Home Dead by Daylight Forums Discussions General Discussions

One Survivor/Killer perk you want reworked/buffed

RenDesuneRenDesune Member Posts: 246

Personally I would love if Hangmans Trick was looked at. It's been out for so long and it's one of those killer perks that I honestly never see, it's not even a meme perk because it adds to nothing.

Personally I would love to see them make it into a scourge perk, scourge: hangman's trick. No idea what it would do but seems interesting.

As for survivors, Visionary. Just like why? Why even have a cooldown for it too. I rather have them just completely rework this perk because it's not like it's a beginner friendly perk because it's a DLC perk and it's not even that good.


  • GlamourousLeviathanGlamourousLeviathan Member Posts: 782

    For Hangman's Trick I would suggest giving exposed to survivors that try to sabotage hooks. It still wouldn't be used, but it would become a gimmick to people who hate sabo.

    What I really want to see tho it is Dying Light getting that obsession buff removed. The perk would already be underwhelming without the heal buff, so I don't see why not remove it.

    For survivor I just have no idea.

  • BenOfMilamBenOfMilam Member Posts: 383

    Deathbound makes survivors Exposed (or just Hindered) if they get too far away from each other, properly forcing them to sticking together.

    This Is Not Happening instead increases successful great skill check zones by 30% for EACH injured, hooked, or dying survivor, up to 120%.

  • ChikyChiky Member Posts: 162

    Survivor perks:

    Blood Pact. I'd like something more than just haste tbh. I don't know what, tho. Or maybe increase the distance between you and the obsession... Maybe even increasing the speed of healing the obsesion or being healed by the obsesion, as well as unhooking, and working on generators with the obsesion.

    Killer Perks:

    Territorial Imperative. I'd add the undetectable status effect when entering the basement.

    Beast of Prey: Yes, another huntress perk that I find pretty useless. I'd add thr haste status effect. Maybe something like 5/10/15%. It's not much, but it would do something more than just giving bloodpoints...

  • BenOfMilamBenOfMilam Member Posts: 383

    It would be more palatable if it was also something like 2 meters instead of 4 meters per hook. Having a 0 meter terror radius at 8 hooks or 6 hooks would not be very cash money for survivors.

  • BenOfMilamBenOfMilam Member Posts: 383

    ah, thank you. I haven't used that perk apart from meme builds, so I forget the intricacies of it

  • zombitehdeathzombitehdeath Member Posts: 587

    noed. it could be better and rewarding i've said how i rework it so im just gonna paste it here

    For every hook gain a token up to the maximum of 12 token

    For every 3 token gain a affect:

    3 token gain 100% more bloodpoint in the sacrifices category

    6 token gain a 7% haste for 60 seconds after hooking a survivor

    9 token survivors suffer from the exposed status affect for 30 second after hooking a survivor

    12 token gain 100% bonus bloodpoints in all catagories

  • zombitehdeathzombitehdeath Member Posts: 587

    hangman trick should've kept it ability to reset any hook regardless and just had the aura reading at 10 metres. no idea why they thought the change they made was a good idea to remove the best part of the perk imo

  • MarcavecuncMarcavecunc Member Posts: 2,057

    I used to love Hangman's Trick auto-repair.. I once sacrificed 3 survivors on the same hook.. could never beat that record because they changed it afterwards.

    The notification is also useless, since it takes 2 seconds to sabo.. So you get a notification as they start the sabo, then another 2 seconds later when the hook clunks to the ground.

    They made sabotage/saboteur super fast, and at the same time nerfed the direct counter to sabotage.. I mean I know sabotage now has a 30 seconds cooldown on hook repair, but old Hangman's Trick had it at like.. 10 seconds? It was so fun chatting with survivors after a match where I'd let them sabo in my face, drop whoever I'm carrying, and pick them back up 5 seconds later to hook them right as the hook got repaired.

  • not_Queefnot_Queef Member Posts: 592

    I want Calm Spirit to hide me from Killer Instinct.

  • Dead_HarderDead_Harder Member Posts: 803

    Gearhead to immediately show the aura of the next closest survivor for 3-4 seconds when a survivor loses a health state.

    Coup de grace to gain a token per hook.

    Adrenaline to be reworked to immediately put you to injured state from the dying state whenever a gen is repaired but not heal you completely.

  • Dead_HarderDead_Harder Member Posts: 803

    Nvm adrenaline would promote an incredibly unhealthy game plan

  • MarcavecuncMarcavecunc Member Posts: 2,057

    For the Coup de Grace one.. maybe leave it as one per generator complete, but only take away a token if the hit is succesful.

    I did the Coup de Grace challenge earlier today or yesterday (can't remember, I did lots of challenges these past few days) and I forgot I even had the perk equipped since, you know, you just need to have it equipped and lunge at survivors.. I did get a down using it on purpose at one point though, survivor ran around a corner and he was sorta too far for a regular lunge.. but I had a stack and went for it, and it was enough for me to reach and down him. It's a pretty good perk if you use it properly, catches survivors by surprise since they don't expect it.

  • dspaceman20dspaceman20 Member Posts: 4,046

    I want premonition buffed

  • Dead_HarderDead_Harder Member Posts: 803

    Its a good perk but maximum 5 times per game is insanely bad. Its basically a meme perk atm

  • MarcavecuncMarcavecunc Member Posts: 2,057

    Yeah seriously.. Especially considering how most times a killer attacks, they'll lunge.. So if you don't pay attention, you'll just waste your stacks at regular lunge distances where you'd have hit them without Coup anyway.

  • BenZ0BenZ0 Member Posts: 4,090
    edited May 24

    Are we talking about the same hangmans trick? If it would be the old version yes but I dont know what you mean with "it adds nothing". Not saying its top tier meta carry perk but it is by far not a meme perk. Just as BBQ it gives you a ton of information after a down, it gives almost more information as BBQ cuz it has no "range" in that sense. However information perks are indeed less better then they used to be, but calling it a meme perk is an exaggeration.

    I would like to see a rework to monstrouse shrine finally, this perk is indeed useless. It needs a whole new rework, I personally cant think of an good "basement" perk.

    Also next to dead hard unbreakable is the ONLY meta perk that needs definatly a nerf. It is way too far of a game changer without any build up or requirement. (Just dont slug isnt an argument so you can save that for yourself) UB should need some kind of way where you can "earn" it so then you can pick yourself up, I would suggest after you completed 1 heal action, either yourself or to others, isnt too hard but also requires you to play in a certain way without beeing too carefree.

  • Dead_HarderDead_Harder Member Posts: 803

    Not to be a dick but it really does seem like a worse bbq.

  • BenZ0BenZ0 Member Posts: 4,090

    We can argue about that, but it is not a meme perk, only cuz a perk is not on the top 10 doesnt mean its useless.

  • Dead_HarderDead_Harder Member Posts: 803

    Not calling it a meme perk, you will probably catch some survivors working on gens that way, just seems kinda inconsistent and kinda weak to be actually run... ran?

  • VetratheneVetrathene Member Posts: 1,417

    Dead Hard.

  • TheMruczekTheMruczek Member Posts: 91

    For survivor side i think Blood Pact and Renewal deserve buffs, love the idea of both of these perks.

    For killer side, Trail of Torment and I am All Ears could be buffed too.

Sign In or Register to comment.