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[No Mither Rework] You judge.

CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113
edited February 5 in Feedback and Suggestions

Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

  • You don't leave pools of Blood.
  • Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
  • Grants the ability to fully recover from the Dying State.

Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
You can also instantly recover from the dying state by pressing the action button when recovered to 25%. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trial.

Post edited by CL4P_TRAP_ER on
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Comments

  • perotxperotx Member Posts: 77

    This is a nerf to the perk. No Mither is fine as it is.

  • TheEdgeGamerTheEdgeGamer Member Posts: 26

    To be honest this is a much better buff not a nerf. Barley anyone uses No Mither because it doesn't give you much benefits. If a killer sees you running No Mither, their not going to leave you on the ground. Plus your one hit all the time. So if you mess up, your dead. The only benefit to No mither is the no bleeding effect. Which this buff/rework would be focusing on. The instantly recover effect is a little...weird. Does this effect Unbreakable?

  • Jim_HalpertJim_Halpert Member Posts: 10

    @TheEdgeGamer said:
    To be honest this is a much better buff not a nerf. Barley anyone uses No Mither because it doesn't give you much benefits. If a killer sees you running No Mither, their not going to leave you on the ground. Plus your one hit all the time. So if you mess up, your dead. The only benefit to No mither is the no bleeding effect. Which this buff/rework would be focusing on. The instantly recover effect is a little...weird. Does this effect Unbreakable?

    I have to agree. This would be much better than what No Mither is now.

  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @TheEdgeGamer said:
    The instantly recover effect is a little...weird. Does this effect Unbreakable?

    No, it wouldn't. Unbreakable only works when you fully recover using the recover button. This one would work only when you press the action button. You could still run both of them without making the other useless.

  • TheEdgeGamerTheEdgeGamer Member Posts: 26

    @CL4P_TRAP_ER said:
    No, it wouldn't. Unbreakable only works when you fully recover using the recover button. This one would work only when you press the action button. You could still run both of them without making the other useless.

    Ok. That was my major concern. Good idea, BTW.

  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @TheEdgeGamer said:
    Ok. That was my major concern. Good idea, BTW.

    Thanks.

  • perotxperotx Member Posts: 77
    As I was typing up two paragraphs to respond as to why I think it's a nerf, I realized that I read the post wrong. You only get the broken effect after recovering instantly. Now it makes sense. I think the rework is good, but I would be sad to see the meme sabo squads go :(
  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @perotx said:
    As I was typing up two paragraphs to respond as to why I think it's a nerf, I realized that I read the post wrong. You only get the broken effect after recovering instantly. Now it makes sense. I think the rework is good, but I would be sad to see the meme sabo squads go :(

    That's true. But maybe they'd make another meme sabo squad with the next survivor. You never know.

  • TheEdgeGamerTheEdgeGamer Member Posts: 26

    But it does give you the effect after so you could still do a meme squad.

  • fluffybunnyfluffybunny Member Posts: 2,161

    @CL4P_TRAP_ER said:
    Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

    • You don't leave pools of Blood.
    • Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
    • Grants the ability to fully recover from the Dying State.

    Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
    You can also instantly recover from the dying state by pressing the action button while in the dying state. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trial.

    This idea could be interesting.

  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @fluffybunny said:
    This idea could be interesting.

    Yeah I hope they do any idea similar to this for No Mither. Or something that makes No Mither not just a meme perk.

  • NoShinyPonyNoShinyPony Member Posts: 3,826

    No Mither is fine as it currently is. It's simply hard mode, no need for adjustments.

    The only thing the devs could add was that this perk grants you bonus bloodpoints.

  • Jim_HalpertJim_Halpert Member Posts: 10

    @NoShinyPony said:
    No Mither is fine as it currently is. It's simply hard mode, no need for adjustments.

    The only thing the devs could add was that this perk grants you bonus bloodpoints.

    Yeah, but that's the thing about No Mither. A perk is not suppose to make the game harder. A perk is suppose to help you win. This would be a WAY better concept.

  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @Jim_Halpert said:

    @NoShinyPony said:
    No Mither is fine as it currently is. It's simply hard mode, no need for adjustments.

    The only thing the devs could add was that this perk grants you bonus bloodpoints.

    Yeah, but that's the thing about No Mither. A perk is not suppose to make the game harder. A perk is suppose to help you win. This would be a WAY better concept.

    I have to agree. Perks are suppose to be benefits not handicaps. I could understand more bloodpoints for being broken but the no bleeding and recovery part are the most important parts about this perk.

  • NoShinyPonyNoShinyPony Member Posts: 3,826

    @Jim_Halpert said:

    @NoShinyPony said:
    No Mither is fine as it currently is. It's simply hard mode, no need for adjustments.

    The only thing the devs could add was that this perk grants you bonus bloodpoints.

    Yeah, but that's the thing about No Mither. A perk is not suppose to make the game harder. A perk is suppose to help you win. This would be a WAY better concept.

    But No Mither is different. This perk was designed to be hard mode. It's not supposed to help you win.

  • NoShinyPonyNoShinyPony Member Posts: 3,826

    @CL4P_TRAP_ER said:

    @Jim_Halpert said:

    @NoShinyPony said:
    No Mither is fine as it currently is. It's simply hard mode, no need for adjustments.

    The only thing the devs could add was that this perk grants you bonus bloodpoints.

    Yeah, but that's the thing about No Mither. A perk is not suppose to make the game harder. A perk is suppose to help you win. This would be a WAY better concept.

    I have to agree. Perks are suppose to be benefits not handicaps. I could understand more bloodpoints for being broken but the no bleeding and recovery part are the most important parts about this perk.

    No Mither was designed to be hard mode, not to help you win. If you ask for buffing No Mither it's like asking to make a game's hard mode easier.

    If you don't like hard mode, don't play it. Don't make hard mode easier.

    The only thing that would make sense was giving additional bloodpoints as a reward.

  • TheEdgeGamerTheEdgeGamer Member Posts: 26

    @NoShinyPony said:

    But No Mither is different. This perk was designed to be hard mode. It's not supposed to help you win.

    Perks that make it harder are at least suppose to give you benefits. No Mither is just a meme. Plus I like this idea more because it falls in line with Iron Will and Calm Spirit.

  • NavydiveaNavydivea Member Posts: 103

    To be honest I like it as it is as surviving gets easy/boring sometimes. If anything have it give a BP or gen repair buff.

  • SlayerSlayer Member Posts: 1,148
    No mither is good in swf against nurse combined with perk to be able to recover in dying state + resilence + prove thyself + toolboxes + offerings to remove hooks. Basically allows you to rush gens early and gives you extra stealth. I had game like that once i took range addons and ebony mori killed 3 of them and still depiped because they denied me gens emblem
  • NoShinyPonyNoShinyPony Member Posts: 3,826

    @Navydivea said:
    To be honest I like it as it is as surviving gets easy/boring sometimes.

    Exactly. No need for a buff.

    @Navydivea said:
    If anything have it give a BP or gen repair buff.

    Gen repair buff would be too strong but I agree on the BP bonus. It's not gameplay-relevant but it rewards the survivor for playing hard mode.

    @TheEdgeGamer said:

    @NoShinyPony said:

    But No Mither is different. This perk was designed to be hard mode. It's not supposed to help you win.

    Perks that make it harder are at least suppose to give you benefits.

    The benefit for hard mode should be bonus bloodpoints.

  • BroosmeisterBroosmeister Member Posts: 279

    Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.

    • You don't leave pools of Blood.
    • Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
    • Grants the ability to fully recover from the Dying State.

    Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while injured.
    You can also instantly recover from the dying state by pressing the action button while in the dying state. However, you will receive the Broken status effect for the rest of the trial. This effect can only be used once per trial.

    Except for the last thing about instantly getting up i think this would be an ok change, i always run Iron Will so not leaving blood would be kinda nice.
  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @NoShinyPony Alright fine, I'd be ok with No Mither giving extra bloodpoints for running it but I like the no bleeding part of the perk. They should make a separate perk like this one. And it doesn't have to have the stand back up effect.

    @Broosmeister said:

    Except for the last thing about instantly getting up i think this would be an ok change, i always run Iron Will so not leaving blood would be kinda nice.

    That's the reason I like this idea. It would be nice to run an anti-bleeding and no painful sounds build. But with the Broken effect No Mither gives, we can't enjoy the no bleeding when injured because we're already broken.

  • NoShinyPonyNoShinyPony Member Posts: 3,826

    @CL4P_TRAP_ER said:
    @NoShinyPony Alright fine, I'd be ok with No Mither giving extra bloodpoints for running it but I like the no bleeding part of the perk. They should make a separate perk like this one.

    Okay, I can totally understand that you like the effect. Agreed, that should be a separate perk only for the bleeding, like you have Iron Will for the sounds when injured.

    But it should probably be closer to the functionality of Lightweight.

  • KoolaidInMyCupKoolaidInMyCup Member Posts: 20

    I feel like maybe they should leave No Mither as it is for people that want to run Hard Mode builds or Sabo Builds but they should add a new perk on the next survivor that removes blood trails cause its really upsetting when you try to play stealth but cant counter your own bleeding without [BAD WORD] yourself over with No Mither.

  • Damon22441Damon22441 Member Posts: 30

    This would make it OP. So many times you stun the killer with a pallet and get downed, and with this you can just continue the chase after? No. No instant ups from Dying State.

    If a perk is going to force injury it needs Iron Will + Bleed negation. The exception being activatable/usable perks that are optional, like Deliverance.

    Just make No Mither have 100% Pain and Blood negation at Tier 3, with some added benefit to being one-shottable that isn't obvious like being able to get up.

    The concept of a "hard mode" is completely idiotic as it punishes all survivors for one full-of-themselves person's choice, so maybe running it gives a benefit to all survivors in turn, like Up The Ante but not for Luck. Action Speed would be nice, especially healing/searching/gate opening/unhooking.

    But since there are plenty of Action Speed perks, maybe Time on Hook increase so they can hang 10/20/30% longer and reflect upon their terrible life choices, and allow the other survivors some time to make up for what would have been a longer chase if they had Healthy State.

  • CL4P_TRAP_ERCL4P_TRAP_ER Member Posts: 113

    @Damon22441 said:
    This would make it OP. So many times you stun the killer with a pallet and get downed, and with this you can just continue the chase after? No. No instant ups from Dying State.

    You would only get one insta up. And after using the insta up you become Broken through out the trial so it's a double edged sword like Deliverance but for the rest of the trial. The anti-bleeding is the major perk of this idea. It sucks that you have to be Broken in order not to bleed. It makes the no bleeding part of the perk not important and it should be.

  • TAGTAG Member Posts: 4,492
    edited February 4

    Consider the following scenario:

    A player being chased eventually gets hit twice and downed, uses Decisive Strike to break free, heals up with Anti-Hemorrhaging Syringe or Styptic Agent, runs away, eventually gets hit twice and downed, uses your No Mither perk to get back up, runs away, is hit again and downed, then is picked up and finally (hopefully) hooked.

  • ThePizzaGuyThePizzaGuy Member Posts: 7

    @TAG said:
    Consider the following scenario:

    A player being chased eventually gets hit twice and downed, uses Decisive Strike to break free, heals up with Anti-Hemorrhaging Syringe or Styptic Agent, runs away, eventually gets hit twice and downed, uses your No Mither perk to get back up, runs away, is hit again and downed, then is picked up and finally (hopefully) hooked.

    Yeah but wouldn't the survivor be broken afterwards AND not have decisive strike AND not have a instant-heal. Same thing would happen if they were still running decisive strike, instant-heal AND adrenaline or a flashlight save or a body block hook. No matter what you'll have to deal with situations like that. In this situation, they'd be broken afterwards. Either way, No Mither does need to be reworked. It sucks right now.

  • TAGTAG Member Posts: 4,492

    @ThePizzaGuy said:

    @TAG said:
    Consider the following scenario:

    A player being chased eventually gets hit twice and downed, uses Decisive Strike to break free, heals up with Anti-Hemorrhaging Syringe or Styptic Agent, runs away, eventually gets hit twice and downed, uses your No Mither perk to get back up, runs away, is hit again and downed, then is picked up and finally (hopefully) hooked.

    Yeah but wouldn't the survivor be broken afterwards AND not have decisive strike AND not have a instant-heal. Same thing would happen if they were still running decisive strike, instant-heal AND adrenaline or a flashlight save or a body block hook. No matter what you'll have to deal with situations like that. In this situation, they'd be broken afterwards. Either way, No Mither does need to be reworked. It sucks right now.

    Right, but consider how much time could potentially be wasted at the start by one Survivor without any help at all or without having to wait until the last gen is about to be finished.

  • ThePizzaGuyThePizzaGuy Member Posts: 7

    @TAG said:

    Right, but consider how much time could potentially be wasted at the start by one Survivor without any help at all or without having to wait until the last gen is about to be finished.

    It's true they'd waste the killer's time, but that's what all decisive strike players do. Grab the killers attention and loop them. Once they're down they can decisive strike and run away. Here, they'd be broken for the rest of the game. Remember when they were going to do that with decisive strike? Plus, if you down someone and then they get up right in front of you, pallet or window, you can easily catch up and one hit them. And they screw themselves when they do this.

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