getting hit takes about 2-4 seconds, so it's better than Self-Care, as it takes around 24.3 seconds

    I never said I can heal in exactly 23 seconds, I said the heal takes around 24.3 seconds, so you might want to check your eyes, and memory aswell

  • SumnoxSumnox Member Posts: 439

    But she doesn't. Because her very "perfect design" according to you, goes against every mechanic and her drawbacks are not nearly enough to justify her powers.

  • SumnoxSumnox Member Posts: 439

    As far as I know you don't even have the game installed. You produced the most ridiculous post I have ever read:

    ThatOneDemoPlayer Posts: 3,886

    A normal chase, without Dead Hard lasts about 45 seconds, that's 56.25% worth of Generator time. If the Survivor wiggles off, the Killer has to waste about 15-30 seconds again, depending on if the Survivor plays well or not. That's, 1 minute or more, which is 75% of a Generator. If wiggling off only requires 1 extra Survivor, that's 2 Generators about to pop.

    If wiggling off required 2 Survivors, then only a single Generator would've been about to pop, which would be more fair, as when 2 or more Survivors decide to sabotage Hooks and take hits, the Killer can't do anything about it other than dropping the Survivor, which will lead to a quick pick up later on

    I mean, someone who says this can't even own the game.

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,149

    Base-kit Nurse has enough drawbacks to where she can't win against equally skilled Survivors if she doesn't play well.

    Her base-kit Fatigue lasts long enough to where Survivors can get a lot of distance off of 1 miss, ShiftW is a pain against her, playing unpredictably will mess a Nurse up and losing LOS will mess her up aswell

  • SumnoxSumnox Member Posts: 439
    edited May 17

    Do you even understand words when you see them? Why do you keep arguing with yourself about stuff you made up? For the millionth time, I'm starting to worry about you, it depends on the situation.

    If CoH is already placed or there's several of them set up, then chances are the perk might be better (you still have to reposition as well)

    If CoH isn't placed because you're the only one who can place it and it's not up, or it's been snuffed, or any other reason, and you need to quickly heal to make a save or run for a gate, then Self Care is going to be better.

    I'm just baffled at how difficult this is to understand for you. I might be right after all and you just don't own the game LOL

    By the way, have my profile again: https://steamcommunity.com/id/Sumnox/

  • StarLostStarLost Member Posts: 6,331
    edited May 17

    Nurse? Nurse isn't that obnoxious without some of her stronger addons. She just requires you to play a touch differently. I'd rather face a Nurse than a facecamping Bubba or a TSP Myers any day of the week.

    Regardless, this isn't about Nurse. This is about you asserting that the people disagreeing with you believe something that they don't.

    Well, duh. There isn't data on perks versus win rates that we have access to. Which is where common sense and consensus comes into play.

    And...what? Dude, you've been the one sidetracking this conversation from the beginning. You don't get to crap on the floor and then complain about the smell.

    Yes, that's what an opinion means. But you can have a good opinion (one supported by both the opinions of experts and common sense argument) and a bad opinion (one supported by neither of these things - see again: Flat Earthers).

    Finally, you've got this weird trend of asking people to shift venues - it really does read as an attempt to get people to reveal personal information, and comes over rather sus.

    Yes, we've seen your profile. I've already explained that hours played isn't a good metric of anything - because it's possible (note: probable) that this just means you've been wrong for a long time.

    Again - it's amazing that someone with that many hours logged doesn't understand what makes CoH strong.

    A badly placed CoH can be easily snuffed.

    A well placed CoH is a lose/lose for the killer, as snuffing it becomes a huge time investment. RPD library, the top of the IWOM structure, the second floor of Eyrie and some spots on Midwich are good examples of this.

    It's also interesting how you are the only one resorting to ad-homming, strawmanning and started off with a lovely bit of whataboutism - which generally suggests that you don't actually have that much faith in your own positions.

    Regardless, this has been a fun game of ye olde Fallacy Bingo, but it's getting boring now.

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,149

    You don't like numbers?

    Also keep in mind those numbers are a bit low, 45 seconds for a chase is a bit of an understatement and is based on a Survivor playing unsafe, and only then playing safely, and the second chase is a big understatement, as it only includes the amount of time it takes to chase the wiggled off Survivor, if other Survivors didn't try to take a hit for them, which usually isn't the case and wiggled off Survivors get hits taken for them pretty often, extending that chase time even more

  • RizzoRizzo Member, Administrator, Mod Posts: 13,271

    Let's keep the discussion civil and on topic, thank you.

  • Tatt3dWonTatt3dWon Member Posts: 517
  • TheSubstituteTheSubstitute Member Posts: 915

    Then that's an issue for the survivors. It sucks to have selfish teammates but the game can't be balanced predicated on the assumption no group will work together especially when so many do.

  • Johnny_XManJohnny_XMan Member Posts: 5,878
    edited May 17

    Don't bother with people like them.

    (From experience) They will create the most specific scenario (because they think there is only one) in which something they deem as "too strong" will fit their opinion. In other words, it's never "The generator is about to pop, but I was able to get there in time and they were in a dead zone so DH didn't do anything for them". You will never hear them utter those words in these forums.

    Even though we know literally EVERY, not one, not two, but EVERY exhaustion perk is able to produce x amount of seconds extended chase time. With some SB, Lithe, BL being able to get the killer off of you, period. Which basically means that DH is right there with those.

    You would think for someone who supposedly cares about numbers and values they would have the ability to recognize this as well.

  • SumnoxSumnox Member Posts: 439

    Yeah, I realised too late they were only trolling. My bad. I shouldn't have engaged for as long as I did. Complete waste of time. Appreciate it nonetheless mate!

  • Alphasoul05Alphasoul05 Member Posts: 602
    edited May 17

    I absolutely cannot stand people who use this as a non-argument.

    You're nerfing x? Then you have to nerf y. x is not balanced? Well, you can't nerf it because y exists.

    Here's an idea: If you're going to make an argument to nerf something, make an argument for it or against it, rather than some nonsensical blanket statement. Using one perk being nerfed as your justification for nerfing killers is the dumbest thing I've read here in long time.

    All this would just be an excuse to nerf stronger killers that already are not that drastically impacted by DH in the first place, but rather using it as an excuse. If anything DH is only totally unfair against the non-top tier killers, aka the majority of them. Maybe we should nerf those M1 killers instead, seeing as it makes it easier for them in chases, right? This is the logic we're applying, no?

  • AshwithertonAshwitherton Member Posts: 83

    HA! no look the whole point of anti loop and powers like nurse and blight is to give the killers side a fighting chance as someone already pointed out and as ill add to that even players without dead hard can still win against these killers with a little tool that i also want nerfed the i cant loop for ######### and there for dont have skill so i must suck the life out of any and all killers who dare to think about having fun by bumming all at once also known to us all as genrush but really my point is survivors already have it to easy and its time killers get the end of the stick and survivors need to face up to losing op meta trash this being deadhard so with that being the case by removing or destroying the perk it will not only bring up the pace and ease of a mid tier killer in chase but also force braindead and unskilled survivors to finally start using skill to loop and try to make less mistakes because they dont have theyre crutchy walking stick to save them anymore

  • ZimxahuewZimxahuew Member Posts: 9

    DH is a position that you live close to the server, the more powerful the skills you hate, because you are next to the main server host, and many of them are killed by the killer. When they live closer to the server, they can hold the DH with the invincible to escape this attack, and because the residence is closer to the server, it becomes a survivor who is closer to the server. Press DH to abuse the invincible hiding attack of 0.5 seconds. DH's skill is considered to be excessively used by survivors, and almost every game can be seen. But for this excessive abuse skill, it is necessary to be more than half of the killer requirements of NERF, and it will be too much, and the official has already had many killers before. The fourth of the box interaction of the hood must be unlocked, and the accessories that increase the number of unlocking boxes are useless.

  • Entitled_survivorEntitled_survivor Member Posts: 124

    People still think spirit is strong after her unjustified nerfs,,she is borderline mediocre without MDR + majority of people run iron will + you can hear where she comes from,,Interesting views

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