Except I've been witnessing, a killer walking to a hook, deciding not that one and choosing to hook the survivor on a different one.
Close together you say? (Not my photo, someone I've played with on Steam.)
I've actually ran into a few Boil Over players lately who got one over on me, and have had fun with Power Struggle myself. In normal circumstances (not above) I think it's fine.
100% NO, you've lost chase, you should be hooked, wiggling out should only happen with extreme coordination or many perks.
Hell survivors got wiggling buffs for absolutely no reason anyway, it's extremely unhealthy for the game as is.
Oh also forgot to add all of the badham maps as well. So like most of all of them have pretty bad hook spawns. If anything hooks should have better placement. So I didn't get why your crying about of hooks.
You have this weird idea that it’s not designed that way on purpose. It’s almost like that’s literally what bodyblocking/well-timed sabotages/etc are for. You are not meant to wiggle off almost ever. That is on purpose. You went down. Why should the killer be punished for you going down? Why should you be rewarded for going down?
BETTER? when a killer can safely hook 3 survivors in one area of the map? LOL
I'm not saying it should be a 50/50. Im just saying that they shouldnt be so close that a killer can just walk to one hook, decide not that one and walk to another and still safely hook the survivor.
Especially in light of the buffs for killers when it comes to chase.
Considering that they've buffed chase for killers very favourably, and the fact that stun duration is shorter with DS.
There needs to be some compensation which doesn't affect a killer performing normal gameplay, but penalises a killer for severe greed.
Also you mean wiggling buffs, you mean the 1s quicker that a survivor can wiggle off? those 'buffs'? lmfao
Usually no but these days yes, however i'm pretty sure it's a bug. I did the "sabo 3 hooks while in the killer's terrior radius" earlier, I saboed 3 hooks next to eachother (on coldwin, they were literally in a neat little triangle, insidious Bubba would have loved it), died in the middle of them and the killer didn't have any problem bringing me to an other hook, like i wasn't even close to getting out. Again tho, it's definitely due to a bug, i don't usually feel like they're too close.
If the entire team of survivors is going down in one area, that's a misplay on the survivor team. Survivors have some control over where they get down.
The issue is that hooks are inconsistent.
There are still spots on some maps where a single sabo can make a part of the map completely unhookable (RPD, GoD, Eyrie, Gideon, Midwich, Haddonfield, Badham). There are also some situations where you get a lot of hooks close together.
Survivors aren't supposed to be wriggling off constantly without help, because not only is that very punishing for killers trying to pip (you get punished harshly for survivors that drop), not only is that maddeningly frustrating for killers because you can lose a game very fast after an escape, but it's going to encourage even more slugging.
If the 'game is over' because you got downed once, either you need to stop suiciding on the hook or your teammates need to remove their underpants from their heads.
And now we enter the goalpost shifting portion of the discussion, I see :|.
Again - do you like being slugged? Because Knockout is getting a silly buff in the next patch, so it's not like it'd be hard to bleed folks out, and that's less BP for all involved.
If two survivors get downed, that's catastrophic for the survivor side which is why it's a situation you need to avoid. That said, it's not unrecoverable, but you'll likely need to do a trade on one hook.
If two people get hooked in the basement, it's GG. Don't let this happen.
No. No that they are more consistent, in that you won't have 4 hooks sitting within spitting distance on one side of the map and one area being a desert.
That's countered pretty easily though. If you're going to go down run in a direction away from the Killer preferably into an area as remote as possible. If the Killer has two people downed, unhook the first as soon as you see the Killer pick up the second. The aura reading makes that pretty easy.
If the Killer gets two people on hooks close to each other it's either the Killer just outplayed the survivors or the survivors outplayed themselves by either being too cocky, misreading their situation or the survivors not downed not taking advantage of the safe unhook time window.
I just leave this here.
Ah, game design
I don't remember when I wiggled out last time playing in solo Q. Maybe in SWF it's more frequent when your buddies body-block the killer. But in solo wiggling is almost a useless game mechanic.