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Just played on Garden of Pain.....

Ok finally played on the Garden of Pain map as both Killers and Survivors.....a visually stunning map but my god it's the most clustered nightmare of all time....and that's the Dredges map!?

This map proves one thing.....BHVR needs to take a MAJOR look at map design and how things spawn in.


  • IlliterateGenocideIlliterateGenocide Member Posts: 4,159
    edited June 27

    I Actually think the only real problem is the damm house. 3 god windows 3!!! you can legit create an infinite

  • VikingDragonXiiVikingDragonXii Member Posts: 1,864

    I have gotten stuck on random objects as Killer and all those LoS blockers is insane.

  • VikingDragonXiiVikingDragonXii Member Posts: 1,864

    I know I mean like I said I love the design of the map but what were they thinking..... Dredge should be able to dominate on its own map but even then it has issues.

  • AurelleAurelle Member Posts: 2,604

    I think it's well balanced, The only real issue is the house considering that there's like 3 windows that can create infinites.

  • VikingDragonXiiVikingDragonXii Member Posts: 1,864

    See I don't have too much issues on Eyrie if survivors want to go up the tower I'll just slug them up there.

  • starkiller1286starkiller1286 Member Posts: 872

    I faced against a ghostface my first time in the map. I was able to run the ghostface far longer than I should due to the structure formation and despite being their obsession they frequently dropped chase thanks to the generous long short height structures and pallets. I'm not even that good a survivor when it comes to chases.

    Ended with a 2 man escape because a cocky teammate was waiting a bit too far from the barrier and was dropped by noed.

  • IamFranIamFran Member Posts: 1,115
    edited June 27

    I think the windows of the main building are not the only problem of that map as a lot of people claim. It also have very good pallets around that building which can be connected with the windows and also, at least the few times I've played it, the center of the map have some good pallets well connected.

    I don't trust the map design team of this game anymore, they did a good job with the new Haddonfield but even a broken clock is right twice a day.

  • HexPleaseLetMeSpeakHexPleaseLetMeSpeak Member Posts: 276

    It's hilarious how this game is going into it's 7th year and so far I've only seen one map where I think I can win fairly with each killer, and that's midwich. Every other map feels like a chore to play on.

  • HannaciaHannacia Member Posts: 682

    I hate the iron bushes the map has. I thought we got rid of the iron bushes when haddonfield was reworked but nah they are back and they are everywhere. That mainhouse is dark and so many good windows in it.

  • AdvorsusAdvorsus Member Posts: 1,011

    Get rid of the ones on yamoka estate too lol. Like you have some you can pass through and some you can't, and you never know which ones which lol

  • HexDevourAvocadoHexDevourAvocado Member Posts: 95
    edited June 27

    I agree.I think maps are the most problematic thing in the game.

    Garden of pain is both a pain for survivors and killers.

    I feel sad to say this,but behavior after all these map reworks and all the complains about old haddonfield,they should know what the community asks.

    But i guess we love an infite window surrounded by two god pallets and a dead zone.

    Coldwind shack has by far the most annoying items in it.

    And In all maps I get stuck on invisible spots or a piece of small wood in the wall.

    Some loops has those hands insidethe walls (i think autoheaven) ,I remember as huntress I missed a shot cause of the hand that was hanging through the wall. Obviously i threw a hatchet and I couldnt even see the hand at that time

    Also as Bubba and Legion I got stuck on that ######### and as survivor I remember I noticed, and i had to turn right and then use my dead hard.

    Many many maps have random items that you always get stuck on.

  • MikaelaWantsYourBoonMikaelaWantsYourBoon Member Posts: 3,321

    It is bad map for m1 killers, anti-loop killers can perform well maybe. It is weird but i had really hard time against Trapper on this map.

  • Kira4EvrKira4Evr Member Posts: 1,889

    Garden of Joy is pretty much Gideon Meat Plant 2.0. You have a million pallets, a few god windows and Shack. Perfectly balanced :)

  • fcbfcb Member Posts: 142

    worst map. you can't see survivors because there are too many hiding places and you need to check them all . corn and swamp maps also suck.

  • SimfelizSimfeliz Member Posts: 2,131

    I have to play it a bit more as killer to make a decision but I played on it as Billy the other day and it was rough. So many things to collide with that don't look like you should be able to. Not to mention most of the gens are surrounded by tight walls.

  • NorhcNorhc Member Posts: 408
    edited June 27

    No, it's not the only problem. Yes the main building is absurd but a map this big shouldn't have this many safe pallets either.

  • PhasmamainPhasmamain Member Posts: 10,087

    Garden of joy and eyrie of crows show that even after 6 years the devs don’t have grasp of map design. This isn’t an RNG thing either the main building has 3 guarded god windows

  • AnchorTeaAnchorTea Member Posts: 796

    Is it really that bad? I cannot recall any god pallets on that map. In fact the map is pretty small which is what people have been asking for

  • GoshJoshGoshJosh Member Posts: 4,502

    At least two: killer shack, and on the porch of the house. I haven't even had time to explore the whole map yet, but those two are god pallets off the top of my head.

  • AnchorTeaAnchorTea Member Posts: 796

    wow two strong pallets really broken ya'll

    With the exception of those two, the map is full of average loops, but they're chained together. Its a heck of a better approach compared to Crotus Prenn.

  • GoshJoshGoshJosh Member Posts: 4,502

    You specifically mentioned not "recall[ing] any god pallets". Forgive me for answering according to your comment. Others above are commenting about god windows, and I've seen the map size a couple times myself to see how busted it is. But you do you.

  • emetSdidnothingwrongemetSdidnothingwrong Member Posts: 191

    It has been well known by basically everyone in the community on both sides that the devs have either no idea or no desire to make a balanced map. I mean 1 god window is to strong but the devs typically put 2-4 god windows in each main building, a lot of the times without even their favorite breakable walls to go along with them. I could rant for hours about it but you get the idea.

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