Solo is already such a frustrating experience, there's zero way I'm playing if these changes go live.
i'm glad i didn't buy the last few DLCs
Yeah, I'm glad that they posted this still in time. I was just about to buy the "Portrait of a Murder" DLC in the PSN sale for Jonah but deleted it from my cart when I read the Update.
Another survivor main crying help!
I would give it a try, maybe Solo isnt as bad we think its going to be, altough I doubt it, camping was made stronger so people will camp even more and stuff like Nurse, Blight and Spirit who decimated Solos are going to be even harder to deal with because of the base changes, in any case the changes show a clear disconect from whoever makes the decissions and how the game is played but hey, its not my game so what do i know?.
Thats why Europe has Killer queues from morning until ~21:30 almost for 2 months straight, sometimes even 7 minutes queues, sure its because there are no Killers around...
Thats hyperbolic. The changes arnt that bad unless you need those meta perks. Which good survivors dont really. What I'm concerned with is the camping tunneling change isnt big enough. Seems disproportionate killer buffs. The reason why I'm saying you're being hyperbolic is that they already said they are going to monitor the changes to make sure nothing gets out of hand. Which means that they are going to adjust things. Its not the end of the world just because changes were announced, and typically if theres a substantial issue to survivors BHVR are quick to fix it. So if you're worried thats fine but being all doom and gloom is not warranted
Didn't the devs say there was a 15% difference in escape rates between soloq and swf? How are many of these changes meant to address that imbalance if the emphasis is now being put on people taking hits for each other. That level of coordination doesn't happen consistently even against swf's, let alone soloq where people get frightened because they heard the terror radius for 5 seconds.
Have I missed something?
Im assuming since they are addressing the core balance like this they are planning on snipping other outliers like nurse and blight. Hopefully swf too but I think theres an argument to be made that the killer buffs might bring killers up to that level.
Tried killer before and honestly took me 5 mins to get a game whilst survivor was instant. Unless it’s just an issue in the US but they shouldn’t really be forcing people to play a side they don’t want to play by nerfing player perks they like.
Solo Survivors need some love! Integrated Kindred when you are solo would help a lot.
Or you could give a small Bloodpoint bonus. There are many things you could do to make the solo experience a bit better.
It's weird that they haven't tried anything even after so many years.
Now the correct answer.
Overall, the survivor buffs look pretty good. We´ll get tank builds and running speed builds. So i really don´t get all the drama. Survivor is in a pretty good spot (maybe even a little op) right now.
I guess you don't know how a single digit IQ person would perform, but I can never take this kind of claims seriously, no matter how well the rest might be constructed.
I think DS deactivating in the endgame is cool, but the nerf to 3s? I am a bit baffled by this myself, and I am a killer main.
Yeah, I did have hope these changes would be good. Killer got some nice changes, they for some reason gave survivors haste and endurance off hook and made some bad perk decisions.
Overall these of course were probably it what people expected
Killer meta perks nerfed: 7
Survivor meta perks nerfed: 5
Survivor meta perks massively buffed: 1
Killer non-meta perks buffed: 10
Survivor non-meta perks buffed: 16
BBQ lost it's BP bonus. WLGF lost it's BP bonus but got buffed.
Plus basekit BT with an added haste.
Plenty for survivors to be happy about.
You guys are so dramatic
Totatally feel you OP, but look at it a different way, a gift from the devs, the best decision they ever made. Tipping the scales so much, taking away so much fun that there is no reason to keep playing. I'll still enjoy some rounds before the update goes live, but after, I'm a free man again! Tbh I can't wait!
Bloodweb got 4 times easier to level up so that BBQ thing is irrelevant, agreed on everything else.
Imagine the insanely idiotic bodyblock plays with Off the Record, DS and Boon: Circle of Healing.
OP give yourself time to adjust to the change and then see what you think. It's too early to know for sure what your experiences will be. Use this time to come up with new perk combinations based on the proposed changes. 👍🏾
As a solo survivor myself - you are being overly dramatic.
10 seconds is barely an inconvenience, it's like few stacks of Thanatophobia. All while none of the gen-speed increase perks or items were touched - you can still rush the hell out of a gen with Prove Thyself, Fast Track, Resilience, Spine Chill, Overzealous (even more so with it being buffed) and various toolboxes with various addons. What's stopping killers from bringing "stacked regression perks"? Um, gutted Ruin and torn down PGTW, for example. Or maybe Corrupt that doesn't drag out anymore, if killer is efficient enough with downing survivors. Tinkerer now gives less information, so you won't see Blights spamming Tinkerer/Ruin anymore. And Pain Res gives no info at all, nor do you get interupted, so comination with DMS is pretty much dead.
And "every survivor meta perk decimated" statement is false. Unbreakable, Adrenaline, Boons and Sprint Burst are untouched, BT is being pretty much buffed, DH needs testing in order to give opinions, IW and Spine Chill were never that good to begin with, Self Care is still incredibly viable when paired with Botany Knowledge, and while DS is indeed gutted - Off the Record is pretty much a replacement. And many survivor perks were buffed too.
the changes were great for killers, except the bloodlust thing, thats just silly, killers really needed what they got but survivors got done dirty here, soloQ will be a miserable nightmare, over the many years its been hit after hit to soloQ, i think this is just way too far
great for killers
Not really, no.
They just had to do one thing: if 3+ players are in the ingame-friendlist, this survivors receive a speed penalty to all actions by X percent.
So 2 players together is fine, more receive nerfs.
10 seconds is pretty big it will matter a lot for the last 3 gens, and you forgot the part where they buffed everything about killers, breaking pallet/walls, kicking generators, cooldown on successful basic attacks and even duration of the survivors's speed boost upon being hit (just why ?)
if they want very high kill rates that's not how you improve this game, it's not fun, solo Q already sucks I only play killer nowadays even with meta perks and fast gens it's still bad, and they totally ignored the fact that solo surv get a lot less points than killer on average, you shouldn't spit too much on solo surv when it's the biggest part of your playerbase
While I generally play killer more than survivor, when I do play surv it's always solo or duo, and yeah I can see it being way more miserable with these changes. May just go full killer main if all these changes go live.
As far as decisive strike is concerned, it wasn't fun with how it was and it is made worse in the update. If decisive strike is no fun for you then maybe change your play style to where you're not tunneling to have it used on you. Something I've noticed often in the event is killers will tunnel and slug, with it looking pretty obvious they're scared a survivor has decisive strike.
I see a few issues with your statements here but lets adress the first thing. Time to quit. Then quit. no ones stopping you if you don't like change go play another game.
Now to address the comments in your post.
You say whats to stop killers bringing stacked regression perks. how is this different from before this update? Killers have always been able to do this its just a form of playstyle. As a killer main I can argue with this update whats to stop survivors bringing stacked endurance and speed perks that have been buffed??
Every survivor meta perk decimated...not exactly. Balancing doesnt mean decimated. Lets break it down.
Dead hard has been buffed. on the face of it the perk looks bad but in practice when used efficently it will give survivors much more distance and a free hit.
Ds was nurfed but it was needed. The stun timer brings it in line with pallet and head on stun timers.
BT has been buffed a lot because ontop of the endurance you also get the 7% speed boost for the 15 seconds.
Self care was nurfed yes but there are alternative perks you can use instead. Boon circle of healing or just bring a medkit.
Iron will is a fair nerf as it doesnt make survivors completly invisible.
Now you say bloodlust got buffed. Well yes it did. but only tier 2 and 3. Most killers will get a hit either before blood lust 1 or during blood lust 1. If a killer gets to bl2 or bl3 then either the survivor has a god tier setup or the survivor is just higher skill. And a higher skilled player will know to pallet stun a killer to reset blood lust timers.
I find it intersting that you don't mention any survivor buffs and just complain about nerfs. Off the record (although will likely be changed) is a great solo survivor perk as it can help when your farmed off the hook. Botony knowledge got a buff meaning the healing meta is even better now.
All in all the update has its ups and downs but both sides got nerfs and both sides got buffs.
What we are seeing on the forums is players just complain for the sake of complaining and most don't want to stop and think about how the new versions of the perks will work in practice or how some of them will become very powerful when comboed.
Off the Record, MoM, DS, Adrenaline, Soul Guard and WGLF will make for a pretty nasty combo for SWF. Add some Medkits with Styptic Agent on top and the killer won´t know who to hit.
They took the worst aspect of DBD "the gen repairs" and made it longer and honestly more boring.
They buff monsteorus shrine to make it stronger with camping (24 meter raidus is nothing.")
Basekit Save the best for last for killer which is going to be great for camping
Completely ignore passive slowdown perks like deadlock.
And the survivor buff to justify this???
A 5 second endurance with haste. Legit not even enough time to make it out of basement on half the maps.
Oh And I guess off the record and a few extra seconds of BT.
The survivor buffs are so little, this changes nothing. The nerfed perks like DS.... DS WHICH IS MANDATORY HALF THE TIME. I thought they were going to announce Basekit DS with BT, but they nerfed it??????????
For the killers who are still here... good luck. If solo players are smart they will quit now. This game is going become SWF required.
I don't think anyone needs to try the PTB to comprehend that some perks that have been nerfed are no longer useful (ie Iron Will is no longer a perk that silences injured survivors, self care takes longer now, etc...)