Actually quite the opposite, the matches I remember the most are the ones where I get to have a really good team who takes hits, works together, does things ya know, like a team... which is rare in solo q.
Screenshots prove nothing. I want to see people like you who say solo Q is fine to STREAM the game so we can see all the matches without anything being picked and hidden.
Oh i know how to read. You´re asking me to proof my point by streaming every single match i have. So i can´t hide bad matches, where i lose mmr on purpose (for whatever reason).
I just said that for me to get teams who are good is rare, and you say right after "it's not rare". That's why I asked.
t's not about losing MMR. It's about not getting bad teams. I want to have games where even in solo I have fun because I'm playing on a team, not playing with a 1v1v1v1v1v1
I constantly get good teams. Sometimes i get bad teams. People that suicide/dc on the first hook. Afk players or simply bad players.
Thats why i said at the very beginning, that this is a skill issue, which additional information can´t solve. People that are bad and don´t want to improve, will stay bad and blame everyone but themselves.
Oh so solo Q being bad is my fault, got it. I'm sure the 25 hour megs I get on my team randomly are the good ones, clearly me at 5500+ hours is not as good as a 25 hour meg.
My last match: 3 flans were used. Claudette suicides on the first hook. Dwight hides in the locker and avoids unhooking anyone else only to die because the exit gates on pizzaheads map are well, right in front of each other.
When i say that people are bad. I generalize and don´t mean you personally.
A basic ping system. Effectively you mark the location your standing at with a marker that gradually fades. Its only visible to survivors. The marker indicates your situation. Killer on me, totem here, heal please, unhook me. Its a simple system. That gives feedback to solos.
To those that argue it would destroy dbds identity and make certain perks worthless. I agree but the proverbial pandoras box of swf comms was open long ago. Even the playing field between solos and swfs. I expect totem killer perks will become worthless but leaving solo in the state it is is frankly unaccpetable.
That dosent fix solo q being down perk slots to give swf information. You cant balance around swf and solo untill the information gap is closed without giving up perks slots.
Lethal pursuer becoming more worthwhile is not game breaking tbh. Corrupt dosent have an impact on an early game collapse since you can just do an open gen. Besides bhvr not going to blindly introduce an early game collapse without considering early game perks.
Which let me remind you have a clear use by date before they net zero further value.
Agree with this 100% I play survivor more often than killer because it's a lot less stressful.
Solo can suck sometimes, but it's always down to player decisions. I dedicate at least 1 perk slot to aura reading and can see exactly how other people are playing- hell I've been on the hook with kindred and seen 2 people in the other corner of the map while the third is getting chased. They can see each other too, they just don't care.
The whole 'fix soloQ' thing is just 'i don't want to have to give up DH IW or DS to actually coordinate with my team'.
Killer needs help before solo do (in line with nerfs to the more oppressive killers)
Doesn't mean solo shouldn't be buffed, it should. Also doesn't mean aura reading perks should consider being basekit. Kindred basekit is massive for SWFs, who have way more opportunities to make precision plays. It's the difference between an obvious unhook and a sneaky one that uses LOS blockers that Kindred enables.
This narrative of "Solo qs get stomped" makes zero sense. This isn't even remotely close to the truth. I and many other people I know solo q all the time and usually having a 70 to 80 % survival chance. I can easily turn this around and say: Sounds like a survivor main who is scared of not being able to bully killers. Where did all your gate tea bagging go?.
Show us you surviving most of your solo q games, stream it and then call me a fool again :)
If you think all survivors want is to bully killers, just really shows that you arent the smartest. Some of you people are so scared of not getting free 4ks anymore by stomping solos that you decide to come on here and write the dumbest #########.
Huh? You totally missed the point, who cares if YOU don't communicate every action lmao he's talking about it not benefitting SWF's not casuals like yourself on discord that can't be bothered to do optimal call outs. The fact is that organized SWF's do utilize call outs to their fullest potential so adding in action markers or other tools like base kit kindred aren't going to do anything that SWF's already have but it will help solo players immensely.
Comments
Comes with a risk of sounding like a backhanded insult if you don't elaborate to begin with.
Actually quite the opposite, the matches I remember the most are the ones where I get to have a really good team who takes hits, works together, does things ya know, like a team... which is rare in solo q.
Screenshots prove nothing. I want to see people like you who say solo Q is fine to STREAM the game so we can see all the matches without anything being picked and hidden.
Really? I´m the one in this thread who is sounding like he´s insulting? Maybe read the answers i got from this thread again. Just in case.
Then... whats the issue? Because its not rare.
Do you even know how to read? At this point I think you're just trolling
Oh i know how to read. You´re asking me to proof my point by streaming every single match i have. So i can´t hide bad matches, where i lose mmr on purpose (for whatever reason).
..yes, actually. You do. You got called biased twice. Up-front without any subtext. Insulting? Probably.
You either backhandedly called him bad or 'politely' implied he was biased/a liar, which is something you seem to agree with.
That last response to you was rude as hell though.
But even if you're returning fire, you're still flinging waste, dude.
I just said that for me to get teams who are good is rare, and you say right after "it's not rare". That's why I asked.
t's not about losing MMR. It's about not getting bad teams. I want to have games where even in solo I have fun because I'm playing on a team, not playing with a 1v1v1v1v1v1
I constantly get good teams. Sometimes i get bad teams. People that suicide/dc on the first hook. Afk players or simply bad players.
Thats why i said at the very beginning, that this is a skill issue, which additional information can´t solve. People that are bad and don´t want to improve, will stay bad and blame everyone but themselves.
Oh so solo Q being bad is my fault, got it. I'm sure the 25 hour megs I get on my team randomly are the good ones, clearly me at 5500+ hours is not as good as a 25 hour meg.
Maybe its a language thing. English isn´t my primary language. If my comments imply insults, then its not intentionally and i apologize.
Then I'll take your word for it.
Where did i say that? Dude chill...
It was heavily implied on your post.
On that last phrase.
Well... This is definitely a take!
Agreed. Most times it really is fine. Really comes down to how experienced and skilled you and your teammates are.
As they mentioned themselves, adding status info to the HUD would be wonderful. I'd rather take that than basekit bond/kindred.
My last match: 3 flans were used. Claudette suicides on the first hook. Dwight hides in the locker and avoids unhooking anyone else only to die because the exit gates on pizzaheads map are well, right in front of each other.
When i say that people are bad. I generalize and don´t mean you personally.
See comment above.
A basic ping system. Effectively you mark the location your standing at with a marker that gradually fades. Its only visible to survivors. The marker indicates your situation. Killer on me, totem here, heal please, unhook me. Its a simple system. That gives feedback to solos.
To those that argue it would destroy dbds identity and make certain perks worthless. I agree but the proverbial pandoras box of swf comms was open long ago. Even the playing field between solos and swfs. I expect totem killer perks will become worthless but leaving solo in the state it is is frankly unaccpetable.
That dosent fix solo q being down perk slots to give swf information. You cant balance around swf and solo untill the information gap is closed without giving up perks slots.
Lethal pursuer becoming more worthwhile is not game breaking tbh. Corrupt dosent have an impact on an early game collapse since you can just do an open gen. Besides bhvr not going to blindly introduce an early game collapse without considering early game perks.
Which let me remind you have a clear use by date before they net zero further value.
Agree with this 100% I play survivor more often than killer because it's a lot less stressful.
Solo can suck sometimes, but it's always down to player decisions. I dedicate at least 1 perk slot to aura reading and can see exactly how other people are playing- hell I've been on the hook with kindred and seen 2 people in the other corner of the map while the third is getting chased. They can see each other too, they just don't care.
The whole 'fix soloQ' thing is just 'i don't want to have to give up DH IW or DS to actually coordinate with my team'.
Killer needs help before solo do (in line with nerfs to the more oppressive killers)
Kinda shocked so many people think soloQ buffs is going to fix the potatoes.
Spoilers, it won't, @Tsulan is right.
Doesn't mean solo shouldn't be buffed, it should. Also doesn't mean aura reading perks should consider being basekit. Kindred basekit is massive for SWFs, who have way more opportunities to make precision plays. It's the difference between an obvious unhook and a sneaky one that uses LOS blockers that Kindred enables.
Kind of wierd how many people miss that.
Sounds like most of people problems with solo, are actually matchmaking problems
And a objectively correct one
This narrative of "Solo qs get stomped" makes zero sense. This isn't even remotely close to the truth. I and many other people I know solo q all the time and usually having a 70 to 80 % survival chance. I can easily turn this around and say: Sounds like a survivor main who is scared of not being able to bully killers. Where did all your gate tea bagging go?.
You sound like a fool.
Show us you surviving most of your solo q games, stream it and then call me a fool again :)
If you think all survivors want is to bully killers, just really shows that you arent the smartest. Some of you people are so scared of not getting free 4ks anymore by stomping solos that you decide to come on here and write the dumbest #########.
Huh? You totally missed the point, who cares if YOU don't communicate every action lmao he's talking about it not benefitting SWF's not casuals like yourself on discord that can't be bothered to do optimal call outs. The fact is that organized SWF's do utilize call outs to their fullest potential so adding in action markers or other tools like base kit kindred aren't going to do anything that SWF's already have but it will help solo players immensely.
Yep solo que is fine
Totally fine
@Grandpa_Crack_Pipe @Marigoria
They'll be in their grave next to their lover, "early game collapse".