I watched the 6th Anniversary Stream so even if you're sick of these posts you still don't have to!
May I please request that people do not use the quote feature on this post, nor should they paste it's link to these forums in any form other than a hyperlink, because if you do you'll get a rich post error and nobody wants those. Your comment will be lost to space time and all of your hard work will be yeeted so let me repeat do not use the quote feature on this post nor paste it's link to these forums. Hyperlink if you must.
Also!! Links are being a pain in the ass right now- some are embedding, some are not. If you see a non-embedded link, please be aware that I tried for 25 minutes to get it to do what I wanted.
Hi! For people who don't know, I'm GoodBoyKaru, and today (or whenever you decide to look at this post) as per usual I'll be summarising the 6th Anniversary Livestream instead of revising for my exams that are literally in 6 days because I'm an incredibly dedicated student!
I began writing this post way before the stream even started (it's May 3rd as I type this up) because the team were kind and let us know what would be in the Stream in advance, but expect edits over the next couple of days as I catch onto things since normally I get these finished at like 2am and then go straight to bed without properly proof reading it. Or I'll just delete it all and replace it with a cow picture, one can never be sure. Hi Mandy :)
This Stream is from May 17th. For the previous summary from January 20th, check out this link.
The following contains official information, unofficially worded. Unless it's in quotation marks ("like this") please do not look too far into the wording of a particular anything. That would be my bad in getting something lost in translation, not the bad of the developers. Thanks!
Please note I will try my best to stay as true as possible to all information said on-stream, however, and apply more context where needed, or just add in my own opinion or jokes which will only be in italics if it's close to more official developer information.
This is my second ever Anniversary Stream summary! I think that's a milestone and I'm happy I get to keep doing these!
Remember, this is a summary. For the full experience, please check out the stream, which can be found below:
Featured on this Stream, in order, were:
Stefan Beauchamp-Daniel, Senier Producer
Justin Brown, Senior Product Manager
Matt S, Design Director
Justin Banks, Senior Product Manager
Aurelie Gerault, Producer
Jo-Ashley Robert, Associate Producer
Xavier Etchepare, Art Director
Dave Richard, Creative Director (@Dave)
Rose Li, Project Manager - Live Ops
Mae Morrison, Influencer Manager
Alexei, Creative Director of "Hooked On You, a Dead By Daylight Dating Sim" at Psyop.
where to watch
With that out of the way, here is the Dead By Daylight 6th Anniversary Livestream, summarised, and out of order because I know you're all here only for the Chapter reveal anyway:
To start off the stream, we have Mathiew, here with a big announcement already: Funko Pops are finally coming. We've been waiting since last year and, here they are:
The four characters are: The Wraith, The Doctor, The Huntress, and Claudette Morel. They'll be coming before the end of the year.
Anyway, the team would like to officially welcome you to the 6th Anniversary Celebration (and my wrists to purgatory). Last year's anniversary was all about looking back at the previous years, and sharing future dreams and wants for DBD, even if they weren't all too realistic given the time-frame. And now, we're moving towards having 59 characters in DBD, and it's time to look to the future. There's still a ton of stuff to do, but this stream they want to focus on what should be coming within the year, and to give a precise timeline of when to expect these.
Copy/Paste version: 78SNOXXG
Copy/Paste version: GIGXLM3G
year 7 roadmap
For this section of the stream, we are joined by Stefan and Justin.
Last year's anniversary stream had a few things mentioned that still haven't made it into the game, more specifically the mori rework. More details on this and others will be coming later on.
We have 4 planned chapters (including "four new Killers- and their Survivor counterparts" meaning there is possibly one or more multi-survivor DLC, which with a later announcement seems very likely), 4 new Rifts and Archives, and another focus on the four main pillars of the game. These are the same as last year- game health (including balance and optimisation, with a higher priority on improving matchmaking), quality of life, live design, and events (there will be 4 main events this year; anniversary, halloween, winter, and lunar new year, with anniversary and halloween being the larger of the two). Also on the topic of events, there is an aim to do more mini-events, such as log-in bonuses, Bloodrush/Bloodhunts, boosted Shards or Fragments, etc, so there is a reason for everyone to return to the game.
A lot of changes are made based on community feedback, and even new games entirely (wait and see lol)- for example, the autoban feature announced during the last anniversary had such an uproar that it was postponed to make sure that it's actually being done in the best way possible. It's still coming, but it's having a lot more thought put into it. A lot of announced changes this anniversary come from a lot of feedback, so please continue to fill out the community satisfaction surveys + make constructive forums posts.
One change around live design that's been requested quite often is that there will be a major rework to RPD, released last year with the Resident Evil Chapter and thank god for that.
They did not give a proper Roadmap, so instead here's my self-made roadmap of what to expect and when based on other information given later on/on other news sites. Everything here has been discussed, or will be discussed below.
- Pre-set loadouts will be June 7th
- Main menu update will be June 7th
- Anniversary event will begin June 16th
- Prestige overhaul is tentatively scheduled for Summer 2022
- Matchmaking incentives will be Summer 2022
- Perk overhaul has no ETA, keep watching Dev Notes. Hopeful estimate of Summer 2022
- RPD rework is tentatively scheduled for Autumn 2022
- Archive changes will be Autumn 2022
- Streamer mode will be Autumn 2022
- Wiggle skill-checks being permanent will be Autumn 2022
- Queue times will be Autumn 2022
- Mori rework will be Halloween 2022
- Bots in custom games will be late 2022
For this section of the stream, we are joined by Matt.
Matt talks about three things here: basekit mori, prestige rework, and a complete overhaul of killer and survivor perks.
One goal for the team is to explore new ways to keep the player experience, for both new players and veterans, fresh and fun. Listening to players and reviewing data means they've now realised that meta perks have taken over, meaning the same few perks are being constantly run and the game feels stale. On the survivor side, there are 'second chance' perks to take away the killer's progress, and similarly regression/slowdown perks were used to prevent survivor progress. The team will look at 40 meta perks total and will be changed. These perks include, but aren't limited to:
- BBQ and Chili
- Pop Goes The Weasel
- Corrupt Intervention
- Scourge Hook: Pain Resonance
- Hex: Ruin
- Dead Hard
- Decisive Strike
- Borrowed Time
- Iron Will
These changes have been made based upon community feedback, so please keep more coming.
The changes are being made to eliminate the dominant strategies that have been prevalent for a while now, along with some small baseline gameplay adjustments that will be shared closer to the release date. In future, the team aims to adjust the meta far more often to prevent it being too overbearing for too long and encouraging greater perk synergies.
Source for information I've gotten that wasn't mentioned on the stream:
Now this- this is juicy.
Following today's stream, there is now a total of over 200 perks for both killer and survivor, making the new player experience absolutely daunting. Even if you aren't new, it's still a monumental grind. And so, the prestige system will be overhauled! Celebrate!
- Prestige is now uncapped. A player can prestige a character however many times they like, however far they like. More details of this will be released closer to the time.
- Prestige no longer resets obtained perks, items, add-ons, and offerings! It only resets the character back to level 1, however with some other changes this also isn't even a problem anymore.
- For the first 3 Prestige levels, unlock that character's 3 Teachable Perks on all other characters automatically. Levelling up Claudette Morel to Prestige 3 will mean that Felix Richter has Empathy, Botany Knowledge, and Self-Care at tier 3 without spending a single Bloodpoint on him! The unlocked tiers correlate to the level of prestige (ie. P2 will unlock tier 2 perks automatically).
If you've already reached Prestige 3 on a character, your dedication will be rewarded. Each character currently P3 will receive an exclusive, unique reward- more details to come soon.
If you haven't prestiged yet, it also won't be an issue. A prestige "catch-up" system is in the works. It will look at the perk tiers you have on your characters and automatically prestige them based on this.
General perks, such as Unrelenting or Resilience, will remain unlockable as normal.
The Shrine of Secrets is also being changed! Teachable perks are no longer available for purchase, however instead you can purchase the offered perks for instant unlock across all characters at any tier. Higher tiers will cost more shards, however owning previous tiers will discount this. More details will be offered later when the system releases.
Once again, for information not said on-stream:
You may recognise this from last year- don't worry, it's still coming! Just a bit different, due to feedback.
Moris will no longer be available from offerings, and will instead exist to reward the killer for playing well. The moris will appear instead as a more natural ending to a match. This is known currently as "The Finisher Mori".
When the final survivor is downed, both the killer and survivor are moved to a pre-determined section of the map. From there, the killer will mori the survivor immediately- no more needing to hook the final survivor. Other changes will be announced closer to the time, when the team feels more comfortable with sharing.
Information not found within the stream:
For this section of the stream, we have Justin and Aurelie.
To see when these are expected to arrive, check the roadmap above, just know that deadlines can shift.
You can have differnet "saves" of loadouts! Up to 3 are available to use, and can each be customised to be completely unique (items, offering, add-ons, perks).
You can also make loadouts for cosmetics!
main menu update
The main menu is being updated and the UI changed. While everything should look familiar, the placement of buttons has shifted. This helps text in languages have more space, events can be displayed on the main menu, and the remaining time of The Rift is available to be seen from the menu.
Please provide some feedback on these features if you're able to.
To help deal with longer queue times, players will receive a bloodpoint bonus for queueing as a certain role. These bonuses will be applied similarly to WGLF or BBQ. The bonus will be displayed on the main menu.
While seeming straight forward, this is actually massive. You can now have one active survivor and killer challenge simultaniously. Gone will be the days of needing to constantly go to the menu to change over, and forgetting to do so- now it'll always be active until you get around to it. Rejoyce!
Moreover, while in the Rift, you're able to view a full outfit as a preview instead of just a single piece constantly.
Once again, more details will be released closer to the actual update.
Streamer Mode will be added before the end of the year! When using Streamer Mode- which is available for non-streamers, too- your name and the names of any players within your group will be automatically obscured from all other players.
After extensive testing through the Beta feature, the team feel comfortable in making Skill Checks official for wiggling. Gone are the days of mashing A and D, for good this time.
The team would like to thank everyone who used the Beta tab- it was incredibly helpful to gathering all the necessary data.
Don't let the tech-y name fool you, it's fairly straight forwards. This basically means that you're able to navigate around the game, including the Archives and the Store, while waiting in a queue, you now can. Queueing simulator 2022 will be less boring!
Bots in custom games
Bot mode is coming!! By the end of the year, they aim to have bots in custom games! If you're missing a friend from a group, or just want to chill and try a new killer, you now can! It'll be far simpler and also be a safe environment to learn a character without the stress that comes from a real match.
Once again, here's the information that wasn't said on the stream:
Cosmetic making process
For this section of the Stream, we are joined by Jo-Ashley, Xavier, and Rose.
A large part of the game, and the appeal of the game, are the characters, and the stories they come with. While a lot of stories happen through lore, the art and the visuals also tell their own tales. When working on their own content, they often try to put their own spin on icons and events that everyone's familiar with. Think about the Hallowed Blight Collection- it's their own version of Halloween. Rather than go for vampires and werewolves, they instead took their own direction.
These Collections are released with the goal of being able to return to them and add to them each year in a creative way. The Spring Ensembles Collection, for example, continues to have new skins added.
Once the Collection concept has been conceived, the Narrative team is consulted to make sure the cosmetics are still related to the characters and their lore. Afterwards, the conept artists are consulted as, along with the Art Director, they're the team in charge of getting the idea onto paper. This is the stage where any necessary details are added, like accessories.
After this, the Character team uses the concepts to begin modelling the characters to have the 3D model ready.
Collections, however, are also able to be based around licences- think the Crypt TV Collection. And with that said...
ATTACK ON TITAN CROSSOVER
You read that right! Coming soon, DBD will be adding the Attack On Titan Collection, featuring skins for Dwight Fairfield, Zarina Kassir, and The Oni, and more. 10 new outfits will be introduced in total!
While some surprises need to be kept, here is some concept art:
This was a challenge- trying to turn a 2D artform into a 3D game, while also not making 10 legendary characters, meant needing to adapt, and so the concept of "what if our DBD characters were part of AOT" came to mind. Dwight represents Eren, Zarina represents Hange, and Oni is the Armoured Titan (though this will be an Ultra Rare).
chapter 24 | Roots of dread
The part you've been waiting for.
To introduce us to Roots of Dread is Dave Richard.
Chapter 24, Roots of Dread, will feature a new survivor (Haddie Kaur), a new killer (The Dredge), and a new map (Withered Isle, from the Garden of Joy Realm).
Haddie Kaur releases with her three teachable perks: Inner Focus, Residual Manifest, and Overzealous
The Dredge releases with it's three teachable perks: Dissolution, Darkness Revealed, and Septic Touch
The Dredge's power is "Reign of Darkness":
new generic perk
There is also a new genetic Killer perk in the game, available to all characters from the beginning: Shattered Hope.
Withered Isle | Garden of Joy
MASSIVE MASSIVE MASSIVE shoutout to @Sowbug for helping me with this segment.
Chapter 24 will release on June 7th.
DBD DATING SIM
Yes, you read that right! There is now an official Dead By Daylight dating simulator, known as "Hooked On You", releasing in Summer 2022 on Steam!
Developed by Psyop, the same studio behind I Love You, Colonel Sanders, the game was born out of the community surveys.
This game is entirely non-canon, and the team describe it as more of the beach episode of a sitcom or anime. This game will feature The Trapper (playing the role of the Jock), The Wraith (playing the role of the Nerd), The Huntress (playing the role of the Over-achiever), and The Spirit (playing the role of the Goth).
Here's the official website:
And for those who purchase Hooked On You, you will receive a unique Charm and Outfit in the base-game too.
To round this off, here are the in-game celebrations for Dead By Daylight's Sixth Anniversary. Joining us here is Mae Morrison and Justin Banks.
The in-game event will begin June 16th, the actual Anniversary of Dead By Daylight.
Welcome to the Twisted Masquade.
A party has started in the Entity's Realm, hosted by none other than the Entity itself (or is it?). The usual hooks, lockers, fire barrels, and generators will be decorated festively, including the midnight blue colouring unique to this year. Moreover, the Killer Shack and Exit Gates will be receiving a reskin.
The aim for this to feel like a party, so the cosmetics this year are changing slightly. There are 12 cosmetics available to collect- 6 for killer, and 6 for survivor- with each character representing an original release from one of the years of Dead By Daylight's life:
The blocked names, from left to right, are: Elodie Rakoto; Dwight Fairfield; Jane Romero; Mikaela Reid.
This year, the pedastals gameplay mechanic stays, however you will no longer be grabbing the crowns. Instead, you'll be collecting invitations to the Twisted Masquerade, which will unlock 1 of 12 possible cosmetics randomly (similar to the Winter event).
The mask earned will only be useable on that specific character, if that wasn't obvious.
Similar to the Midnight Grove Halloween event from last year, the Twisted Masquerade will also include an Event-exclusive Tome. There will be two full levels of challenges and lore directly tied to the event, with one big addition being the community challenges. Last year, the community challenges were communicated on social media- this year, they'll be in-game.
An entire top track of the Tome will be dedicated to the global challenges. On this track, you can see both the global progression and person progression- to complete the challenge and move to the next, the entire community must have completed the global challenge prior, so the person challenges can be worked on instead.
Also included are three charms:
And one full outfit for both The Dredge and Haddie Kaur, the guests of honour at the Masquerade:
These are unlocked via the Event Tome.
Finally, loading screens with developer comments are returning.
And so is the Daily Discounted Shrine of Secrets! Perks will rotate daily instead of weekly, and will cost 25% fewer shards to purchase.
Moreover, there will be a Bloodhunt weekend, as well as log-in rewards of Rift Fragments, Iridescent Shards, and Bloodpoints.
dead by daylight x resident evil | Project w
Unveiled by Dave Richard.
During the 5th Anniversary, it was unveiled that Chapter 20 would be Resident Evil. The community reaction was so good at the time that they wondered, why stop there..?
Albert Wesker is coming.
- Thank you from the entire Dead By Daylight team for sticking with them for another year.
- The PTB for Roots of Dread is live now
- Roots of Dread will release June 7th
- Twisted Masquerade will begin June 16th
- Project W was actually the final message but I thought to put these here for good measure.
Thank you everyone for reading this far and for another year on the Forums. Thankfully, far less eventful and heartbreaking than last year. I'm going to go and scream into a pillow now; happy reading and have a good rest of your day/afternoon/evening/night.
It is currently 23:27 by the time I hit post. Editing can be done another day.