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Why is facecamping with the cannibal still a thing? Why are devs ignoring it?

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  • pseudechispseudechis Member Posts: 2,823

    There is very little passive gen slowdown that doesn't require active participation by the killer. Face camping and stacking slowdown really don't go hand in hand.

    The majority of effective slow down require you to pressure gens or hit/down/hook survivors for one off effects.

    To the people who complain about basement and face camp bubba, I say play as facecamp and basement bubba. You'll learn what works against it and then you can apply that to your survivor games when you face it.

    This goes doubly so for the quasi self righteous types who say "I'll never play face camp bubba" *shakes fist*, well you'll probably never learn how to counter it either then.

  • LaluziLaluzi Member Posts: 4,872

    Ruin and Deadlock. No Way Out also works as game delay and 'check here' even if Bubba's only hooked one or two different people.

    And I don't need to play boring games in order to learn how to counter basement Bubba. His counter is obvious. I know what I'm supposed to do, even if I think it's about as fun as watching paint dry and Dead By Daylight should not make uninteractive playstyles viable or rewarding just for the sake of game health. The problem is that unless my three teammates all have the same idea, I'm liable to die anyway, or scrape out hatch if I'm lucky. Someone goes for the save when the first teammate gets caught? RIP. Caught teammate gets mad or just wants to move onto the next game? RIP. Everyone individually heads over to check out what's happening at the hook, realizes it's a camper Bubba, and goes back to their gens? Depending on how fast the first guy got caught, RIP.

    Considering the number of people who ragequit when faced with a basement Bubba, yeah; I dread those games for a reason.

  • danielmaster87danielmaster87 Member Posts: 7,257

    Add-ons like Iridescent Flesh show a glimmer of how he should be.

  • pseudechispseudechis Member Posts: 2,823

    If bubba ain't chasing you off gens then ruin ain't doing anything. Deadlock switches out a 3 gen for one chase to be a 2 gen for one chase. It can have an impact but only if Bubba is switching targets.

    There is plenty of un-interactive gameplay, just not all of it involves a loss of license. How many games have just been gen simulator runs caused by strong 1v1 builds extending the first chase endlessly? Its un-interactive game play but doesn't involve a loss of player license so people are ok with it.

    Part of survivor play is loss of license, its one of the threats you face in game. That you will be rendered unable to participate, its why you have team mates.

    Yeah DBD has a rage quit problem, but that's a player problem not a basement bubba problem.

    If the rage quitters had their way every game would just be the same loopy chase, no killer powers, no variety just the same thing that works the same way every game over and over.

    That's more broadly boring and uneventful than the occasional face camp game.

  • LaluziLaluzi Member Posts: 4,872

    I suggest playing with or against these perks to get a better understanding of how they interact. Deadlock freezes the gen with the most progress whenever a gen is completed. Survivors can either hover around that gen for 30s doing nothing (which is gen delay), or they move off to find another gen and stick to it, whereupon the first gen regresses (which is gen delay), or someone goes and looks for Ruin (which is gen delay.) SWFs can counter it to an extent by calling and delegating, solos can't. It's a really powerful combo on a camper Bubba and extends the game significantly.

    I don't see your point in bringing up strong chained tiles and optimized survivor gameplay versus M1 killers because I also think those are bad for the game and should be addressed? I'm not a survivor main. Yeah, people are happier with uninteractive games when it involves them winning - that's why anyone defends basement Bubba. People like coming out on top. It doesn't mean every way of doing it is healthy.

    There's loss of agency, sure. It's periodic within survivor gameplay and that's an understood part of the game. But Bubba has the completely unique ability to kill agency for the entire team. When he hooks someone and camps them, you have to slam gens. It's not even about what's the best thing to do versus what's a risky proposition; your choices are narrowed down to M1 simulator or lose, with the caveat that if you're confident in chase, you should be the one to get his attention once his current victim dies. Even in that hypothetical game you brought up where someone else has been looping the game for 5 gens, you have all the freedom in the world to go to the killer and interrupt the chase to get your own in, or mess around with chests and totems or whatever in order to extend the game, allow things to happen, and add more fun to your experience. If people don't do this, it's either because they don't want to jeopardize their teammates, or because they'd rather win than have unnecessary but engaging interactions that could end in them losing.

    And you can do costly hook trades against a Myers with 99'd T3 or an Oni holding Blood Rage. You can wait out a Plague with Corrupt so that she only has the tail end of her power when you rush the hook. They're dangerous and often bad moves, but they're possible. Unless the Bubba screws up, you can't save against him. There's no option to make plays with the default survivor tools. You can't group up, you can't bodyblock, you can't even use BT. Flashbang and Head On can sometimes work if you get your team on board, if you were lucky enough to bring a meme perk before the match. Other than those, your only hope is that the Bubba is bad.

    Like, you can't say "that's why you have teammates" when talking about a situation where your teammates can't do anything to help you. Situations where there is nothing you can possibly do are bad for the game and bad for general enjoyment. Infinites were bad. Boil Over was bad. AFK Pig was bad. Keys were bad. I think you understand this concept, you're just being really reserved about applying it here.

  • CrazewtboyCrazewtboy Member Posts: 1,172

    This is one of the issues that I would love to see a fix to, but have just accepted the harsh reality. Bubba is meant to counter hook rush and pressure areas and some people in the game who use the strategy of camping will obviously use that to their advantage. At the end of the day he still has to catch you to place you on the hook. I accepted the fact that when I play against Bubba I do whatever it takes to not be the first one hooked or test the waters.

  • pseudechispseudechis Member Posts: 2,823

    I do play with those perks and they don't make bubba unbeatable.

    Why is focusing on gens and not choosing to go seek out the killer any different from the killer focusing on defending a hook and not seeking out another player to chase? Its not its just gameplay.

    Like I said play some basement bubba and maybe some survivors will suprise you with what they come up with to work around it. Team mates can help you in that scenario just most people ar elazy and don't bother playing around it to find out how.

    You already said you don't need to play it to know how to counter it but if that were true you wouldn't say it was uncounterable, I say get over yourself and give it a go.

    Maybe its just easier to whine on the forums then play the game.

  • SalaciaSalacia Member Posts: 51
    edited June 11

    Stop discuss, camping or tunnel > anti game, anti game is sanctioned so banish.

    Because of the camp killers, a lot of people stop playing, it's a problem that needs to be stopped.

  • Nathan13Nathan13 Member Posts: 6,277

    I have played as basement Bubba and I have gotten 4ks and survivors did try to slam out gens. Nobody tried to unhook.

  • jeremycariniojeremycarinio Member Posts: 160

    how can they do have solution for that, they devs cant even have a solution for rubber banding and hacking 🙄 its been years gawd

  • SalaciaSalacia Member Posts: 51

    solution x report anti game > temporary ban

  • pseudechispseudechis Member Posts: 2,823

    so your idea is to ban every player that camps and tunnels which is basically every killer player in the game at some point.

    It’s also the go to excuse of every salty survivor, so every killer who ever upset a survivor regardless of play will also get banned.

    Here I was thinking you hadn’t thought this through.

    Does banning every killer player mean survivors win by default without having to even play? 🤔

  • danielmaster87danielmaster87 Member Posts: 7,257

    I disagree with the idea that his chainsaw stopping on a downed survivor makes him a worse Hillbilly. His tradeoff in relation to Hillbilly is that he can't sprint across the map, but his chainsaw doesn't miss like it does with Hillbilly. He can pre-rev and catch up to someone rather than having to back rev them and be super precise. His current ability to get multiple downs off one chainsaw flurry is simply a bonus, and it isn't the sole thing that he does better than Hillbilly.

  • tippy2k2tippy2k2 Member Posts: 3,663

    Like I said to the other guy who said that on Page 1, we'll have to agree to disagree on that.

    The Dropoff of power that Bubba would get would be immense and I'd much rather have the Billy at that point where I can zoomy across the map whenever I want. It might be a touch harder to hit survivors with the chainsaw as Billy than it would be with Bubba but that zoomy tradeoff would be far more useful than a slightly easier chainsaw ability.

    If they made Bubba's chainsaw stop on contact, I'd personally see zero reason to ever play as him again when Billy's would be so similar yet so much stronger for map traversal.

  • SalaciaSalacia Member Posts: 51

    if it takes temporary bans for the noob to finally learn to play, I am for this sanction.

    How many players definitely stop the game because of camp killers? a lot.

    You even have some who disconnect when they are a killer camp opposite, normal that they are the ones who have the temporary disconnection ban? The answer is no.

  • DuoVandalDuoVandal Member Posts: 31

    Just don't get downed 4head.

  • DuoVandalDuoVandal Member Posts: 31

    That's weird, last I checked the majority of people who quit playing were Killers hence why Survivor queue times are so long.

  • pseudechispseudechis Member Posts: 2,823
  • SalaciaSalacia Member Posts: 51
  • noctis129noctis129 Member Posts: 967

    But Bubba is cute.

  • GillyBeannnGillyBeannn Member Posts: 459

    On another subject then, why is it Artist cannot place a crow right next to a hooked survivor? She has to be 10 meters away to place a crow away from the hooked survivor. Hag can place a trap right next to a hooked survivor, and Pyramid Head can use M2 when a survivor unhooks, so Why can't Artist do the same thing?

    I am aware Trapper used to be able to put traps under a hooked survivor and that got removed because it was unfair for the hooked survivor, but is Bubbas insta-down chainsaw that also ignores BT any different from how old Trapper traps worked?

  • SalaciaSalacia Member Posts: 51

    camping is unfair to the hooked survivor and also to the other 3 survivors, all because of what? a big noob killer who does not know how to play, he has a toxic anti-gambling behavior so normal that he is sanctioned.

  • q6iha34x1r69psli7pgq6iha34x1r69psli7pg Member Posts: 230

    Bubba can only camp. He is horrible at everything else. If you think bubba is good at anything else, you are baby survivor/killer and low mmr

  • HilidarisHilidaris Member Posts: 164

    bruh

    "I'll punish someone because he's bad at the game and don't play like I expecte him to do"

  • MrsGhostfaceMrsGhostface Member Posts: 927

    Don’t mind a face camper once in a while, but when it becomes too frequent that’s when it becomes a problem for me, wether I’m on the hook or not, it seems to lead to an uneventful match

  • VikingDragonXiiVikingDragonXii Member Posts: 2,128

    Sadly because it would definitely get abused. I have chased a survivor towards a caged survivor to force a teleport and there's a teammate waiting to uncage them. The only reason it's not a bigger thing is because most don't try this tactic alot.

  • kaneyboykaneyboy Member Posts: 224

    Iv had many killers play him and say in the end chat they do it to let off anger because it happened to them. Which I find really odd- since it’s encouraging toxic attitudes within the game. Most of the time you just have to take it with a pinch of salt and accept that atleast one person will die with no points- if you all have BT you can do hook swaps to get points but inevitably one will die- to counter his basement build you will have to use the locker but inevitably it’ll just be a hook swap or both downed.

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