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Don't quite understand how is camping being adressed with upcoming changes

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  • BrokenSouIBrokenSouI Member Posts: 6,618

    I feel they're probably right. There IS situations where camping IS neccesary and the right move. I don't think they'll ever completely remove ways to do it


    I had a situation last night with 1 gen left. Where I downed someone near the gen that had about 95 % progress. There is no way to justify leaving that hook/gen. There is no way to justify not letting me defend that area. There is no way to justify NOT allowing defending a hook and a 3 gen area for examples.

  • DrDeepwoundDrDeepwound Member Posts: 2,557

    They want you to

    1. Not be able use power near hook
    2. Hooks to be like pyramid head cages so you have zero chance of defending hooks.

    Won't be happy until all killers are like OG Freddy, powerless at hooks, just watch them unhoook and run off

  • BrokenSouIBrokenSouI Member Posts: 6,618

    I just want what's healthy for the game tbh. Denying a killer a way to defend a gen/hook/area is NOT healthy. Meanwhile denying survivors a CHANCE to try a rescue is also unhealthy. The killer should be able to grab if the survivor can't bait it out. BUT, camping bubba is NOT healthy for this game. If there's a power that shouldn't work near the hook. It's his. I personally think they should make his saw stop after the first down. Unless the survivors are totally new and daft...You're never going to get multiple downs with a chainsaw sweep. It wouldn't effect his chase potential. While limiting his ability to completely deny the camp.

  • EmealEmeal Member Posts: 1,730

    Sorry mate, its clear the Developers understand the importance of Killer freedom and agency.

  • SeraphorSeraphor Member Posts: 4,223
    edited June 27

    Sweeping Bubba is 5.27m/s

    On hit sprint is 6m/s for 2 seconds, which covers 12 meters.

    With stacked 14% increases that would become 6.56m/s. In 2 seconds you would cover 13.12 meters.

    If Bubba is just catching up for the 2nd sweep, then that could be enough distance.

    If not, I'd say they just need to rework Bubba's chainsaw. Maybe he goes into an automatic tantrum after scoring 2 hits across any number of survivors. If you're on your own and out positioned then he can get that double sweep off, but at a hook save where he hits both survivors first, then he can't carry on for that 2nd sweep.

  • ViskodViskod Member Posts: 834

    With all of the ways to get endurance for free hits and body blocking now it's going to be harder to camp. A killer will be hard pressed to find a hook that wouldn't be affected by a potential boon totem nearby and Boon Exponential will stop slugging.

  • GindaenGindaen Member Posts: 374

    If survivors leave it means they view the game as not being fair and would be justified leaving. Survivor players, 4/5s of the player base, have asked for face-camping and tunneling at gen 5 to be fixed since the inception of the game. There's no justifying it being in the game and every reason for it not to be in the game.

  • sulaimansulaiman Member Posts: 2,487

    Why, though? If it is an effecitve strategy while gens are flying, it doesnt become worse with longer gen times, does it? So the most effecitve way might still be camping, and thus more than enough killer will still do it. But that can easily push the balance in the opposite direction.

  • SoupletSouplet Member Posts: 208

    Camping isnt fun for killers either. Its sure more fun when it leads to a 4k but camping on its own is boring.

    On the other end, chases are so frustrating right now that many of iillers would rather camp than chase cos they feel like they wont have fun by chasing and ending the game at 2 hooks

  • INoLuvINoLuv Member Posts: 303

    Camping is already a 50/50 and even bubba got his revving nerfed, stop complaining, behavior did their best, satisfy with it and dont try to ruin even more the fun of killers, let the minority of playerbase have a good time once in their life, survivors have always the braindead crutches and maps, let killers relax a bit

  • GoshJoshGoshJosh Member Posts: 4,447

    Lol, revving nerfed. Yes, he can no longer indefinitely hold the rev.. in exchange for being able to go like six times further in his chainsaw dash with it. I'm so happy BHVR balanced Bubba with his buff ('rework').

  • INoLuvINoLuv Member Posts: 303

    He can dash, still need addons to perform well in chase weak

  • VideoGameMageVideoGameMage Member Posts: 82

    I was hoping for basekit changes for survivor that tackled camping similar to kindred or kinship. Oh well.

  • MozicMozic Member Posts: 601

    What I read into how they talked about camping during the stream today - the issue they see with camping seems to be with getting away after being unhooked, not the danger involved for your teammates in coming in for the unhook. Viewed in that context, a haste effect + endurance to make even more distance if struck makes a lot more sense as an anti-camping (and anti-tunneling) measure.

  • YffriiumYffriium Member Posts: 120

    They are not doing anything about camping this patch. But that doesn't mean they won't address it later.

    Oftentimes, BHVR will purposefully swing the pendulum too far to one side in order to acquire less messy data from matches. They then use this data to figure out by exactly how much to swing the pendulum back to the precise middle.

    My hope is that the insidious issue of camping will be easier to address once some of these balance changes go through. But who knows, maybe camping will stay with us well into the 7th year of DBD.

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