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Dredge Ridiculously Overpowered

Am I the only one who thinks The Dredge is too OP? He needs nerfing

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  • THE_Crazy_HyenaTHE_Crazy_Hyena Member Posts: 27

    Only his add ons and make the teleport cooldowns longer tbh.

    The one add-on that boosts his nightfall charge speed by 66% comes into mind. Also, I would not mind having nightfall last half the time, as it is simply too dark on certain maps. Makes you disoriented quite a lot

  • DarkEnigma333DarkEnigma333 Member Posts: 69

    he's def ridiculous. if anything, they should at least reduce his movement speed to balance him out

  • YOURFRIENDYOURFRIEND Member Posts: 1,990
  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 4,912

    He needs buffs tbh

  • WampiritaWampirita Member Posts: 545

    From my survivor POV he definitely needs a buff :v

    He has chance to be a really high tier killer, but he's so predictable that after 3-4 games, it's hard to be outplayed by him.

    I'd delete his locker aura, cuz he already makes so much noise that the additional indicator seems useless. Or turn down the noise a bit.

    Also his teleport speed outside of nightfall is a joke. He's supposed to juke you by using lockers, but it takes him ages to get into one.


    The only thing i would maybe nerf from him is the distance he can travel after leaving the remnant, cuz no limit kinda sucks, usually killers have their power gauge depleted when using power

  • Hex_IgnoredHex_Ignored Member Posts: 999

    skill issue

  • ad19970ad19970 Member Posts: 4,652

    How so? I definitely disagree. I wouldn't be against a few very minor nerfs to things like his Bloodlust not canceling when he uses his ability, but other than that, he seems perfectly fine.

  • ad19970ad19970 Member Posts: 4,652

    Please no. He is perfectly balanced, we don't need another Hug tech Blight or Nurse.

  • ad19970ad19970 Member Posts: 4,652

    Half the time would be such an exaggerated nerf. Just make it so you can actually see within the radius you are supposed to see a bit easier. Like reducing or removing the vignette effect that darkens the edges of the screen.

    I also think his teleport cooldown is completely fine at the moment, 12 seconds is definitely enough to balance it out. Maybe 14 or 15 seconds would still work well, but again, I think that would be unnecessary, at the moment at least. Good map pressure is what makes this killer actually strong and balanced.

  • XStormyXDayzXXStormyXDayzX Member Posts: 582
    edited June 16

    I don't think he's overpowered at all. The heavy hitter killer mains are already ditching him and going back to Huntress, bubba and wraith.

    Think he's in a pretty good place honestly, in comparison, poor Sadako needs some serious buffs.

  • Risky_BiscuitRisky_Biscuit Member Posts: 90

    I don't think he needs nerfs at all. He's pretty balanced, survivor players just don't like that the new killer messes with their standard ways of playing. They're claiming he's op so they can go back to bullying killers with no risks.

    Personally I think he's fine. Maybe needs a few quality of life changes, and a very slight nerf to survivors' nightfall visibility (make it very slightly easier for them to see during nightfall), but otherwise he's fine. May end up needing buffs after the initial period of players learning how to play as and against him.

  • DBD78DBD78 Member Posts: 2,815

    No Dredge is pretty good but not stronger than survivors. There are better killers in the game.

  • Bennett_They1ThemBennett_They1Them Member Posts: 2,513

    Hah! Nice one.

  • ZachcjjjZachcjjj Member Posts: 452

    sum like that

  • ObeltObelt Member Posts: 281

    he is a upper B tier killer with good counterplay he is fine

  • ad19970ad19970 Member Posts: 4,652

    You really think so? I don't think he is really op or anything, but I also don't think he is underpowered. Actually pretty damn strong. Would surprise me if most people would just leave him be and go back to other killers.

  • BloodshadeBloodshade Member Posts: 2,967

    The anniversary sweat has reaffirmed my feeling that he's just...okay, really. Definitely has some 1v4 outplay potential but as soon as you go up against a team that is hyper aware and knows how to juice an M1 killer, especially when you get a map that has locker deadzones (or lots of paired lockers they can stagger locks on), you're in for a world of hurt.

    Aside from the RNG I feel a lot of people are going to drop him because he's not terribly interesting from a mechanical standpoint.

  • BloodshadeBloodshade Member Posts: 2,967

    Also Dredge is probably going to get worse after the DH nerf. Sprint Burst, Balanced Landing, and even Lithe are so, so good at denying him the hit & run playstyle he needs to build nightfall and be effective in general. Faced a few lobbies full of these perks today (for some reason...returning players don't use DH I guess?) and it wasn't a fun time.

  • JheiJhei Member Posts: 8

    Honestly I think all he needs is a small speed nerf. Being a 4.6 killer who can teleport map-wide unlimitedly is pretty wild. Onryo is 4.6 but after using a teleport, she can't use that same teleport spot for 100 seconds unless she has certain add-ons. Dredge can move back and forth over and over again with no penalty and has full speed for a killer. Even something like 4.4, like Hag has would be a bit of an equalizer. I think that's kind of part of what makes him viewed as "Onryo, but better".

  • DEMONANCEDEMONANCE Member Posts: 217

    he's perfectly fine and if anything he could use a couple buffs.

  • Devil_hit11Devil_hit11 Member Posts: 1,864

    in PTB, the radius was 16 meters. in current live. its about 12 meters line of sight. I'm not sure what nerf your asking for? increase of nightfall distance by +2 for 14 meters of sight? It would just return to its PTB completely pointless form.


    I wish his purple add-ons were better.

    Boat key increases his locker teleport speed by 25% during day time.... why daytime... why not night time. The day time TP is kinda pointless.

    Why does field recorder apply exhaustion when the survivor touches remnant? why isn't it applies 15 second of exhaustion after re-winding for 5 seconds, similar to wraith's blind warrior add-on or sadako's iri-tape add-on.

    Lavalier Microphone would be an amazing tracking add-on if it applied on first locker instead of 3rd locker.

    Tilling blade makes no sense for an add-on. For one, why does it have a timer of 60 seconds on mangled? mangled effect is suppose to be permanent. The add-on sounds like it should be written as Survivors during Nightfall suffer Blindness, Mangled and Haemorrhage.

    I'd say his add-on could use some improvement. some very strange add-on descriptions in my opinion. I feel like he has chance to be really good vs good survivor teams if some of these add-ons were improved.

  • ProudRinMainProudRinMain Member Posts: 134

    What distance are you referring to? Him being able to hold is “ power “ indefinitely while using his anti-loop?

  • ad19970ad19970 Member Posts: 4,652

    Wait, what locker aura? When do survivors see the aura of lockers?

    I think he is perfectly fine, I don't think he needs any buffs personally. The limited teleport movement speed outside of Nightfall is needed, since his map pressure is already really good. You shouldn't be able to traverse the map too fast as well. He still has some mindgame potential with lockers in chase if they are very close to him, maybe only being seperated by a wall.

    I also don't think a Dredge would ever want to hold his power for too long, since he is slower than a survivor while doing so, so I don't think a time limit is needed. It doesn't help too much with camping either since survivors can just destroy the remnant by running into it.

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