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Do you think play with your food need buff ?

Killer should faster.

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Comments

  • IlliterateGenocideIlliterateGenocide Member Posts: 4,095

    Movement speed perks/add-ons are not something to take lightly, I'd rather it be given a secondary effect then just buffing the speed.

    Also give a secondary effect to dark theory

  • GoodBoyKaruGoodBoyKaru Member Posts: 19,898

    No I think it needs a rework.

  • Basement_Bubba420Basement_Bubba420 Member Posts: 274

    Yes, I think it needs a buff.

    They should increases the emphasis on interacting with the obsession and going for the full 3 tokens.

    In addition to the haste, maybe at 3 tokens Killer gains undetectable for 30 seconds. At two tokens the obsession is blinded until the killer hits three tokens or hits/downs another survivor.

    Hitting/grabbing/being stunned by the obsession should cause the killer to all lose their tokens.

    The linear scaling of haste is okayish, it's just not enough given the time investment and the significant amount of time spent getting up to three stacks. You'll usually just get a stack.

  • IlliterateGenocideIlliterateGenocide Member Posts: 4,095

    I wouldn't count any exhaustion perks cause the movement speed is 3-4 seconds tops.

    and I don't think we can really complain about fixated since its just for walking

    id rather them give Boon: Dark theory and Play with your food a secondary effect

  • AurelleAurelle Member Posts: 2,577

    A perk effecting movement speed is a very delicate thing to balance, so adding anything else to that part of the perk is a no. It could have a secondary effect.

  • HeartboundHeartbound Member Posts: 3,256

    This game doesn't even have food in it.

  • TheArbiterTheArbiter Member Posts: 1,325

    Tbh this game shouldn't have any perks affecting movement speed to begin with

  • IlliterateGenocideIlliterateGenocide Member Posts: 4,095

    i agree, all movement speed perks are allmost garbage, only decent one is NOED or mabye hope?

  • sizzlingmario4sizzlingmario4 Member Posts: 2,924

    It could get a secondary effect, but the haste effect shouldn’t be increased. Movement speed bonuses are something you have to be really careful with.

  • CrowmanCrowman Member Posts: 4,906
    edited April 17

    I don't think the perk really needs a buff. It's more an issue that many killers just don't have a way to use it effectively. Since dealing damage removes a stack regardless if it's 1 health state or 2. And some killers can't really use it all due to using their powers removes a stack even if it doesn't deal damage.

    So if the perk were to get changes, it would have to be a rework changing how it functions.

  • C3ToothC3Tooth Member Posts: 4,844
    edited April 17

    +5% speed is good on its own. But users' mind is always try to get 3 stacks to get maximum effect. And thats the problem of this perk. You waste too much time with Obsession to down others.

    My idea:

    Abandon chase with obsession makes this perk activated. When this perk is on, your speed increased by 5% until you hit Obsession by anymean.

    Basically you have permanent +5% when chasing other.


    The idea of Play with your food still stand, as you can hit Obsession, disable the perk, then abandon chase and enable the perk again. Unless you try to chase down Obsession.

  • CodeDBCodeDB Member Posts: 102

    You take that back! Bubba has delicious chili that he worked very hard on. It even won an award!

  • HeartboundHeartbound Member Posts: 3,256

    Oh...oh god Leatherface is upset too. I'm sorry plz don't facecamp me! AaaaaaaaaaaaaAAAAAAAA!

  • dugmandugman Member Posts: 7,841

    Play With Your Food might be ok as is, it’s hard to tell though since the effect is subtle. Even a single stack can mean the difference between a hit and a vault or pallet drop though.

    Hypothetically if it turned out statistically the devs decided it needs a buff I think I’d like to see you only lose a counter on a hit as a buff. That would help ensure you get some value out of that 5% before it goes away.

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,018

    The Perk is fine, but a buff it could, and in my opinion should, get is that it only loses a Token whenever a Survivor loses a Health State, not when an "aggressive action" takes place. I'd love to try it out on Demogorgon but even breaking a Pallet with Shred wastes a Token

  • TeabaggingGhostfaceTeabaggingGhostface Member Posts: 2,257

    Imo stacks should only be lost if you actually injure the survivor

    Maybe then it'll be playable on kpop man

  • jarjargist21jarjargist21 Member Posts: 401

    Yes I think it needs a small buff. I think it should lose tokens each time it hit the obsession only. Basically have it work like save best for last.

    Reasons why I think this buff is necessary is because of map sizes.

    Then again survivors would cry because the killer is a bit faster then normal.

  • SonzaishinaiSonzaishinai Member Posts: 6,473

    It's honestly a really underrated perk.

    5% extra movement speed matters a lot. The only buff i would give it is that it doesn't lose stacks unless you hit a survivor.

    Losing stacks cause your throwing bottles or traversing the map with a chainsaw really undermines this perk on some killers

  • konchokkonchok Member Posts: 1,608
    edited April 17

    My opinion with all boons (wit the exception of CoH) is that the amount of time that they should remain active while being outside of the radius of the boon should increase a lot. Shadowstep 10 seconds more, Exponential 90 seconds total, Dark Theory 90 seconds as well. This allows them to keep their original effect and to have it be more useful too.

  • MrDardonMrDardon Member Posts: 3,366

    It's kinda funny how they changed how PwyF works with Blight as you don't lose Tokens anymore while using a Rush.

    1 blade doesn't injure a Survivor but it spends a Token.

    1 Lethal Rush could injure a Survivor, but it doesn't spend a Token.

  • TeabaggingGhostfaceTeabaggingGhostface Member Posts: 2,257

    Lethal rush itself cannot hurt the survivor, it lets you swing at them though

    I just want a slight rework so i can make mad grit demo/plague go maximum overdrive

  • MaTtRoSiTyMaTtRoSiTy Member Posts: 298

    Not at all, the effects of PWYF are very strong against good survivors who know the timings to make every pallet and window. Just a 5% increase makes a big difference to an experienced survivor, though baby survivors will be none the wiser.

    I think the perk is fine as it is

  • StardustSpeedwayStardustSpeedway Member Posts: 864

    It's fine with the current speed bonuses it gives IMO. Underrated perk too.

  • CashelP14CashelP14 Member Posts: 5,522

    In my opinion once the obsession dies, this perk should create a new one. That's the change I think would be best.

  • BloodshadeBloodshade Member Posts: 2,997

    Like Dissolution, I think it's strong but only on certain killers. And I think that's a fine spot to be for a perk, honestly.

    What we really need is more killers that synergize well with PWYF like Plague.

  • Kira4EvrKira4Evr Member Posts: 1,872

    I don't think you can buff PWYF without making it a bit too strong. Maybe buff it so you only lose stacks when you injure a survivor that isn't your obsession?

  • ViridyanViridyan Member Posts: 78

    All hexes need a buff.

  • YippiekiyahYippiekiyah Member Posts: 101

    Its mostly fine.

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