I can agree that the game is survivor sided in some ways, but here's the thing. The game has turned into Hardcore Survival of The Fittest. It's completely unbalanced now and almost no one is happy with it. Killers are forced to learn and play meta killers and not have fun with the killers they like bc they will get screwed by perks. Same for survivors, they get full meta killers and they will camp, tunnel, etc. Game is imbalanced.
Most people don't see the game being survivor sided because they are not able to play survivor at a level where they are able to take advantage of how strong survivor can be. The majority of players will never reach that level, so the majority will always disagree. Also, a lot of people don't care about things that don't affect them personally in a negative way. Seeing that survivor is the role that seems to be played by more people, you can put two and two together.
Once you get a feel for the game, it feels extremely survivor sided.
Once you start getting pretty good, it comes down to more 'who brought what and which map'.
DbD is very difficult to balance, because players essentially determine their power levels. If I play versus a SWF running stacked meta perks, the best items, a Badham offering and 3x 'further hook' offerings, and I run meme Myers or Wraith, I'm going to get stomped. If I play against the same SWF running meme perks on Midwich and I'm playing Blight with my best perks and addons, I'm going to flatten them.
Ideally both sides would have a 50% win/escape ratio.
Claiming that the 2 killers will stack wins with 4 slowdown perks is a false assumption. For the very reason I posted: those 2 killers are bound to face a SWF team with all the meta perks and without anything to defend themselves against Flashlights.
Also, not a single streamer that managed win streaks streams has done any since the mmr. So again, claiming that is simply false.
That's a diversion from the original topic though.
You never contested that that set-up would stack up wins. It may very well not stack up wins, or it may do exactly that. The point is that you took a statement of a clearly over 50% winrate and disregarded it as merely 'viable'. Without contesting that it -wouldn't- get a well over 50% winrate, what you came out and said is that that 'over 50% winrate' is basically the bare minimum for a killer to function.
Ok ok, we are getting kinda off topic here. BUT in my opinion the game should be balanced around hooks. Not hook stages and not kills. Just hooks. Because a killer who got 3 kills but only 3 hooks will be considered stronger than a killer who got 9 hooks but only 1 kill. When it should be the other way around.
Over the last year, the kill rate has dropped significantly across the board. Which the addition that SWF had a 15% higher escape rate than solos. Now whats wasn´t explained on those stats is, if the kill rate is 35% for killers going against SWF or if its 65% for killers going against solos. Now with the devs intention to bring solos on par with SWF, this 15% higher escape rate is a huge deal and is bound for some heavy balance changes.
The game is survivor sided because the devs are biased towards survivors.
Want proof?
-Midwich elementary went from spawning around 12 hooks to 8. (Implemented around with the Cenobite)
-Two jungle gyms were added to the Crow's Nest map. (Implemented between the Artist and Onryo)
-The breakable walls in Badham preschool have been removed completely. (Implemented with the Onryo)
-A rock has been placed next to killer shack on the Crotus Penn Asylum map that survivors can run between but killers can't. (Implemented with the Onryo)
All these and more have been implemented without a word from the devs. The just up and did it and never mentioned any of it anywhere. And all of them benefit survivors greatly.
Ok ok, we are getting kinda off topic here. BUT in my opinion the game should be balanced around hooks. Not hook stages and not kills. Just hooks. Because a killer who got 3 kills but only 3 hooks will be considered stronger than a killer who got 9 hooks but only 1 kill. When it should be the other way around.
Oh, we are absolutely in full agreement there. Kill/Escape-based matchmaking is the absolute bare minimum effort system, and the focus on kills makes actually going out and chasing feel unrewarding. Sadly, BHVR have already stated that this is their intent for the game, so I don't think that's going to change, no matter how much healthier it would be.
Over the last year, the kill rate has dropped significantly across the board. Which the addition that SWF had a 15% higher escape rate than solos. Now whats wasn´t explained on those stats is, if the kill rate is 35% for killers going against SWF or if its 65% for killers going against solos. Now with the devs intention to bring solos on par with SWF, this 15% higher escape rate is a huge deal and is bound for some heavy balance changes.
True, but it's dropped to 50%, not from 50%. And yeah, it's likely that escape rate will improve with some gap-closing buffs, but any competent balancing team would have a plan to off-set that with other adjustments.
But I think you know which word in that sentence is the problem with BHVR.
I'm not saying the game is balanced in the least. What I'm saying is if a Killer plays sweaty enough then they will stomp survivors making it look like it's Killer sided while in inverse of that if the Survivors play sweaty enough it will look like it's Survivor sided.
Most maps are definitely in the Survivor's favor with the amount of safe tiles that can spawn next to each other, to the shear size of some of the maps, to even the spawn placement of Gens, Totems, and players.
For example we all know Haddonfield is the most Survivor Sided map out there, while Midwich or Wrackers Yard is more Killer Sided. If BHVR would balance the Maps and everything that goes within them that would fix a good chunk of the balance issues.
I'd hesitate on Haddonfield. It's an awful, awful map - but Badham (especially with the infinite back), Eyrie and Swamp with certain log spawns can honestly feel worse against a good group.
But you are right - Otz put this quite well a bit back. A lot of the issues with this game come from it basically being a game of blind counters. You play a meme build into a stacked SWF, you're going to get teabagged all the way to the exit gates. You play a stacked Nurse or Blight into a team that wants to meme around, you're going to wipe them out at 5 gens.
I guess you haven't reached the rank where nothing you do seems to matter and it is down to the survivors? When the outcome is caused by physical game mechanics like myers on the game then how is that balanced? This is assuming everyone knows what they are doing.
i dont agree with you. this game has never been so killer sided than now. go check back in 2016. the fact is SoloQ<Killer = 3man swf<4man swf. back when the game came out it was : Killer<Survivors (all).
Ah yes, everyone should immediately switch to these two certain killers then BVHR can nerf them into the ground in record time to appease the survivors. And we’re back to square one.
Comments
If 90% of maps are survivor sided, and everything else is balanced, game is 90% survivor sided.
And also same goes for killers, if 90% of killers are survivor sided, game is 90% survivor sided.
I can agree that the game is survivor sided in some ways, but here's the thing. The game has turned into Hardcore Survival of The Fittest. It's completely unbalanced now and almost no one is happy with it. Killers are forced to learn and play meta killers and not have fun with the killers they like bc they will get screwed by perks. Same for survivors, they get full meta killers and they will camp, tunnel, etc. Game is imbalanced.
Most people don't see the game being survivor sided because they are not able to play survivor at a level where they are able to take advantage of how strong survivor can be. The majority of players will never reach that level, so the majority will always disagree. Also, a lot of people don't care about things that don't affect them personally in a negative way. Seeing that survivor is the role that seems to be played by more people, you can put two and two together.
🤔mmm
It's...complicated.
Starting out - the game feels quite killer sided.
Once you get a feel for the game, it feels extremely survivor sided.
Once you start getting pretty good, it comes down to more 'who brought what and which map'.
DbD is very difficult to balance, because players essentially determine their power levels. If I play versus a SWF running stacked meta perks, the best items, a Badham offering and 3x 'further hook' offerings, and I run meme Myers or Wraith, I'm going to get stomped. If I play against the same SWF running meme perks on Midwich and I'm playing Blight with my best perks and addons, I'm going to flatten them.
Ideally both sides would have a 50% win/escape ratio.
Claiming that the 2 killers will stack wins with 4 slowdown perks is a false assumption. For the very reason I posted: those 2 killers are bound to face a SWF team with all the meta perks and without anything to defend themselves against Flashlights.
Also, not a single streamer that managed win streaks streams has done any since the mmr. So again, claiming that is simply false.
That's a diversion from the original topic though.
You never contested that that set-up would stack up wins. It may very well not stack up wins, or it may do exactly that. The point is that you took a statement of a clearly over 50% winrate and disregarded it as merely 'viable'. Without contesting that it -wouldn't- get a well over 50% winrate, what you came out and said is that that 'over 50% winrate' is basically the bare minimum for a killer to function.
Which is a really bad take on balance.
It's weird how many people think nurse is super strong yet can't understand how strong survivors are.
Ok ok, we are getting kinda off topic here. BUT in my opinion the game should be balanced around hooks. Not hook stages and not kills. Just hooks. Because a killer who got 3 kills but only 3 hooks will be considered stronger than a killer who got 9 hooks but only 1 kill. When it should be the other way around.
Over the last year, the kill rate has dropped significantly across the board. Which the addition that SWF had a 15% higher escape rate than solos. Now whats wasn´t explained on those stats is, if the kill rate is 35% for killers going against SWF or if its 65% for killers going against solos. Now with the devs intention to bring solos on par with SWF, this 15% higher escape rate is a huge deal and is bound for some heavy balance changes.
No, check OtzDarva’s vid : https://www.youtube.com/watch?v=acHiwnCW7eI
forum mods, it’s a fog don’t worry.
The game is survivor sided because the devs are biased towards survivors.
Want proof?
-Midwich elementary went from spawning around 12 hooks to 8. (Implemented around with the Cenobite)
-Two jungle gyms were added to the Crow's Nest map. (Implemented between the Artist and Onryo)
-The breakable walls in Badham preschool have been removed completely. (Implemented with the Onryo)
-A rock has been placed next to killer shack on the Crotus Penn Asylum map that survivors can run between but killers can't. (Implemented with the Onryo)
All these and more have been implemented without a word from the devs. The just up and did it and never mentioned any of it anywhere. And all of them benefit survivors greatly.
Correct
Ok ok, we are getting kinda off topic here. BUT in my opinion the game should be balanced around hooks. Not hook stages and not kills. Just hooks. Because a killer who got 3 kills but only 3 hooks will be considered stronger than a killer who got 9 hooks but only 1 kill. When it should be the other way around.
Oh, we are absolutely in full agreement there. Kill/Escape-based matchmaking is the absolute bare minimum effort system, and the focus on kills makes actually going out and chasing feel unrewarding. Sadly, BHVR have already stated that this is their intent for the game, so I don't think that's going to change, no matter how much healthier it would be.
Over the last year, the kill rate has dropped significantly across the board. Which the addition that SWF had a 15% higher escape rate than solos. Now whats wasn´t explained on those stats is, if the kill rate is 35% for killers going against SWF or if its 65% for killers going against solos. Now with the devs intention to bring solos on par with SWF, this 15% higher escape rate is a huge deal and is bound for some heavy balance changes.
True, but it's dropped to 50%, not from 50%. And yeah, it's likely that escape rate will improve with some gap-closing buffs, but any competent balancing team would have a plan to off-set that with other adjustments.
But I think you know which word in that sentence is the problem with BHVR.
Yeah, that's what I meant. It dropped to 50%.
Sadly we both know the answer on regard of your last phrase.
I'm not saying the game is balanced in the least. What I'm saying is if a Killer plays sweaty enough then they will stomp survivors making it look like it's Killer sided while in inverse of that if the Survivors play sweaty enough it will look like it's Survivor sided.
Most maps are definitely in the Survivor's favor with the amount of safe tiles that can spawn next to each other, to the shear size of some of the maps, to even the spawn placement of Gens, Totems, and players.
For example we all know Haddonfield is the most Survivor Sided map out there, while Midwich or Wrackers Yard is more Killer Sided. If BHVR would balance the Maps and everything that goes within them that would fix a good chunk of the balance issues.
I'd hesitate on Haddonfield. It's an awful, awful map - but Badham (especially with the infinite back), Eyrie and Swamp with certain log spawns can honestly feel worse against a good group.
But you are right - Otz put this quite well a bit back. A lot of the issues with this game come from it basically being a game of blind counters. You play a meme build into a stacked SWF, you're going to get teabagged all the way to the exit gates. You play a stacked Nurse or Blight into a team that wants to meme around, you're going to wipe them out at 5 gens.
Sure.
How to fix.
I guess you haven't reached the rank where nothing you do seems to matter and it is down to the survivors? When the outcome is caused by physical game mechanics like myers on the game then how is that balanced? This is assuming everyone knows what they are doing.
You are also missing the point.
4 man com squad sided.
Other than that I can't call it survivor sided
Game will always be survivor sided. Gotta keep getting those dollars in
Nice necro
i dont agree with you. this game has never been so killer sided than now. go check back in 2016. the fact is SoloQ<Killer = 3man swf<4man swf. back when the game came out it was : Killer<Survivors (all).
I love Schmuckers jam.
Ah yes, everyone should immediately switch to these two certain killers then BVHR can nerf them into the ground in record time to appease the survivors. And we’re back to square one.
Yep, dumb, isn't it? *munches on carrot*
To be fair Nurse has been in the game since August 2016 and has yet to be nerfed into the ground.
so.. play survivor?
But you also HAVE to run full meta builds to make the game survivor sided.