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How does the community feel about Hex: Ruin now?

AdaezAdaez Member Posts: 859

Do you guys like that an overused perk will no longer be used or you gonna miss it?

I honetly think the perk is dead in the water now.

Even if they made it so it wasn't a hex anymore,it would still be pretty bad.The perk was basically cut in half and received an extra downside as well with the perk automatically deactivating after you kill a survivor.

I personally believe they should either make it so its not a hex anymore and remove the part where the perk automatically deactivates.

Or leave the perk regression rates be the same as before but keep the part where it automatically deactivates after you kill a survivor and leave it as a hex.

I'm all for nerfing overused perks,but making them so bad that they wont be used anymore is overkill.



  • AdaezAdaez Member Posts: 859
    edited June 24

    I completely agree with this,as I said before,i'm all for a perk nerf,but not a nerf so bad that it will become unusable.

    My thoughts exactly,why use this perk anymore when there are so much better choices now?

  • Grandpa_Crack_PipeGrandpa_Crack_Pipe Member Posts: 2,872

    Was damn annoying, but I don't really think it needed a nerf. Or at least, not a nerf as hard as this one.

    I would've more liked other hexes buffed to usability than Ruin smashed to their level. Why does Lullaby exist, again?

  • Aven_FallenAven_Fallen Member Posts: 12,446
    edited June 24

    IMO one of the Perks which got a Nerf just to remove them from the Meta. Because the general Meta for Killers will still be Slowdown-Perks, but instead of Ruin and/or PGTW they will use different Perks. So not really an improvement.

    When it comes to Ruin, I think the nerf of disabling it once one Survivor is dead is a fair Nerf. This should be a very rare case anyway and if you get a Survivor out of the game before your Ruin-Totem is found, you will probably be in a very, very good position that you dont need it anyway.

    Nerfing the Regression-Speed was too much. I would assume that I hate Slowdown-Perks like no other player, but making a Perk pointless to use just so that other Slowdown-Perks will be run is the wrong way.

    And personally, once Undying was nerfed, I was fine with Ruin. It is annoying (more than the previous version of it), but there was not really anything wrong with it, unless it is in such a hidden spot that you will really not find it. But this could have been solved with disabling it once a Survivor is dead.

  • humanbeing1704humanbeing1704 Member Posts: 7,555

    Gonna be honest it'll be pointless to use

    Every other regression perk will be better

  • GreyBigfootGreyBigfoot Member Posts: 729

    I think it should've had one but not the other.

    There are matches where I've basically won by default because Ruin is still up by the time I sacrifice a survivor, so I'd be leaning towards that one more than the fast speed.

  • bittercranberrybittercranberry Member Posts: 454

    it was fine as is & hurts players that actually used it to defend gens but I get the thought process that game should not be slow when its 3v1 and having ruin up with 4 gens remaining is well... a GG, literally no ones going to try if ruin is up and everyone will just wait out for the hatch.

    I dont agree with the Nerf but it makes the game playable when its a 3v1??

    just speculating here

  • AdaezAdaez Member Posts: 859
    edited June 24

    Yeah its pretty much this,I think the perk is almost useless with the nerfed regression speed now.

    Well no one gonna use it anyway anymore so you wont have to worry about that 🤣 .

  • Aven_FallenAven_Fallen Member Posts: 12,446

    I would assume that the majority would have been fine with such a Nerf that it is disabled once a Survivor is dead. Because you are indeed in a good spot when it is a 3v1 with 4 Gens.

    But the Speed was not neccessary. When I see that the Killer has only Tier 1 Ruin, I am like "Ruin... But only Tier 1", and I dont really consider it a problem. Now this will be the norm...

  • jarjargist21jarjargist21 Member Posts: 403

    Yeah, I love having ruin! Not!! It only lasts so shortly after first 30 seconds of the game.

  • AdaezAdaez Member Posts: 859
  • HannaciaHannacia Member Posts: 747
    edited June 24

    Hex ruin you be ruined and you never be used again..

    I dont really use hexes anyways due to them usually lasting that 30+ seconds.

    Just use thana does better job than ruin.

  • fulltononfulltonon Member Posts: 4,396

    It's been trash since no one knows long.

  • FirelliusFirellius Member Posts: 2,295
    edited June 24

    It was high risk, high reward. Getting first hook before the totem's found would often swing a game heavily in the killer's favour, but otherwise, the perk was largely harmless.

    Now it got double-nerfed and I don't see it getting much/any usage. Maybe the deactivation upon survivor death was fair, but the regression rate nerf was not.

  • SlowpeachSlowpeach Member Posts: 532

    Honestly I think the perk was badly designed. Either it was utterly useless or extremely oppressive based on how lucky/unlucky the totem spawn was. It was like the killer had a random perk. Hex perks in general need a rework because of this factor.

    I still think it has use with surveillance but it's significantly more niche now. I do think though that the games health is better if this perk doesn't see use. RNG being that powerful is just awful.

  • bittercranberrybittercranberry Member Posts: 454


    Ruin tier 1 is just horrible & doesnt do much. im pretty sure they have to revert the speed back bc it wont really give much effect especially one someone dies in the match

    hopefully they take a step back on a few of these upcoming changes...

  • MrPenguinMrPenguin Member Posts: 1,757

    Hex: Ruin this perk slot

    It's trash.

  • M4d_Psycholog1stM4d_Psycholog1st Member Posts: 47

    Pretty useless perk after the incoming nerf.

    New meta will be Overcharge ft Corrupt and another slowdown at free choice, probably Call of Brine will become meta since it's a "portable" version of the current Ruin. With the gen kicking buff it's going to be 100% meta. These devs are doing this to force people to buy Sadako's DLC. They are so smart becouse they know this is a community of childish tryharders, so the best perks are from money-demanding killers.

  • NorhcNorhc Member Posts: 519
    edited June 24

    Overused? I guess it is in lower MMR. I rarely ever see it anymore since half a year now. Ruin barely counts as a meta perk anymore which makes this overdone nerf look even more unnecessary. Being a Hex is by itself a huge downside already. Dunno how BHVR doesn't realize it still.

  • CybilCybil Member Posts: 953

    May as well no longer be a hex at this point. Killer can have a weaker ruin for as long as they want until they kill a survivor which sounds fair to me.

  • Plsfix369Plsfix369 Member Posts: 563

    Is no one going to post that one song? No one? Ok, I'll do it.

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,594

    I feel like it should've been one or the other. Either keep it's strength and it deactivates or it gets it's strength nerfed and can remain indefinitely. This is a bit too much tbh.

    Like, I'm happy I now no longer have to deal with the 2x busted add-on Blight w/ Ruin Undying Tinkerer in solo queue who just does nothing but prevent a single gen popping while the solo teammates meander around the map looking for new and exciting ways to twiddle their thumbs, but ik in a few months I'll be thinking it's a bit too far. If they wanted to nerf the numbers making it 100/125/150% would probably have been better, or just increase base regression speed too instead of being 0.25c/s (which would then help killers quite massively).

  • AyamirAyamir Member Posts: 266

    I never used Hex perks they were never reliable most survivors knows the totems spawns so you're better off running viable regression perks(Jolt Pop Pain res) that will be usable the entire match.

    Ruin was already a 50/50 gamble perk it can be strong if you're playing a Killer that can defend totems well (Hag Trapper Pyramid Artist) but you also have to spread pressure on gens or else Ruin won't do anything.

    Hex perks are bad and too map dependent.

  • WampiritaWampirita Member Posts: 591

    Hexes are meant to be powerful, but risky, high risk, high reward, you can lose it anytime.

    With Ruin's addition to the survivor's death, it shouldn't be a hex anymore. It won't be a threat anyway, regression speed is a joke, even from survivor POV. I'll laugh if someone will use it after nerf, same goes for Self Care for survivors.

  • TheMadCatTheMadCat Member Posts: 2,203

    I agree with that: they nerfed the meta, so we will have a new meta and people will complain that the new buffed perks are now used by everyone everytime.

    I don't see it as an improvement neither. We won't see more variety, just other perks instead but on the same amount. Overcharge gonna be the new meta, for instance. Everyone and their gaming chair are gonna use it.

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