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This right here is exactly why I left DBD…

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  • foxsansboxfoxsansbox Member Posts: 2,132
    edited May 18

    Don't linger on your way out.

    No, seriously. Don't.

    Edit: Sidenote, you finally getting some upvotes.

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144

    I really just can't think of how you can nerf DH anymore. It works as it should and sometimes it really doesn't. It all comes down to timing with DH.

    What I hate about this game is that you get enough Killers to complain about something and it's nerfed within the next patch. If survivors complain about something being overpowered then it's completely overlooked. That's why we have to faith in BHVR to commit to their word about making this game more fun and enjoyable because they only cater to Killers

  • MarcavecuncMarcavecunc Member Posts: 2,057

    Are you high? And where can I buy some of what you're having?


    More serious answer.. survivor mains always complain about killer stuff being buffed, or their own stuff nerfed.. and the other way around, too.

    Lots of undeserved killer nerfs in every patch, but also lots of undeserved survivor nerfs

    And lots of deserved ones on both sides, to be honest. Some ######### was busted.

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144
    1. COH is not as top tier as you may think. I barely come across people who use it. Since they nerfed the hell out of it it's no better, in my opinion than bringing self care especially if you are far enough away from the boon.
    2. I can agree with that. Nothing wrong with the way it is now. I think it should be reworked to prevent tunneling, for example, you should be able to use it after every hook save and make the timer for at least 1 minute but if you fully heal or work on a gen it deactivates like it does now.
    3. Dead Hard doesn't need to go. I feel like it is needed since the Killer's movement speed is faster than a survivor and there are too many weak loops, pallets and dead zones for you to not bring it. Want to remove DH? Make those weak loops and pallets better and absolutely no dead zones. Or maybe add an evade action to the base kit?
    4. I haven't seen an update since basically Ruin that a killer perk was nerfed. I could be wrong. Every update I see has made a killer faster or able to get their power back quickly or increased the speed in which they use their power (Ghost Face).
    5. Hug Tech may not be easy for some. Nothing wrong with Hug Tech. It's a basically fundamental in the game like camping or tunneling.
    6. Nothing to say about this one
    7. Onryo could use a nerf I guess. She shouldn't be able to come out of the TV and have the speed of The Flash. The same goes for Wraith which I think should be nerfed too since his movement speed while cloaked is super fast.
    8. I think what more we want out of fixing facecamping is the developers actually talk about it
    9. Honestly I think, as a survivor main, that NOED is fine the way it is. It's a sweaty, last resort perk that increases movement speed and adds the exposed status effect. It does it job just like Dead Hard.
    10. I think making the killer hook survivors sequentially could ruin the game for killers, since like you said, you find the same survivor multiple times lol. I'm not really sure what they can do for tunneling besides putting borrowed time and decisive strike into the base kit of every survivor
  • MarcavecuncMarcavecunc Member Posts: 2,057

    3... add an evade action to the basekit.. so... make dead hard basekit? ######### no?

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144

    Not really dismissing that killer perks get nerfed also I just haven't seen it. Yes I do see survivors complaining about killer being buffed while survivor perks are getting nerfed.....I do it too. But I do see more survivor perks get nerfed than I do killer perks getting buffed. It happens everytime a new perk gets released and it gets used a lot.

    I agree and understand with most of what you are saying but to think the developers quickly hop onto the system to nerf a killer perk just as fast if not faster than a survivor perk means you play a different game or read different patch notes than I do. For example, how long did it take for them to realize that COH was OP and they nerf the fuxk out if to make it almost useless when healing yourself. Also, what was the last killer perk to get a nerf or that much of a nerf?

  • MarcavecuncMarcavecunc Member Posts: 2,057

    so as for your other points.. that I have something to say about anyway..


    1. the fact boons can be reset over and over is the problem. the new killer perk to break boons is stupid, the problem at the start was the fact boons had no cooldowns or tokens or something to prevent survivors to do it over and over and over again. i wouldnt care if circle of healing gave 300% self care speed, if the survivor could only set it up 2-3 times per match, or if there was a cooldown of 2 minutes after blessing a totem, or after their active totem got kicked or something..
    2. Totally agree, DS should work after both hooks, and deactivate once fully healed or if you touch an objective.
    3. See previous post
    4. Can't be bothered to look up the killer perk changes in the past 2 years, but I'm pretty sure there's been others. And complaining about the Ghostface changes is ridiculous. Ghostface has been stupidly weak and had annoying stalking/reveal mechanics, so of course it was going to get buffed at one point, and it finally did.
    5. Never tried to do Hug tech, didn't know about it til a few days ago, didn't bother watching videos about it.. But from what I heard about it, it's an exploit, even Behaviour said as much, so it needs to go. Doesn't matter how hard the exploit is to pull, it's still an exploit.
    6. ehh
    7. Wraith got buffed exactly because he was too slow while cloaked. On the flip-side, his uncloaking speed has been reduced.. so yes he travels super fast while cloaked, but while uncloaking, he nearly stops moving, so any survivor who sees it happening has a huge advantage
    8. ehh
    9. Fully agreed. And survivors could just do bones to prevent it. Dead Hard is all game long. NOED is only during the endgame.
    10. Requiring the killer to hook survivors in turns would totally be broken, survivors would abuse the ######### out of it, as they always do with everything. "Ok you're the sacrificial lamb, get hooked first, then get in the killer's face throughout the rest of the match, he can't hook you twice in a row!"
  • MarcavecuncMarcavecunc Member Posts: 2,057

    To be fair, I feel like Dead Hard is fine the way it is now. At least, that's my opinion. (and I don't even use the perk when I play survivor, I don't like it, but I don't mind it as killer either)

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144

    Well if you read and comprehended my reply then you would see what "I was on about". Killers cry about every game assisting perk that helps the survivor get a slight advantage then it's quickly nerfed within weeks of release. Again, what can you do more to nerf DH? DH works as it was designed to do no matter how much complaining you do

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144
    edited May 18

    Yeah I think it is fine also. As I mentioned before I don't know what else you can do to nerf it before it completely becomes useless or removed from the game. It works as it should. I think Killer mains would be satisfied with being able to still hit the survivor mid dead hard or have it removed...but then again I'm not sure what will satisfy killer mains anymore

  • MarcavecuncMarcavecunc Member Posts: 2,057

    True, and when I play killer, it's easy to just wait a second or two longer before going for a hit.. Or remembering who used Dead Hard against you in a previous chase and waiting for them to use it again before swinging at them.

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144

    Yes that's the smart way of doing it. Baiting the perk.

  • MarcavecuncMarcavecunc Member Posts: 2,057

    I mean I still get annoyed when I think they don't have it, I swing, and they dodge the hit with Dead Hard.. But it doesn't matter enough to me to call for the perk to be nerfed to the ground. It works as intended.

  • DoritoHeadDoritoHead Member Posts: 3,523

    Ok but you're actually right about all the complaining that goes around, especially about stuff survivors have.

    These forums ARE killer dominated, for better or for worse.

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144

    @Marcavecunc

    Thank you very much for the discussion. Usually when I find someone who disagrees they go all whiny and get insulting like I don't know what I'm talking about or how to play the game

  • SuperSaiyan4GTSuperSaiyan4GT Member Posts: 144

    Right just like with anything like Smash Hit or using a flashlight for a save.

  • MarcavecuncMarcavecunc Member Posts: 2,057

    Yeah, the internet sucks at times when it comes to open-mindedness (in every sense)

    When I play killer, any survivor playing vs me will have an easy time doing those pallet stuns or blind challenges, because I don't respect pallets and usually don't give a ######### about flashlights. But I hate going for stuns or blinds when I play survivor, cause my first instinct is to not get caught.. and I'm bad at chases.. But lately I had way too many stun/blind challenges left to do from previous rifts (as in, I did every other challenge and didn't care to do those) and I actually had a good time doing them. It was way less painful to do than I expected, and it sorta gets me looking for the next stun/blind challenge, for a change of pace in the way I play survivor.

  • foxsansboxfoxsansbox Member Posts: 2,132

    My response made it clear, dude, I was responding to:

    What I hate about this game is that you get enough Killers to complain about something and it's nerfed within the next patch. If survivors complain about something being overpowered then it's completely overlooked.

    --------------------

    Follow the logic trail buddy. I don't care about Dead hard, but this isn't some new gripe for the community. You just wrote some of the silliest sentences back to back with a straight face. Big yikes.

  • HommeBizarreHommeBizarre Member Posts: 343

    Well, if you left the game

    Why still coming here? -_-

    What

  • FirelliusFirellius Member Posts: 2,315

    In fairness, while DS absolutely deserved its nerfs, it is a bad perk in its current state and is -still- complained about.

  • ThiccBudhhaThiccBudhha Member Posts: 6,988

    It is literally second only to Dead Hard, fam. Bad perk... Like, maybe in the same way killer mains pretend that NOED is bad. No idea why people feel the need to be so disingenuous as though it will save your precious perk from further nerfs.

  • FirelliusFirellius Member Posts: 2,315

    If DS is second only to Dead Hard, that means all survivor perks are garbage.

    Yes, it has a high pick rate, because it is the only option survivors have to counteract a killer strategy that is blatantly much more powerful than classic hunt'n'hook. But it is not that good at it, and does nothing without full cooperation from the killer.

  • IamFranIamFran Member Posts: 1,216

    Nice cherry picking in the screenshot.

  • iamhnfiamhnf Member Posts: 73

    I'm not sure if you are as ignorant as those killer mains complaining about survivor perks or just another survivor main whiners because I see lots of survivor mains complaining about killer's mechanic and perks (not the ones you listed). All I know is either both mains who complain just play one side or really have low game knowledge.

    I'm a survivor main and I play both side.

    If you feel like dead hard can just be baited and waited and this are the only way you guys see as it being used. I really have no idea if you guys are just ignorant or just bad at the game. Because when I play it on both side, I can clearly see it being used to reach a pallet or vault and they couldnt have done it without dead hard, which in turn extend the chase for another good 30s.

    If you don't agree with my statement, at least look at your games and see how many people run Dead Hard. I've rarely seen a game without 1 survivor with DH. Even when I play with my 3 friends, I have never seen them not use DH and they are too reliant on it which is unhealthy.

    If DH is not going to be nerfed at the very least, don't make it a meta, it's very boring to see the same perks every game which is a good move BHVR is doing for changing the meta perks.

  • VetratheneVetrathene Member Posts: 1,425

    GenRushing is still to fast and overcomes all slow down perks if your killer dosen't have some kind of map presence. Low ranked killers have to use scummy tactics to get anywhere, deal with it. I have to deal with DS, Unbreakable, Dead Hard, overpowered loops, completely safe pallets, and SWF. I, as a killer, am always alone. Even if your not in SWF as a survivor, you are not alone. And you are the power role. Second Chance perks are much much much stronger then gen slowdown is by a long shot.

  • burt0rburt0r Member Posts: 3,207
    edited May 18

    And both of you belong to the club of people completely ignoring the dead hard for distance which is the more popular use by skilled survivor without any counterplay, except for the few ranged/pounce killers.

    The dodge can be messed up, the distance one can only be messed up by being too greedy or beijg out o position in a dead zone.

    6. Starlost isn't talking about Sadako but alchemist ring from blight. And I don't know why you would think Sadako would need any nerf, her power is completely in control of the survivor and has immens cool downs.

    And to wraith, his speed up after uncloaking has already been nerfed but what i get from you talking about seeing no killer(perk) nerfs i assume you have a case of selective awareness and see only what you want. Deathslinger, pyramidhead, wraith, Freddy, cenobites add-ons, everything nerfed because survivor found it unfun.

    And to your point about killer complains leading to immediate nerfs, DS took 2 years, keys were changed nearly a year after Mori's, coh took over 3 months to get to it's actual state and dh is complained over for the last 4 years and became more prominent after validation where distance as well as dodge became safe options. And I guess you have boil over in mind when talking about fast changes after killer complains, but guess what, that was on the level of abuse and had to be fixed.

  • Barbarossa2020Barbarossa2020 Member Posts: 1,222

    CoH's issue was not how much it healed or how fast, it was/is that it's infinite. If they had have given it charges or Killers should have had the option of stomping bones into dust.

    Now we get a band aid perk for it.

  • Devilishly_RowdyDevilishly_Rowdy Member Posts: 386

    Goodbye survivor main. We don't need you anyways, the game's already flooding with survivor mains.

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