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How to Fix the Camping / Tunneling Issue
So this idea was inspired by another thread:
My solution is quite different though and deserves it's own thread. I am convinced that the issue of camping and tunneling can be addressed in a way that is fair to all players and healthy for the game. Here is what I've come up with.
Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. While the survivor is in the ghost world they can not interact with any objects other than ones that can be vaulted. The world appears black and white and the survivor can not see or touch the other players. They can, however, explore the map to find the locations of generators, chests, and totems (though ghost players can not tell the difference between active and inactive totems). The survivor will also earn some bloodpoints for distance traveled in the ghost world.
After the timer is up the survivor will appear on a random hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. In fact, the hook that the survivor is on will appear broken to the killer. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 1-2 seconds longer than the current system. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins.
So how does this solve camping/tunneling? Simple. There is nothing to camp.
How does it solve tunneling? The survivor respawns at a random point away from the killer. The survivor should have an opportunity to heal before encountering the killer again.
What about basement hooks? This makes them pointless right? No. Survivors that lose a life on a basement hook are sent to the ghost world for an additional 30 seconds.
This is a huge boost to survivors right? That kind of depends on the way the killer normally plays. If the killer usually depends on camping/tunneling to win then they will need to adjust. For killers that don't typically camp or tunnel then this is actually an improvement. Survivors are guaranteed to be out of the way for anywhere from 30 seconds to 75 seconds plus the amount of time it takes another survivor to unhook and heal the survivor.
Why is the survivor in the ghost world longer after losing their first life than the second life? This is a counter snowball measure. Early game survivors are at a distinct advantage in terms of working towards objectives. Late game as they die off the advantage moves in the killers favor.
What about perks that interact with unhooking? Most will remain unchanged. Slippery Meat will increase the base chance to get off and make escape attempts faster.