This. Camping refers to staying around the hook to prevent escape attempts, not literally standing in front of it and survivors not being able to unhook. Just because you're not literally standing 2 inches in their face doesn't make it not camping if you're not leaving the immediate area. (but it's fair game if the killer saw someone while carrying the survivor to the hook and knows they're around waiting for them to leave)
With your amount of posts I assume you knew it. It's kind of common knowledge.
You realise it doesn't make sense of there is no difference in the end result?
It was just a bit of trivia. People can call that tunneling for all I care.
Oh. This isn't a discussion, I'm just running into a bias wall and wondering why the goalposts and fictions keep changing.
I'll run along.
It really is pretty balanced here, but you'll always have people on the extremes. You can tell pretty quickly who only plays one side by the way they talk about the other; I just tune those out. Or get a good chuckle. People who play both sides tend to have more rational takes on things.
At the risk of sounding gatekeeper-y, if someone doesn't play both sides fairly evenly, I don't put much weight in their opinion.
What Nerf are you talking about....the if you do anything but try to run from the killer DS deactivates? Because if that's what your talking about the Devs said why they changed it to that if I'm not mistaken.
Heck they put BBQ and Chili on the list....I mean why does that need changed or even looked at?
I am afraid they might take the BP multiplier away since they are "addressing the grind". As if you don't still need a coupled hundred MILLION bp even after the change.
Here is a pretty solid argument that you preferred to ignore, second half of it is addressing your original statements:
And now to the post i quoted from you right now:
Let's ignore the empty Blabla in the first half.
I fully read every patch that comes out with this game in hopes they actually nerf something involving the killer. It almost never happens, instead they get "reworked"
Strange that the killer changes i mentioned in my quoted post aren't all reworks but straight up nerfs to their base powers, mechanics and add-ons.
Boil Over got a buff because they wanted people to use the perk more.....how long did it take for boil over to get buffed? Before that COH was released. Killers cried their ass off because it was "too strong". How long did that take to get nerfed? A few months maybe?
Okay now to this, boil over? It was broken into being abusable and survivor abused the heck out of it with rod. So the only blame lies on survivor using it to excess when they get something abusable.
And to counter your "coh was nerfed so fast because killer cried" i give you the undying nerf less then 3 months after release. Both perks way too strong, had to be nerfed and created a complain-storm from the respective side.
Yes, there will always be extremes. Sometimes i wonder if they really think what they write or if they are just trolling.
But all in all its nice to discuss things here.
You don't get to nitpick semantics and then complain that other people are nitpicking semantics, mate.
My assumption is because alot of the complaints around DH was that too many people used it. I think BBQ&C is used just as often on the killer side, so BHVR figured if they're going to rework one because of excessive use by survivors then they need to rework the other because of excessive use by killers.
In the stream I'm pretty sure they used the prospect of "variety" as the main point behind these reworks. Just trying to get people to use a variety of perks instead of the same old ones every game.
Complain? Where? I'm not, at all. The "no sense" part? It was just to point out the exact same thing.
Again, doesn't matter to me. Use any label you want: face camping, camping, proxy camping, tunneling, slugging, tea-bagging, ... why not?
Moving on ...
Killers are the salt of the soup, they need to have fun. With all the teabags and clicky and broken maps its good they ask for changes, especially the broken Deadhard
Hug tech is not an issue, neither is noed. I agree with the rest, though. A lot of killer mains, including myself, can be entitled.
Speaking of issues. I often read various complains about various things, usually driven by ignorance or laziness.
However, I never see anyone complain about Iridescent Hatchet which feels like the most busted add-on in the game. It has always puzzled me.
Yeah, her Iri head is in a similar vain to Legion's Pills+Mural Sketch. Extremely busted, its just that not many people use them ( in my experience) because they are a gamble. If you aren't on your A-game, you will do nothing with your power.
I'm sure someone else pointed it out to you, but I wanted to ensure it was without going through this whole thread.
There is no counter to Tunneling or even Camping. Yes, they're good, viable strats for Killers that make games easier- and it has been for years. But there really isn't any counter to it. You can maybe counter camping with a 1 for 1 and a team who knows to slam gens- but that level of coordination is difficult to achieve without comms, as anyone who isn't on the same page can lead to the game becoming a 4k really fast. To add to it, the only real counter to tunneling is to just... not go down in the first place, or to go down in a strong area and hope your team does gens in the mean time. DS only buys you time, and unless you have a team of pro-bodyblockers or the Killer you're versing doesn't know what they're doing, if they want you dead, you will die.
Not saying they're not valid strats, or that they're going to absolutely win you every game without fail- but in most games, they're really strats with very little counterplay. Or, at the very least, counterplay with little interactivity.