They can definitely be compared due to the fact that they're both considered unbalanced and players being bad with it doesn't mean it's balanced. Simple as that.
But a survivor being bad with dead hard isn't game changing. They dh into a wall. Ok? They get hooked. A player being bad at nurse decides the game already. It's gonna be a 3 of 4 man escape when you play against a bad nurse everytime. A bad dh dosnt determine the outcome of a game, a bad nurse does. Simple as that.
Except it can be game changing. A DH could mean the difference between getting downed instantly or extending the chase so much so that the killer loses the game.
If all 4 survivors don't know how to use their DH correctly then chances are they're going to drop like flies as would a killer if they were bad at said killer. However, I see both bad killers and survivors that end up winning all the time. This isn't always the outcome but you can't act like it's not a possibility. Simple as that.
I see your point here, it is deffinatly a possibility, but you can still be bad with a perk (DH) and still be in an okay spot within the match. Is not like you NEED dead hard to win, but you need to know how to play nurse to win. A perk has much less significance in a match then if someone knows how to use a killers base power efficiently.
Another point I would like to make is that dead hard is easy to learn and good players or bad players can figure out how to use it efficiently within days. Nurse is a differnt story. When a good killer main switches to nurse (they don't play nurse that much) they will not be good and it will take hundreds of hours to master her. Same as bad player's but worse. Bad players at killer will have an even harder time cause they arnt very good at the base killer game and they arnt good at nurse, so it's double trouble for them.
It's just so hard to compare a perk to a killer because killers have way more mechanics and strategy then 1 singular perk.
Simple as that.
because huntress even when played like a god tier player you can still be outplayed by a good reaction time on the survivor POV, the only problem with huntress is the awful boomerang hitboxes that makes her feel kinda broken sometimes but once you get used to it and learn when crouch to avoid a hit she is just fine and also huntress needs to reload you know....and iri head reduced the amount of hatchets to only 1 dude you just either dodge or play safe predroping when you have to, thats how you counter iri head.
while Nurse is just hold forward to survive because pallets are useless , you most of the time have to break LOS or guessing where shes gonna blink while getting chased. (EVERY GAME)
(guessing mmm? why spirit got nerfed?)🤷♀️
You're not wrong, you obviously don't need DH to win, but given the fact that it can end up deciding the outcome of the match, it has great significance in whether you use it right or not.
Reason being because when you're a survivor, to stay alive you and your team are going to need to know how to loop otherwise the game will be over before it even started. DH is an essential perk for most when looping due to the fact that it can turn an ended chase into potentially making it to another pallet. Saying that DH is lesser than a killers power doesn't make sense because DH is used in looping, and looping is basically a survivors "power" to winning the game.
I respectfully disagree with your statement of "Saying that DH is lesser than a killers power doesn't make sense because DH is used in looping, and looping is basically a survivors "power" to winning the game." Yes I agree with looping part, atleast 1 person gotta know how to waste killer time in chase, but I don't undersyand the DH being more than a killers power part. If a survivor ran overzealous or prove thyself and hopped on a gen are those perks better than the killers power because they are doing what you need to do to win (gens)? I don't understand that specific point you are making, I may be reading it wrong, but a killers power is way more important than any survivor perk including dh
1) I feel like this applies to any killer if you are a skilled enough survivor. You get a bad nurse, sure, it'll be a walk in the park but a bad killer in general won't know how to mindgame or effectively chase. The match will be just as easy, only perhaps not as obviously easy because you're not versing someone slower than you with a power that's hard to use.
2) This really varies. I have had nights with no nurses at all and nights where I've been getting nurses literally back to back. But the frequency at which you verse her doesn't really matter. Just because people aren't playing her non-stop it doesn't mean that Nurse herself is fine.
3) Sure, a good nurse is almost always guaranteed to win. But isn't that a bad thing? You want a killer to be balanced, not overpowered in such a way in that if you are well-versed enough with her, there is absolutely nothing a survivor can do to stop their ass getting beaten every time.
I don't think Nurse ever will be 'fine'. Her whole power offers no counterplay to survivors and feels awful to verse, especially in solo queue where you will get your arse handed to you before you can say the word go. I genuinely do not know what I am supposed to do when I verse a good nurse. Every dodge feels like luck rather than skill. She's not a killer I can try to adapt to as I verse her again and again because there is nothing to learn aside from trying to break line of sight (which on some maps, like Azarov's, is nigh on impossible).
She's fundamentally broken to the core and the only way for these problems to be addressed would be to nerf her into the ground or rework her power entirely.
I never said it was more important than a killers power, which is the part you're reading wrong. I said it doesn't make sense to put one less than the other since both are equally the key to winning the game. Looping wins survivors the game as you're wasting the killers time to do gens while a killers power will win the killer the game as it helps you kill off survivors. DH is a looping perk, which is why they're comparable.